ClassiCube/src/Window_Web.c

658 lines
24 KiB
C

#include "Core.h"
#if defined CC_BUILD_WEB && !defined CC_BUILD_SDL
#include "_WindowBase.h"
#include "Game.h"
#include "String.h"
#include "Funcs.h"
#include "ExtMath.h"
#include "Bitmap.h"
#include "Errors.h"
#include <emscripten/emscripten.h>
#include <emscripten/html5.h>
#include <emscripten/key_codes.h>
extern int interop_CanvasWidth(void);
extern int interop_CanvasHeight(void);
extern int interop_ScreenWidth(void);
extern int interop_ScreenHeight(void);
static cc_bool keyboardOpen, needResize;
static int RawDpiScale(int x) { return (int)(x * emscripten_get_device_pixel_ratio()); }
static int GetScreenWidth(void) { return RawDpiScale(interop_ScreenWidth()); }
static int GetScreenHeight(void) { return RawDpiScale(interop_ScreenHeight()); }
static void UpdateWindowBounds(void) {
int width = interop_CanvasWidth();
int height = interop_CanvasHeight();
if (width == WindowInfo.Width && height == WindowInfo.Height) return;
WindowInfo.Width = width;
WindowInfo.Height = height;
Event_RaiseVoid(&WindowEvents.Resized);
}
static void SetFullscreenBounds(void) {
int width = GetScreenWidth();
int height = GetScreenHeight();
emscripten_set_canvas_element_size("#canvas", width, height);
}
/* Browser only allows pointer lock requests in response to user input */
static void DeferredEnableRawMouse(void) {
EmscriptenPointerlockChangeEvent status;
if (!Input_RawMode) return;
status.isActive = false;
emscripten_get_pointerlock_status(&status);
if (!status.isActive) emscripten_request_pointerlock("#canvas", false);
}
static EM_BOOL OnMouseWheel(int type, const EmscriptenWheelEvent* ev, void* data) {
/* TODO: The scale factor isn't standardised.. is there a better way though? */
Mouse_ScrollWheel(-Math_Sign(ev->deltaY));
DeferredEnableRawMouse();
return true;
}
static EM_BOOL OnMouseButton(int type, const EmscriptenMouseEvent* ev, void* data) {
cc_bool down = type == EMSCRIPTEN_EVENT_MOUSEDOWN;
/* https://stackoverflow.com/questions/60895686/how-to-get-mouse-buttons-4-5-browser-back-browser-forward-working-in-firef */
switch (ev->button) {
case 0: Input_Set(KEY_LMOUSE, down); break;
case 1: Input_Set(KEY_MMOUSE, down); break;
case 2: Input_Set(KEY_RMOUSE, down); break;
case 3: Input_Set(KEY_XBUTTON1, down); break;
case 4: Input_Set(KEY_XBUTTON2, down); break;
}
DeferredEnableRawMouse();
return true;
}
/* input coordinates are CSS pixels, remap to internal pixels */
static void RescaleXY(int* x, int* y) {
double css_width, css_height;
emscripten_get_element_css_size("#canvas", &css_width, &css_height);
if (css_width && css_height) {
*x = (int)(*x * WindowInfo.Width / css_width );
*y = (int)(*y * WindowInfo.Height / css_height);
} else {
/* If css width or height is 0, something is bogus */
/* Better to avoid divsision by 0 in that case though */
}
}
static EM_BOOL OnMouseMove(int type, const EmscriptenMouseEvent* ev, void* data) {
int x, y, buttons = ev->buttons;
/* Set before position change, in case mouse buttons changed when outside window */
Input_SetNonRepeatable(KEY_LMOUSE, buttons & 0x01);
Input_SetNonRepeatable(KEY_RMOUSE, buttons & 0x02);
Input_SetNonRepeatable(KEY_MMOUSE, buttons & 0x04);
x = ev->targetX; y = ev->targetY;
RescaleXY(&x, &y);
Pointer_SetPosition(0, x, y);
if (Input_RawMode) Event_RaiseRawMove(&PointerEvents.RawMoved, ev->movementX, ev->movementY);
return true;
}
/* TODO: Also query mouse coordinates globally (in OnMouseMove) and reuse interop_AdjustXY here */
extern void interop_AdjustXY(int* x, int* y);
static EM_BOOL OnTouchStart(int type, const EmscriptenTouchEvent* ev, void* data) {
const EmscriptenTouchPoint* t;
int i, x, y;
for (i = 0; i < ev->numTouches; ++i) {
t = &ev->touches[i];
if (!t->isChanged) continue;
x = t->targetX; y = t->targetY;
interop_AdjustXY(&x, &y);
RescaleXY(&x, &y);
Input_AddTouch(t->identifier, x, y);
}
/* Return true, as otherwise touch event is converted into a mouse event */
return true;
}
static EM_BOOL OnTouchMove(int type, const EmscriptenTouchEvent* ev, void* data) {
const EmscriptenTouchPoint* t;
int i, x, y;
for (i = 0; i < ev->numTouches; ++i) {
t = &ev->touches[i];
if (!t->isChanged) continue;
x = t->targetX; y = t->targetY;
interop_AdjustXY(&x, &y);
RescaleXY(&x, &y);
Input_UpdateTouch(t->identifier, x, y);
}
/* Return true, as otherwise touch event is converted into a mouse event */
return true;
}
static EM_BOOL OnTouchEnd(int type, const EmscriptenTouchEvent* ev, void* data) {
const EmscriptenTouchPoint* t;
int i, x, y;
for (i = 0; i < ev->numTouches; ++i) {
t = &ev->touches[i];
if (!t->isChanged) continue;
x = t->targetX; y = t->targetY;
interop_AdjustXY(&x, &y);
RescaleXY(&x, &y);
Input_RemoveTouch(t->identifier, x, y);
}
/* Don't intercept touchend events while keyboard is open, that way */
/* user can still touch to move the caret position in input textbox. */
return !keyboardOpen;
}
static EM_BOOL OnFocus(int type, const EmscriptenFocusEvent* ev, void* data) {
WindowInfo.Focused = type == EMSCRIPTEN_EVENT_FOCUS;
Event_RaiseVoid(&WindowEvents.FocusChanged);
return true;
}
static EM_BOOL OnResize(int type, const EmscriptenUiEvent* ev, void *data) {
UpdateWindowBounds(); needResize = true;
return true;
}
/* This is only raised when going into fullscreen */
static EM_BOOL OnCanvasResize(int type, const void* reserved, void *data) {
UpdateWindowBounds(); needResize = true;
return false;
}
static EM_BOOL OnFullscreenChange(int type, const EmscriptenFullscreenChangeEvent* ev, void *data) {
UpdateWindowBounds(); needResize = true;
return false;
}
static const char* OnBeforeUnload(int type, const void* ev, void *data) {
if (!Game_ShouldClose()) {
/* Exit pointer lock, otherwise when you press Ctrl+W, the */
/* cursor remains invisible in the confirmation dialog */
emscripten_exit_pointerlock();
return "You have unsaved changes. Are you sure you want to quit?";
}
Window_Close();
return NULL;
}
static int MapNativeKey(int k, int l) {
if (k >= '0' && k <= '9') return k;
if (k >= 'A' && k <= 'Z') return k;
if (k >= DOM_VK_F1 && k <= DOM_VK_F24) { return KEY_F1 + (k - DOM_VK_F1); }
if (k >= DOM_VK_NUMPAD0 && k <= DOM_VK_NUMPAD9) { return KEY_KP0 + (k - DOM_VK_NUMPAD0); }
switch (k) {
case DOM_VK_BACK_SPACE: return KEY_BACKSPACE;
case DOM_VK_TAB: return KEY_TAB;
case DOM_VK_RETURN: return l == DOM_KEY_LOCATION_NUMPAD ? KEY_KP_ENTER : KEY_ENTER;
case DOM_VK_SHIFT: return l == DOM_KEY_LOCATION_RIGHT ? KEY_RSHIFT : KEY_LSHIFT;
case DOM_VK_CONTROL: return l == DOM_KEY_LOCATION_RIGHT ? KEY_RCTRL : KEY_LCTRL;
case DOM_VK_ALT: return l == DOM_KEY_LOCATION_RIGHT ? KEY_RALT : KEY_LALT;
case DOM_VK_PAUSE: return KEY_PAUSE;
case DOM_VK_CAPS_LOCK: return KEY_CAPSLOCK;
case DOM_VK_ESCAPE: return KEY_ESCAPE;
case DOM_VK_SPACE: return KEY_SPACE;
case DOM_VK_PAGE_UP: return KEY_PAGEUP;
case DOM_VK_PAGE_DOWN: return KEY_PAGEDOWN;
case DOM_VK_END: return KEY_END;
case DOM_VK_HOME: return KEY_HOME;
case DOM_VK_LEFT: return KEY_LEFT;
case DOM_VK_UP: return KEY_UP;
case DOM_VK_RIGHT: return KEY_RIGHT;
case DOM_VK_DOWN: return KEY_DOWN;
case DOM_VK_PRINTSCREEN: return KEY_PRINTSCREEN;
case DOM_VK_INSERT: return KEY_INSERT;
case DOM_VK_DELETE: return KEY_DELETE;
case DOM_VK_SEMICOLON: return KEY_SEMICOLON;
case DOM_VK_EQUALS: return KEY_EQUALS;
case DOM_VK_WIN: return l == DOM_KEY_LOCATION_RIGHT ? KEY_RWIN : KEY_LWIN;
case DOM_VK_MULTIPLY: return KEY_KP_MULTIPLY;
case DOM_VK_ADD: return KEY_KP_PLUS;
case DOM_VK_SUBTRACT: return KEY_KP_MINUS;
case DOM_VK_DECIMAL: return KEY_KP_DECIMAL;
case DOM_VK_DIVIDE: return KEY_KP_DIVIDE;
case DOM_VK_NUM_LOCK: return KEY_NUMLOCK;
case DOM_VK_SCROLL_LOCK: return KEY_SCROLLLOCK;
case DOM_VK_HYPHEN_MINUS: return KEY_MINUS;
case DOM_VK_COMMA: return KEY_COMMA;
case DOM_VK_PERIOD: return KEY_PERIOD;
case DOM_VK_SLASH: return KEY_SLASH;
case DOM_VK_BACK_QUOTE: return KEY_TILDE;
case DOM_VK_OPEN_BRACKET: return KEY_LBRACKET;
case DOM_VK_BACK_SLASH: return KEY_BACKSLASH;
case DOM_VK_CLOSE_BRACKET: return KEY_RBRACKET;
case DOM_VK_QUOTE: return KEY_QUOTE;
/* chrome */
case 186: return KEY_SEMICOLON;
case 187: return KEY_EQUALS;
case 189: return KEY_MINUS;
}
return KEY_NONE;
}
static EM_BOOL OnKeyDown(int type, const EmscriptenKeyboardEvent* ev, void* data) {
int key = MapNativeKey(ev->keyCode, ev->location);
/* iOS safari still sends backspace key events, don't intercept those */
if (key == KEY_BACKSPACE && Input_TouchMode && keyboardOpen) return false;
if (key) Input_SetPressed(key);
DeferredEnableRawMouse();
if (!key) return false;
/* If holding down Ctrl or Alt, keys aren't going to generate a KeyPress event anyways. */
/* This intercepts Ctrl+S etc. Ctrl+C and Ctrl+V are not intercepted for clipboard. */
/* NOTE: macOS uses Win (Command) key instead of Ctrl, have to account for that too */
if (Key_IsAltPressed()) return true;
if (Key_IsWinPressed()) return key != 'C' && key != 'V';
if (Key_IsCtrlPressed()) return key != 'C' && key != 'V';
/* Space needs special handling, as intercepting this prevents the ' ' key press event */
/* But on Safari, space scrolls the page - so need to intercept when keyboard is NOT open */
if (key == KEY_SPACE) return !keyboardOpen;
/* Must not intercept KeyDown for regular keys, otherwise KeyPress doesn't get raised. */
/* However, do want to prevent browser's behaviour on F11, F5, home etc. */
/* e.g. not preventing F11 means browser makes page fullscreen instead of just canvas */
return (key >= KEY_F1 && key <= KEY_F24) || (key >= KEY_UP && key <= KEY_RIGHT) ||
(key >= KEY_INSERT && key <= KEY_MENU) || (key >= KEY_ENTER && key <= KEY_NUMLOCK);
}
static EM_BOOL OnKeyUp(int type, const EmscriptenKeyboardEvent* ev, void* data) {
int key = MapNativeKey(ev->keyCode, ev->location);
if (key) Input_SetReleased(key);
DeferredEnableRawMouse();
return key != KEY_NONE;
}
static EM_BOOL OnKeyPress(int type, const EmscriptenKeyboardEvent* ev, void* data) {
char keyChar;
DeferredEnableRawMouse();
/* When on-screen keyboard is open, we don't want to intercept any key presses, */
/* because they should be sent to the HTML text input instead. */
/* (Chrome for android sends keypresses sometimes for '0' to '9' keys) */
/* - If any keys are intercepted, this causes the HTML text input to become */
/* desynchronised from the chat/menu input widget the user sees in game. */
/* - This causes problems such as attempting to backspace all text later to */
/* not actually backspace everything. (because the HTML text input does not */
/* have these intercepted key presses in its text buffer) */
if (Input_TouchMode && keyboardOpen) return false;
/* Safari on macOS still sends a keypress event, which must not be cancelled */
/* (otherwise copy/paste doesn't work, as it uses Win+C / Win+V) */
if (ev->metaKey) return false;
if (Convert_TryCodepointToCP437(ev->charCode, &keyChar)) {
Event_RaiseInt(&InputEvents.Press, keyChar);
}
return true;
}
/* Really old emscripten versions (e.g. 1.38.21) don't have this defined */
/* Can't just use "#window", newer versions switched to const int instead */
#ifndef EMSCRIPTEN_EVENT_TARGET_WINDOW
#define EMSCRIPTEN_EVENT_TARGET_WINDOW "#window"
#endif
static void HookEvents(void) {
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnMouseWheel);
emscripten_set_mousedown_callback("#canvas", NULL, 0, OnMouseButton);
emscripten_set_mouseup_callback("#canvas", NULL, 0, OnMouseButton);
emscripten_set_mousemove_callback("#canvas", NULL, 0, OnMouseMove);
emscripten_set_fullscreenchange_callback("#canvas", NULL, 0, OnFullscreenChange);
emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnFocus);
emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnFocus);
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnResize);
emscripten_set_beforeunload_callback( NULL, OnBeforeUnload);
emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnKeyDown);
emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnKeyUp);
emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnKeyPress);
emscripten_set_touchstart_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchStart);
emscripten_set_touchmove_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchMove);
emscripten_set_touchend_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchEnd);
emscripten_set_touchcancel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, OnTouchEnd);
}
static void UnhookEvents(void) {
emscripten_set_wheel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_mousedown_callback("#canvas", NULL, 0, NULL);
emscripten_set_mouseup_callback("#canvas", NULL, 0, NULL);
emscripten_set_mousemove_callback("#canvas", NULL, 0, NULL);
emscripten_set_focus_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_blur_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_resize_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_beforeunload_callback( NULL, NULL);
emscripten_set_keydown_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_keyup_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_keypress_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchstart_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchmove_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchend_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
emscripten_set_touchcancel_callback(EMSCRIPTEN_EVENT_TARGET_WINDOW, NULL, 0, NULL);
}
extern int interop_IsAndroid(void);
extern int interop_IsIOS(void);
extern void interop_AddClipboardListeners(void);
extern void interop_ForceTouchPageLayout(void);
extern void Game_DoFrame(void);
void Window_Init(void) {
int is_ios, droid;
emscripten_set_main_loop(Game_DoFrame, 0, false);
DisplayInfo.Width = GetScreenWidth();
DisplayInfo.Height = GetScreenHeight();
DisplayInfo.Depth = 24;
DisplayInfo.ScaleX = emscripten_get_device_pixel_ratio();
DisplayInfo.ScaleY = DisplayInfo.ScaleX;
interop_AddClipboardListeners();
droid = interop_IsAndroid();
is_ios = interop_IsIOS();
Input_SetTouchMode(is_ios || droid);
/* iOS shifts the whole webpage up when opening chat, which causes problems */
/* as the chat/send butons are positioned at the top of the canvas - they */
/* get pushed offscreen and can't be used at all anymore. So handle this */
/* case specially by positioning them at the bottom instead for iOS. */
WindowInfo.SoftKeyboard = is_ios ? SOFT_KEYBOARD_SHIFT : SOFT_KEYBOARD_RESIZE;
/* Let the webpage know it needs to force a mobile layout */
if (!Input_TouchMode) return;
interop_ForceTouchPageLayout();
}
extern void interop_InitContainer(void);
static void DoCreateWindow(void) {
WindowInfo.Exists = true;
WindowInfo.Focused = true;
HookEvents();
/* Let the webpage decide on initial bounds */
WindowInfo.Width = interop_CanvasWidth();
WindowInfo.Height = interop_CanvasHeight();
interop_InitContainer();
}
void Window_Create2D(int width, int height) { DoCreateWindow(); }
void Window_Create3D(int width, int height) { DoCreateWindow(); }
extern void interop_SetPageTitle(const char* title);
void Window_SetTitle(const cc_string* title) {
char str[NATIVE_STR_LEN];
Platform_EncodeUtf8(str, title);
interop_SetPageTitle(str);
}
static char pasteBuffer[512];
static cc_string pasteStr;
EMSCRIPTEN_KEEPALIVE void Window_RequestClipboardText(void) {
Event_RaiseInput(&InputEvents.Down, INPUT_CLIPBOARD_COPY, 0);
}
EMSCRIPTEN_KEEPALIVE void Window_StoreClipboardText(char* src) {
String_InitArray(pasteStr, pasteBuffer);
String_AppendUtf8(&pasteStr, src, String_CalcLen(src, 2048));
}
EMSCRIPTEN_KEEPALIVE void Window_GotClipboardText(char* src) {
Window_StoreClipboardText(src);
Event_RaiseInput(&InputEvents.Down, INPUT_CLIPBOARD_PASTE, 0);
}
extern void interop_TryGetClipboardText(void);
void Clipboard_GetText(cc_string* value) {
/* Window_StoreClipboardText may or may not be called by this */
interop_TryGetClipboardText();
String_Copy(value, &pasteStr);
pasteStr.length = 0;
}
extern void interop_TrySetClipboardText(const char* text);
void Clipboard_SetText(const cc_string* value) {
char str[NATIVE_STR_LEN];
Platform_EncodeUtf8(str, value);
interop_TrySetClipboardText(str);
}
void Window_Show(void) { }
int Window_GetWindowState(void) {
EmscriptenFullscreenChangeEvent status = { 0 };
emscripten_get_fullscreen_status(&status);
return status.isFullscreen ? WINDOW_STATE_FULLSCREEN : WINDOW_STATE_NORMAL;
}
extern int interop_GetContainerID(void);
extern void interop_EnterFullscreen(void);
cc_result Window_EnterFullscreen(void) {
EmscriptenFullscreenStrategy strategy;
const char* target;
int res;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_HIDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = OnCanvasResize;
strategy.canvasResizedCallbackUserData = NULL;
/* TODO: Return container element ID instead of hardcoding here */
res = interop_GetContainerID();
target = res ? "canvas_wrapper" : "#canvas";
res = emscripten_request_fullscreen_strategy(target, 1, &strategy);
if (res == EMSCRIPTEN_RESULT_NOT_SUPPORTED) res = ERR_NOT_SUPPORTED;
if (res) return res;
interop_EnterFullscreen();
return 0;
}
cc_result Window_ExitFullscreen(void) {
emscripten_exit_fullscreen();
UpdateWindowBounds();
return 0;
}
void Window_SetSize(int width, int height) {
emscripten_set_canvas_element_size("#canvas", width, height);
/* CSS size is in CSS units not pixel units */
emscripten_set_element_css_size("#canvas", width / DisplayInfo.ScaleX, height / DisplayInfo.ScaleY);
UpdateWindowBounds();
}
void Window_Close(void) {
WindowInfo.Exists = false;
Event_RaiseVoid(&WindowEvents.Closing);
/* If the game is closed while in fullscreen, the last rendered frame stays */
/* shown in fullscreen, but the game can't be interacted with anymore */
Window_ExitFullscreen();
/* Don't want cursor stuck on the dead 0,0 canvas */
Window_DisableRawMouse();
Window_SetSize(0, 0);
UnhookEvents();
/* Game_DoFrame doesn't do anything when WindowExists.False is false, */
/* but it's still better to cancel main loop to minimise resource usage */
emscripten_cancel_main_loop();
}
extern void interop_RequestCanvasResize(void);
void Window_ProcessEvents(void) {
if (!needResize) return;
needResize = false;
if (!WindowInfo.Exists) return;
if (Window_GetWindowState() == WINDOW_STATE_FULLSCREEN) {
SetFullscreenBounds();
} else {
/* Webpage can adjust canvas size if it wants to */
interop_RequestCanvasResize();
}
UpdateWindowBounds();
}
/* Not needed because browser provides relative mouse and touch events */
static void Cursor_GetRawPos(int* x, int* y) { *x = 0; *y = 0; }
/* Not allowed to move cursor from javascript */
void Cursor_SetPosition(int x, int y) { }
extern void interop_SetCursorVisible(int visible);
static void Cursor_DoSetVisible(cc_bool visible) {
interop_SetCursorVisible(visible);
}
extern void interop_ShowDialog(const char* title, const char* msg);
static void ShowDialogCore(const char* title, const char* msg) {
interop_ShowDialog(title, msg);
}
static OpenFileDialogCallback uploadCallback;
EMSCRIPTEN_KEEPALIVE void Window_OnFileUploaded(const char* src) {
cc_string file; char buffer[FILENAME_SIZE];
String_InitArray(file, buffer);
String_AppendUtf8(&file, src, String_Length(src));
uploadCallback(&file);
uploadCallback = NULL;
}
extern void interop_OpenFileDialog(const char* filter);
cc_result Window_OpenFileDialog(const char* filter, OpenFileDialogCallback callback) {
uploadCallback = callback;
/* Calls Window_OnFileUploaded on success */
interop_OpenFileDialog(filter);
return ERR_NOT_SUPPORTED;
}
void Window_AllocFramebuffer(struct Bitmap* bmp) { }
void Window_DrawFramebuffer(Rect2D r) { }
void Window_FreeFramebuffer(struct Bitmap* bmp) { }
extern void interop_OpenKeyboard(const char* text, int type, const char* placeholder);
extern void interop_SetKeyboardText(const char* text);
extern void interop_CloseKeyboard(void);
EMSCRIPTEN_KEEPALIVE void Window_OnTextChanged(const char* src) {
cc_string str; char buffer[800];
String_InitArray(str, buffer);
String_AppendUtf8(&str, src, String_CalcLen(src, 3200));
Event_RaiseString(&InputEvents.TextChanged, &str);
}
void Window_OpenKeyboard(const struct OpenKeyboardArgs* args) {
char str[NATIVE_STR_LEN];
keyboardOpen = true;
if (!Input_TouchMode) return;
Platform_EncodeUtf8(str, args->text);
Platform_LogConst("OPEN SESAME");
interop_OpenKeyboard(str, args->type, args->placeholder);
}
void Window_SetKeyboardText(const cc_string* text) {
char str[NATIVE_STR_LEN];
if (!Input_TouchMode) return;
Platform_EncodeUtf8(str, text);
interop_SetKeyboardText(str);
}
void Window_CloseKeyboard(void) {
keyboardOpen = false;
if (!Input_TouchMode) return;
interop_CloseKeyboard();
}
void Window_EnableRawMouse(void) {
RegrabMouse();
/* defer pointerlock request until next user input */
Input_RawMode = true;
}
void Window_UpdateRawMouse(void) { }
void Window_DisableRawMouse(void) {
RegrabMouse();
emscripten_exit_pointerlock();
Input_RawMode = false;
}
/*########################################################################################################################*
*------------------------------------------------Emscripten WebGL context-------------------------------------------------*
*#########################################################################################################################*/
#ifdef CC_BUILD_GL
#include "Graphics.h"
static EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx_handle;
static EM_BOOL GLContext_OnLost(int eventType, const void *reserved, void *userData) {
Gfx_LoseContext("WebGL context lost");
return 1;
}
void GLContext_Create(void) {
EmscriptenWebGLContextAttributes attribs;
emscripten_webgl_init_context_attributes(&attribs);
attribs.alpha = false;
attribs.depth = true;
attribs.stencil = false;
attribs.antialias = false;
ctx_handle = emscripten_webgl_create_context("#canvas", &attribs);
if (!ctx_handle) Window_ShowDialog("WebGL unsupported", "WebGL is required to run ClassiCube");
emscripten_webgl_make_context_current(ctx_handle);
emscripten_set_webglcontextlost_callback("#canvas", NULL, 0, GLContext_OnLost);
}
void GLContext_Update(void) {
/* TODO: do we need to do something here.... ? */
}
cc_bool GLContext_TryRestore(void) {
return !emscripten_is_webgl_context_lost(0);
}
void GLContext_Free(void) {
emscripten_webgl_destroy_context(ctx_handle);
emscripten_set_webglcontextlost_callback("#canvas", NULL, 0, NULL);
}
void* GLContext_GetAddress(const char* function) { return NULL; }
cc_bool GLContext_SwapBuffers(void) { return true; /* Browser implicitly does this */ }
void GLContext_SetFpsLimit(cc_bool vsync, float minFrameMs) {
if (vsync) {
emscripten_set_main_loop_timing(EM_TIMING_RAF, 1);
} else {
emscripten_set_main_loop_timing(EM_TIMING_SETTIMEOUT, (int)minFrameMs);
}
}
extern void interop_GetGpuRenderer(char* buffer, int len);
void GLContext_GetApiInfo(cc_string* info) {
char buffer[NATIVE_STR_LEN];
int len;
interop_GetGpuRenderer(buffer, NATIVE_STR_LEN);
len = String_CalcLen(buffer, NATIVE_STR_LEN);
if (!len) return;
String_AppendConst(info, "GPU: ");
String_AppendUtf8(info, buffer, len);
}
#endif
#endif