ClassiCube/Model/SpiderModel.cs

82 lines
No EOL
2.5 KiB
C#

using OpenTK;
using System;
using System.Drawing;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Renderers;
namespace ClassicalSharp.Model {
public class SpiderModel : IModel {
ModelSet Set;
public SpiderModel( Game window ) : base( window ) {
vertices = new VertexPos3fTex2fCol4b[6 * 6];
Set = new ModelSet();
Set.Head = MakeHead();
Set.Link = MakeLink();
Set.End = MakeEnd();
Set.LeftLeg = MakeLeg( -1.1875f, -0.1875f );
Set.RightLeg = MakeLeg( 0.1875f, 1.1875f );
vertices = null;
DefaultSkinTextureId = graphics.LoadTexture( "spider.png" );
}
ModelPart MakeHead() {
return MakePart( 32, 4, 8, 8, 8, 8, 8, 8, -0.25f, 0.25f, 0.25f, 0.75f, -0.6875f, -0.1875f, false );
}
ModelPart MakeLink() {
return MakePart( 0, 0, 6, 6, 6, 6, 6, 6, -0.1875f, 0.1875f, 0.3125f, 0.6875f, 0.1875f, -0.1875f, false );
}
ModelPart MakeEnd() {
return MakePart( 0, 12, 12, 8, 10, 12, 10, 8, -0.3125f, 0.3125f, 0.25f, 0.75f, 0.1875f, 0.9375f, false );
}
ModelPart MakeLeg( float x1, float x2 ) {
return MakePart( 18, 0, 2, 2, 16, 2, 16, 2, x1, x2, 0.4375f, 0.5625f, -0.0625f, 0.0625f, false );
}
public override float NameYOffset {
get { return 1.0125f; }
}
protected override void DrawPlayerModel( Player player, PlayerRenderer renderer ) {
graphics.Texturing = true;
int texId = DefaultSkinTextureId;
graphics.Bind2DTexture( texId );
graphics.AlphaTest = true;
DrawRotate( 0, 0.5f, -0.1875f, -pitch, 0, 0, Set.Head );
Set.Link.Render();
Set.End.Render();
DrawRotate( -0.1875f, 0.5f, 0, 0, 45f, 22.5f, Set.LeftLeg );
DrawRotate( -0.1875f, 0.5f, 0, 0, 22.5f, 22.5f, Set.LeftLeg );
DrawRotate( -0.1875f, 0.5f, 0, 0, -22.5f, 22.5f, Set.LeftLeg );
DrawRotate( -0.1875f, 0.5f, 0, 0, -45f, 22.5f, Set.LeftLeg );
DrawRotate( 0.1875f, 0.5f, 0, 0, -45f, -22.5f, Set.RightLeg );
DrawRotate( 0.1875f, 0.5f, 0, 0, -22.5f, -22.5f, Set.RightLeg );
DrawRotate( 0.1875f, 0.5f, 0, 0, 22.5f, -22.5f, Set.RightLeg );
DrawRotate( 0.1875f, 0.5f, 0, leftLegXRot, 45f, -22.5f, Set.RightLeg );
}
public override void Dispose() {
Set.Dispose();
graphics.DeleteTexture( DefaultSkinTextureId );
}
class ModelSet {
public ModelPart Head, Link, End, LeftLeg, RightLeg;
public void Dispose() {
RightLeg.Dispose();
LeftLeg.Dispose();
End.Dispose();
Head.Dispose();
Link.Dispose();
}
}
}
}