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2D
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very minor cleanup
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2017-04-28 07:44:33 +10:00 |
Audio
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Adds proper metal and dig sounds
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2017-02-18 01:30:45 -06:00 |
Blocks
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Implement more collide types, fixes #417
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2017-04-28 21:44:33 +10:00 |
Commands
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less reliant on Block.Invalid
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2017-05-05 20:17:12 +10:00 |
Entities
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survival: lame death scoring
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2017-04-28 23:32:12 +10:00 |
Events
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Use sides offset instead. (Thanks goodlyay)
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2017-04-16 15:16:34 +10:00 |
Game
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Port IGraphicsAPI to C
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2017-05-04 15:48:26 +10:00 |
Generator
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Fix trees causing IndexOutOfRange errors on maps with very low heights such as 16
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2017-05-02 07:53:44 +10:00 |
GraphicsAPI
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More fixes
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2017-02-11 17:07:29 +11:00 |
Hotkeys
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less foreach usage
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2017-04-10 10:45:41 +10:00 |
Ionic.Zlib
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
Map
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Implement more collide types, fixes #417
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2017-04-28 21:44:33 +10:00 |
Math
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Revert last commit, that's not how original classic does it.
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2017-03-03 19:43:02 +11:00 |
MeshBuilder
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make lighting api consistent
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2017-04-21 17:59:53 +10:00 |
Mode
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survival: lame death scoring
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2017-04-28 23:32:12 +10:00 |
Network
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survival: lame death scoring
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2017-04-28 23:32:12 +10:00 |
Particles
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For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
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2017-02-19 22:29:07 +11:00 |
Platform
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comments
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2017-02-25 19:11:53 +11:00 |
Properties
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Release 0.99.6
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2017-03-05 22:42:33 +11:00 |
Rendering
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Port IGraphicsAPI to C
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2017-05-04 15:48:26 +10:00 |
Selections
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Slightly less hardcoding
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2017-02-01 17:36:09 +11:00 |
Singleplayer
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Implement more collide types, fixes #417
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2017-04-28 21:44:33 +10:00 |
TexturePack
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Port IGraphicsAPI to C
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2017-05-04 15:48:26 +10:00 |
Utils
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Port more stuff to C
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2017-04-29 19:16:24 +10:00 |
app.config
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ClassicalSharp.csproj
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very minor cleanup
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2017-04-28 07:44:33 +10:00 |
Program.cs
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Release 0.99.6
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2017-03-05 22:42:33 +11:00 |
SharpWave.dll
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Try to reuse audio devices to avoid expensive device recreating
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2017-02-17 21:35:07 +11:00 |
SharpWave.dll.config
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