.github/workflows | ||
android | ||
doc | ||
ios | ||
misc | ||
src | ||
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credits.txt | ||
license.txt | ||
readme.md |
ClassiCube is a custom Minecraft Classic and ClassiCube client written in C that works on Windows, macOS, Linux, Android, FreeBSD, NetBSD, OpenBSD, Solaris, Haiku, and in a web browser.
It is not affiliated with (or supported by) Mojang AB, Minecraft, or Microsoft in any way.
You can download the game from here and the very latest builds from here.
Information
What ClassiCube is
- A complete re-implementation of Minecraft Classic 0.30, with optional additions
- Lightweight, minimal memory usage compared to original Minecraft Classic
- Much better performance than original Minecraft Classic
- Works with effectively all graphics cards that support OpenGL or Direct3D 9
What ClassiCube isn't
- It does not work with Minecraft Java or Bedrock edition servers
- It does not have a survival mode (nor will such a mode be added)
- It does not reimplement Minecraft Classic versions before 0.30
System requirements
- Windows: 95 or later
- macOS: 10.5 or later (can be compiled to work with 10.3/10.4 though)
- Linux: libcurl and libopenal
- Android: 2.3 or later
Note: When running from within VirtualBox, disable Mouse Integration, otherwise the camera will not work properly
Instructions
Initially, you will need to run ClassiCube.exe to download the required assets from minecraft.net. Just click 'OK' to the dialog menu that appears when you start the launcher.
Singleplayer Run ClassiCube.exe, then click Singleplayer at the main menu.
Multiplayer
Run ClassiCube.exe. You can connect to LAN/locally hosted servers, minecraft.net servers, and classicube.net servers through the launcher.
Stuck with OpenGL 1.1 due to old graphics hardware?
If you're on Windows, you should first try using the MESA software renderer from here. Typically though, this occurs because you have not installed GPU drivers.
Otherwise, you will have to compile the game yourself. Don't forget to add -DCC_BUILD_GL11
to the compilation command line so that the compiled game supports OpenGL 1.1.
Compiling - Windows
Using Visual Studio
Open ClassiCube.sln (File -> Open -> Project/Solution) and compile it (Build -> Build Solution).
If you get a The Windows SDK version 5.1 was not found
compilation error, see here for how to fix
Using Visual Studio (command line)
- Use 'Developer Tools for Visual Studio' from Start Menu
- Navigate to directory with game's source code
- Enter
cl.exe *.c /link user32.lib gdi32.lib crypt32.lib ws2_32.lib wininet.lib winmm.lib dbghelp.lib shell32.lib /out:ClassiCube.exe
Using MinGW-w64
I am assuming you used the installer from https://sourceforge.net/projects/mingw-w64/
- Install MinGW-W64
- Use either Run Terminal from Start Menu or run mingw-w64.bat in the installation folder
- Navigate to directory with game's source code
- Enter
gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32
Using MinGW
I am assuming you used the installer from http://www.mingw.org/
- Install MinGW. You need mingw32-base-bin and msys-base-bin packages.
- Run msys.bat in the C:\MinGW\msys\1.0 folder.
- Navigate to directory with game's source code
- Enter
gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32
Using TCC
I am assuming you used tcc-0.9.27-win64-bin.zip
from https://bellard.org/tcc/
- Extract the .zip file
- In
ExtMath.C
, changefabsf
tofabs
andsqrtf
tosqrtf
- In TCC's
include/math.h
, remove the inline definition forfabs
at around line 217 - In TCC's
lib/kernel32.def
, add missingRtlCaptureContext
- Add missing include files from
winapi-full-for-0.9.27.zip
as required - ???
Compiling - Linux
Using gcc/clang
Install appropriate libs as required. For ubuntu these are: libx11-dev, libxi-dev and libgl1-mesa-dev
gcc *.c -o ClassiCube -rdynamic -lm -lpthread -lX11 -lXi -lGL -ldl
Cross compiling for Windows (32 bit):
i686-w64-mingw32-gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32
Cross compiling for Windows (64 bit):
x86_64-w64-mingw32-gcc *.c -o ClassiCube.exe -mwindows -lws2_32 -lwininet -lwinmm -limagehlp -lcrypt32
Raspberry Pi
Although the regular linux compiliation flags will work fine, to take full advantage of the hardware:
gcc *.c -o ClassiCube -DCC_BUILD_RPI -rdynamic -lm -lpthread -lX11 -lXi -lEGL -lGLESv2 -ldl
Compiling - macOS
Using gcc/clang (32 bit)
cc *.c -o ClassiCube -framework Carbon -framework AGL -framework OpenGL -framework IOKit
Using gcc/clang (64 bit)
cc *.c interop_cocoa.m -o ClassiCube -framework Cocoa -framework OpenGL -framework IOKit -lobjc
Compiling - other desktop OSes
FreeBSD
Install libexecinfo, curl and openal-soft package if needed
cc *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo
OpenBSD
Install libexecinfo, curl and openal package if needed
cc *.c -o ClassiCube -I /usr/X11R6/include -I /usr/local/include -L /usr/X11R6/lib -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo
NetBSD
Install libexecinfo, curl and openal-soft package if needed
cc *.c -o ClassiCube -I /usr/X11R7/include -I /usr/pkg/include -L /usr/X11R7/lib -L /usr/pkg/lib -lpthread -lX11 -lXi -lGL -lexecinfo
DragonflyBSD
cc *.c -o ClassiCube -I /usr/local/include -L /usr/local/lib -lm -lpthread -lX11 -lXi -lGL -lexecinfo
Solaris
gcc *.c -o ClassiCube -lm -lsocket -lX11 -lXi -lGL
Haiku
Install libsdl2_devel, openal_devel, and libexecinfo_devel package if needed
cc *.c -o ClassiCube -lm -lexecinfo -lGL -lnetwork -lSDL2
Compiling - other
Web
emcc *.c -s ALLOW_MEMORY_GROWTH=1 --js-library interop_web.js --preload-file texpacks/default.zip
The generated javascript file has some issues. See here for how to fix
Android
Use Android Studio or run gradlew in android folder (TODO explain more detailed)
iOS
clang *.c interop_ios.m -framework UIKit -framework OpenGLES -framework CoreGraphics -framework QuartzCore -framework Foundation
iOS version will have issues as it's incomplete and only tested in iOS Simulator
Other
You'll have to write the necessary code. You should read portability.md in doc folder.
Documentation
Functions and variables in .h files are mostly documented.
Further information (e.g. style) for the game's source code can be found in the doc and misc folders.
Known compilation errors
Fixes for compilation errors when using musl or old glibc for C standard library
Tips
-
Press escape (after joining a world) or pause to switch to the pause menu.
-
Pause menu -> Options -> Controls lists all of the key combinations used by the client.
-
Note that toggling 'vsync' to on will minimise CPU usage, while off will maximimise chunk loading speed.
-
Press F to cycle view distance. A smaller number of visible chunks can improve performance.
-
If the server has disabled hacks, key combinations such as fly and speed will not do anything.
-
To see the list of built in commands, type
/client
. -
To see help for a given built in command, type
/client help <command name>
.
Open source technologies
- curl - HTTP/HTTPS for linux and macOS
- FreeType - Font handling for all platforms
- GCC - Compiles client for linux
- MinGW-w64 - Compiles client for windows
- Clang - Compiles client for macOS
- Emscripten - Compiles client for web
- RenderDoc - graphics debugging
Sound Credits
ClassiCube uses sounds from Freesound.org
Full credits are listed in doc/sound-credits.md