ClassiCube/ClassicalSharp
2016-10-17 09:48:32 +11:00
..
2D Core: Chunks should unload/load based on user's view distance, not map fog. 2016-10-16 14:09:15 +11:00
Audio Better indentation 2016-08-30 12:49:24 +10:00
Blocks Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
Commands Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
Entities Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender) 2016-10-15 10:25:25 +11:00
Events Better indentation 2016-08-30 12:49:24 +10:00
Game Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-10-17 09:48:32 +11:00
Generator Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. 2016-09-11 12:52:00 +10:00
GraphicsAPI Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code. 2016-10-12 19:28:00 +11:00
Hotkeys Android: don't bother compiling hotkeys code. 2016-09-15 12:15:58 +10:00
Ionic.Zlib Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw) 2016-08-20 10:38:33 +10:00
Map Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
Math Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
MeshBuilder Style: Use gfx consistently everywhere, instead of mixing api and graphics. 2016-10-12 12:25:12 +11:00
Network Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-10-15 08:58:02 +11:00
Particles Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code. 2016-10-12 19:28:00 +11:00
Platform Fix skybox orientation in forward third person camera (Thanks goodlyay). 2016-07-14 16:15:36 +10:00
Properties Release 0.99.2. Dig animation still isn't quite right, annoyingly. 2016-07-08 23:53:51 +10:00
Rendering Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-10-17 09:48:32 +11:00
Selections Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code. 2016-10-12 19:28:00 +11:00
Singleplayer Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
TexturePack Style: Use gfx consistently everywhere, instead of mixing api and graphics. 2016-10-12 12:25:12 +11:00
Utils Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-10-17 09:48:32 +11:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
Program.cs Release 0.99.2. Dig animation still isn't quite right, annoyingly. 2016-07-08 23:53:51 +10:00
SharpWave.dll More robustly handle audio device creation errors. Fixes #136. 2016-03-26 00:15:29 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00