ClassiCube/ClassicalSharp/GraphicsAPI/VertexFormats.cs
UnknownShadow200 98d435b110 fix licensing
2017-01-20 09:12:04 +11:00

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1.4 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using System.Drawing;
using System.Runtime.InteropServices;
using OpenTK;
namespace ClassicalSharp.GraphicsAPI {
/// <summary> 3 floats for position (XYZ),<br/>
/// 4 bytes for colour (RGBA if OpenGL, BGRA if Direct3D) </summary>
/// <remarks> Use FastColour.Pack to convert colours to the correct swizzling. </remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VertexP3fC4b {
public float X, Y, Z;
public int Colour;
public VertexP3fC4b(float x, float y, float z, int c) {
X = x; Y = y; Z = z;
Colour = c;
}
public const int Size = 16; // (4 + 4 + 4) + (1 + 1 + 1 + 1)
}
/// <summary> 3 floats for position (XYZ),<br/>
/// 2 floats for texture coordinates (UV),<br/>
/// 4 bytes for colour (RGBA if OpenGL, BGRA if Direct3D) </summary>
/// <remarks> Use FastColour.Pack to convert colours to the correct swizzling. </remarks>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct VertexP3fT2fC4b {
public float X, Y, Z;
public int Colour;
public float U, V;
public VertexP3fT2fC4b(float x, float y, float z, float u, float v, int c) {
X = x; Y = y; Z = z;
U = u; V = v;
Colour = c;
}
public VertexP3fT2fC4b(ref Vector3 p, float u, float v, int c) {
X = p.X; Y = p.Y; Z = p.Z;
U = u; V = v;
Colour = c;
}
public const int Size = 24; // 3 * 4 + 2 * 4 + 4 * 1
}
}