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BlockModel.cs
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Fix issue with skins not being downloaded anymore on Mono after first 404 on a skin (Thanks Odd0002) and closes #198, also temp fix for sprite blocks in hand (thanks MrGoober).
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2016-05-11 22:05:25 +10:00 |
ChickenModel.cs
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Modularise out model building code.
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2016-04-14 14:56:54 +10:00 |
CreeperModel.cs
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
CustomModel.cs
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Properly reset CPE state on server reconnection.
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2016-05-09 23:35:44 +10:00 |
HumanModels.cs
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Finish arbitary scaled models in CustomModel (Thanks 123DMWM), closes #150.
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2016-05-09 12:26:07 +10:00 |
HumanoidModel.cs
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Client now rescales non-power of two skins, fixes crashing and closes #177. (Thanks MarsBarsFood)
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2016-04-27 18:17:03 +10:00 |
IModel.cs
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Reduce code duplication for particles.
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2016-05-11 19:37:31 +10:00 |
ModelBuilder.cs
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Modularise out model building code.
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2016-04-14 14:56:54 +10:00 |
ModelCache.cs
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Move code away from TexturePackExtractor into their logical classes.
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2016-05-08 23:27:58 +10:00 |
ModelPart.cs
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Modularise out model building code.
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2016-04-14 14:56:54 +10:00 |
PigModel.cs
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
SheepModel.cs
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Fix sheep collision bounds to be same as classicube (Thanks Buzz), closes #157.
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2016-04-09 06:56:57 +10:00 |
SkeletonModel.cs
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
SpiderModel.cs
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |
ZombieModel.cs
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Organise most things into namespaces.
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2016-03-27 09:33:51 +11:00 |