ClassiCube/ClassicalSharp
2018-01-15 19:53:35 +11:00
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2D Disable multi jumps in classic mode. (Also reduce entries per column from 20 to 16 in tab list) 2018-01-12 21:14:21 +11:00
Audio minor code cleanup 2017-12-15 20:04:23 +11:00
Blocks Remove special CPESetBlockPermission behaviour for air block. This allows servers to set 'place' to true for air, allowing you to right click with air. 2018-01-15 18:06:17 +11:00
Commands Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer) 2017-11-25 18:33:09 +11:00
Entities Optimise BlockInfo.IsLiquid to be simple lookup table instead 2018-01-13 09:21:24 +11:00
Events Add ability to rotate skybox 2017-09-27 10:12:05 +10:00
Game Increase default max chunks built per frame from 20 to 30, also add undocumented option to increase that even more. 2018-01-15 11:37:02 +11:00
Generator Implement sprite offseting (Thanks goodlyay) 2017-11-20 15:41:17 +11:00
GraphicsAPI Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Hotkeys Fix TextHotkey extension, accidentally mapping numpad number keys to normal number keys. 2017-10-26 13:47:18 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map Fix .lvl loader erroring when map had custom blocks in it, and the dimensions weren't divisible by 16 2018-01-13 09:37:29 +11:00
Math Add TotalMilliseconds() to C DateTime 2017-09-15 21:01:02 +10:00
MeshBuilder Fix rare crashing on some 10 year old GPUs with Direct3D9 2017-12-17 09:23:38 +11:00
Mode Fix spamming G (without having changed held block index) causing arm to constantly move down again and again (Thanks Kingoscargames1) 2017-12-23 22:08:43 +11:00
Network Allow using extended and control characters for custom colour codes. 2018-01-15 19:53:35 +11:00
Particles and fix 'break air' particles showing 2018-01-15 18:37:28 +11:00
Platform Fix mono sometimes loading invalid .png and causing crash, take 2 2018-01-13 20:40:30 +11:00
Properties Release 0.99.9.9 2018-01-13 11:32:00 +11:00
Rendering Increase default max chunks built per frame from 20 to 30, also add undocumented option to increase that even more. 2018-01-15 11:37:02 +11:00
Selections Add a untested hacky workaround, to force OSX to use 32 bit architecture with mono >= 5.2 2017-10-22 00:06:00 +11:00
Singleplayer Server connection always ticks 60 times/second. (Singleplay still ticks physics at 20 times/second) 2017-11-20 16:07:52 +11:00
TexturePack Fix crash when size of an animation frame is bigger than a tile in terrain.png (Thanks kingoscargames1) 2018-01-13 09:45:27 +11:00
Utils Increase default max chunks built per frame from 20 to 30, also add undocumented option to increase that even more. 2018-01-15 11:37:02 +11:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Combine NormalPlayerListWidget and ExtPlayerListWidget into one class 2018-01-12 15:28:06 +11:00
Program.cs Release 0.99.9.9 2018-01-13 11:32:00 +11:00
SharpWave.dll Fix audio failing to play in windows 2000 VM, should hopefully address #463 2017-08-03 21:43:30 +10:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00