ClassiCube/ClassicalSharp/Rendering
2016-05-12 09:34:00 +10:00
..
BlockHandRenderer.cs More usage of IGameComponent 2016-05-08 18:53:52 +10:00
ChunkSorter.cs Modularise MapRenderer class. 2016-04-20 08:41:22 +10:00
ChunkUpdater.cs Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
EnvRenderer.cs More usage of IGameComponent 2016-05-08 18:53:52 +10:00
FrustumCulling.cs Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
MapBordersRenderer.cs Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
MapRenderer.cs Fix non-water translucent back faces disappearing when not in same chunk as the player even though the player may be able to see its back faces. 2016-05-11 17:50:32 +10:00
MapRenderer.Occlusion.cs Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary. 2016-04-20 07:37:30 +10:00
MinimalEnvRenderer.cs Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
StandardEnvRenderer.cs Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00
WeatherRenderer.cs Rain speed / Snow speed / Weather falloff are not hardcoded. 2016-05-12 09:34:00 +10:00