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2D
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Core: Chunks should unload/load based on user's view distance, not map fog.
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2016-10-16 14:09:15 +11:00 |
Audio
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Better indentation
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2016-08-30 12:49:24 +10:00 |
Blocks
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
Commands
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
Entities
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Core: Fix model scale not working when computer is set to a language that doesn't use . as its decimal point. (Thanks Daeslender)
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2016-10-15 10:25:25 +11:00 |
Events
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Better indentation
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2016-08-30 12:49:24 +10:00 |
Game
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-17 09:48:32 +11:00 |
Generator
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Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network.
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2016-09-11 12:52:00 +10:00 |
GraphicsAPI
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
Hotkeys
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Android: don't bother compiling hotkeys code.
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2016-09-15 12:15:58 +10:00 |
Ionic.Zlib
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Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw)
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2016-08-20 10:38:33 +10:00 |
Map
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
Math
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
MeshBuilder
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
Network
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-15 08:58:02 +11:00 |
Particles
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
Platform
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Fix skybox orientation in forward third person camera (Thanks goodlyay).
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2016-07-14 16:15:36 +10:00 |
Properties
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Release 0.99.2. Dig animation still isn't quite right, annoyingly.
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2016-07-08 23:53:51 +10:00 |
Rendering
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-17 09:48:32 +11:00 |
Selections
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
Singleplayer
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Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one.
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2016-10-04 14:09:20 +11:00 |
TexturePack
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
Utils
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-10-17 09:48:32 +11:00 |
app.config
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
ClassicalSharp.csproj
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
Program.cs
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Release 0.99.2. Dig animation still isn't quite right, annoyingly.
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2016-07-08 23:53:51 +10:00 |
SharpWave.dll
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More robustly handle audio device creation errors. Fixes #136.
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2016-03-26 00:15:29 +11:00 |
SharpWave.dll.config
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Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static.
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2015-11-28 09:59:25 +11:00 |