mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 09:34:35 -05:00
93 lines
3 KiB
C#
93 lines
3 KiB
C#
using System;
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using System.Drawing;
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using System.IO;
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using ClassicalSharp;
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using ClassicalSharp.TexturePack;
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namespace Launcher2 {
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public sealed partial class LauncherWindow {
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internal FastColour clearColour = new FastColour( 30, 30, 30 );
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bool useTexture = false;
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internal void TryLoadTexturePack() {
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if( !File.Exists( "default.zip" ) ) return;
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using( Stream fs = new FileStream( "default.zip", FileMode.Open, FileAccess.Read, FileShare.Read ) ) {
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ZipReader reader = new ZipReader();
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reader.ShouldProcessZipEntry = (f) => f == "terrain.png";
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reader.ProcessZipEntry = ProcessZipEntry;
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reader.Extract( fs );
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}
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}
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Bitmap dirtBmp;
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FastBitmap dirtFastBmp;
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int elementSize;
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void ProcessZipEntry( string filename, byte[] data, ZipEntry entry ) {
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MemoryStream stream = new MemoryStream( data );
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using( Bitmap bmp = new Bitmap( stream ) ) {
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using( FastBitmap fastBmp = new FastBitmap( bmp, true ) ) {
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elementSize = bmp.Width / 16;
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dirtBmp = new Bitmap( elementSize, elementSize );
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dirtFastBmp = new FastBitmap( dirtBmp, true );
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FastBitmap.MovePortion( elementSize * 2, 0, 0, 0, fastBmp, dirtFastBmp, elementSize );
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}
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}
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useTexture = true;
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}
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public void MakeBackground() {
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if( Framebuffer != null )
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Framebuffer.Dispose();
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Framebuffer = new Bitmap( Width, Height );
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using( IDrawer2D drawer = Drawer ) {
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drawer.SetBitmap( Framebuffer );
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if( useTexture )
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ClearDirt( 0, 0, Width, Height );
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else
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Drawer.Clear( clearColour );
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DrawTextArgs args1 = new DrawTextArgs( "&eClassical", logoItalicFont, true );
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Size size1 = drawer.MeasureSize( ref args1 );
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DrawTextArgs args2 = new DrawTextArgs( "&eSharp", logoFont, true );
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Size size2 = drawer.MeasureSize( ref args2 );
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int xStart = Width / 2 - (size1.Width + size2.Width ) / 2;
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drawer.DrawText( ref args1, xStart, 20 );
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drawer.DrawText( ref args2, xStart + size1.Width, 20 );
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}
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Dirty = true;
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}
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public void ClearArea( int x, int y, int width, int height ) {
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if( useTexture )
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ClearDirt( x, y, width, height );
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else
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Drawer.Clear( clearColour, x, y, width, height );
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}
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void ClearDirt( int x, int y, int width, int height ) {
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using( FastBitmap dst = new FastBitmap( Framebuffer, true ) ) {
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Rectangle srcRect = new Rectangle( 0, 0, elementSize, elementSize );
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int tileSize = 64;
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int xMax = x + width, xOrig = x, yMax = y + height;
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for( ; y < yMax; y += tileSize ) {
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for( x = xOrig; x < xMax; x += tileSize ) {
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int x2 = Math.Min( x + tileSize, Math.Min( x + width, Width ) );
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int y2 = Math.Min( y + tileSize, Math.Min( y + height, Height ) );
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Size size = new Size( tileSize, tileSize );
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Rectangle dstRect = new Rectangle( x, y, x2 - x, y2 - y );
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FastBitmap.CopyScaledPixels( dirtFastBmp, dst, size, srcRect, dstRect, 128 );
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}
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}
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}
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}
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}
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}
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