ClassiCube/ClassicalSharp/Model
2016-05-11 22:05:25 +10:00
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BlockModel.cs Fix issue with skins not being downloaded anymore on Mono after first 404 on a skin (Thanks Odd0002) and closes #198, also temp fix for sprite blocks in hand (thanks MrGoober). 2016-05-11 22:05:25 +10:00
ChickenModel.cs Modularise out model building code. 2016-04-14 14:56:54 +10:00
CreeperModel.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
CustomModel.cs Properly reset CPE state on server reconnection. 2016-05-09 23:35:44 +10:00
HumanModels.cs Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150. 2016-05-09 12:26:07 +10:00
HumanoidModel.cs Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood) 2016-04-27 18:17:03 +10:00
IModel.cs Reduce code duplication for particles. 2016-05-11 19:37:31 +10:00
ModelBuilder.cs Modularise out model building code. 2016-04-14 14:56:54 +10:00
ModelCache.cs Move code away from TexturePackExtractor into their logical classes. 2016-05-08 23:27:58 +10:00
ModelPart.cs Modularise out model building code. 2016-04-14 14:56:54 +10:00
PigModel.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
SheepModel.cs Fix sheep collision bounds to be same as classicube (Thanks Buzz), closes #157. 2016-04-09 06:56:57 +10:00
SkeletonModel.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
SpiderModel.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
ZombieModel.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00