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45 lines
No EOL
1.8 KiB
C#
45 lines
No EOL
1.8 KiB
C#
using System;
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using OpenTK;
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namespace ClassicalSharp {
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/// <summary> Stores various properties about the blocks in Minecraft Classic. </summary>
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public partial class BlockInfo {
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public SoundType[] DigSounds = new SoundType[BlocksCount];
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public SoundType[] StepSounds = new SoundType[BlocksCount];
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int curSoundBlock = (int)Block.Stone;
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public void InitSounds() {
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SetSound( 1, SoundType.Stone ); SetSound( 1, SoundType.Grass ); SetSound( 1, SoundType.Gravel );
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SetSound( 1, SoundType.Stone ); SetSound( 1, SoundType.Wood ); SetSound( 1, SoundType.Grass, SoundType.None );
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SetSound( 1, SoundType.Stone ); SetSound( 4, SoundType.None ); SetSound( 1, SoundType.Sand );
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SetSound( 1, SoundType.Gravel ); SetSound( 3, SoundType.Stone ); SetSound( 1, SoundType.Wood );
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SetSound( 2, SoundType.Grass ); SetSound( 1, SoundType.Glass, SoundType.Stone ); SetSound( 16, SoundType.Cloth );
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SetSound( 4, SoundType.Grass, SoundType.None ); SetSound( 5, SoundType.Stone ); SetSound( 1, SoundType.Grass );
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SetSound( 1, SoundType.Wood ); SetSound( 3, SoundType.Stone ); SetSound( 1, SoundType.Cloth );
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SetSound( 1, SoundType.Stone ); SetSound( 1, SoundType.Snow ); SetSound( 1, SoundType.Wood );
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SetSound( 5, SoundType.Cloth ); SetSound( 4, SoundType.Stone ); SetSound( 1, SoundType.Wood );
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SetSound( 1, SoundType.Stone );
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}
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void SetSound( int count, SoundType type ) {
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SetSound( count, type, type );
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}
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void SetSound( int count, SoundType digType, SoundType stepType ) {
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for( int i = 0; i < count; i++ ) {
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StepSounds[i + curSoundBlock] = stepType;
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DigSounds[i + curSoundBlock] = digType;
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}
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curSoundBlock += count;
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}
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}
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public enum SoundType : byte {
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None, Cloth, Glass,
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Grass, Gravel, Sand,
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Snow, Stone, Wood,
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}
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} |