ClassiCube/ClassicalSharp
2017-05-05 20:17:12 +10:00
..
2D very minor cleanup 2017-04-28 07:44:33 +10:00
Audio Adds proper metal and dig sounds 2017-02-18 01:30:45 -06:00
Blocks Implement more collide types, fixes #417 2017-04-28 21:44:33 +10:00
Commands less reliant on Block.Invalid 2017-05-05 20:17:12 +10:00
Entities survival: lame death scoring 2017-04-28 23:32:12 +10:00
Events Use sides offset instead. (Thanks goodlyay) 2017-04-16 15:16:34 +10:00
Game Port IGraphicsAPI to C 2017-05-04 15:48:26 +10:00
Generator Fix trees causing IndexOutOfRange errors on maps with very low heights such as 16 2017-05-02 07:53:44 +10:00
GraphicsAPI More fixes 2017-02-11 17:07:29 +11:00
Hotkeys less foreach usage 2017-04-10 10:45:41 +10:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map Implement more collide types, fixes #417 2017-04-28 21:44:33 +10:00
Math Revert last commit, that's not how original classic does it. 2017-03-03 19:43:02 +11:00
MeshBuilder make lighting api consistent 2017-04-21 17:59:53 +10:00
Mode survival: lame death scoring 2017-04-28 23:32:12 +10:00
Network survival: lame death scoring 2017-04-28 23:32:12 +10:00
Particles For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
Platform comments 2017-02-25 19:11:53 +11:00
Properties Release 0.99.6 2017-03-05 22:42:33 +11:00
Rendering Port IGraphicsAPI to C 2017-05-04 15:48:26 +10:00
Selections Slightly less hardcoding 2017-02-01 17:36:09 +11:00
Singleplayer Implement more collide types, fixes #417 2017-04-28 21:44:33 +10:00
TexturePack Port IGraphicsAPI to C 2017-05-04 15:48:26 +10:00
Utils Port more stuff to C 2017-04-29 19:16:24 +10:00
app.config
ClassicalSharp.csproj very minor cleanup 2017-04-28 07:44:33 +10:00
Program.cs Release 0.99.6 2017-03-05 22:42:33 +11:00
SharpWave.dll Try to reuse audio devices to avoid expensive device recreating 2017-02-17 21:35:07 +11:00
SharpWave.dll.config