ClassiCube/misc/vita
2023-12-09 12:42:07 +11:00
..
sce_sys Consoles: Add icon for Vita, try to fix blocking network sockets for PS3 build, try to fix crash with Xbox build on actual hardware 2023-12-07 19:54:35 +11:00
colored_alpha_f.cg PS3: Make texture animations work 2023-10-06 20:00:48 +11:00
colored_alpha_f.gxp
colored_alpha_f.h
colored_f.cg PS3: Make texture animations work 2023-10-06 20:00:48 +11:00
colored_f.gxp
colored_f.h
colored_v.cg
colored_v.gxp
colored_v.h
gxp_to_c.c
Makefile Vita: Add proper left/right circle pad support and fix 'some resources missing' menu always appearing 2023-12-09 12:42:07 +11:00
readme.txt
textured_alpha_f.cg PS3: Make texture animations work 2023-10-06 20:00:48 +11:00
textured_alpha_f.gxp
textured_alpha_f.h
textured_f.cg PS3: Make texture animations work 2023-10-06 20:00:48 +11:00
textured_f.gxp
textured_f.h
textured_v.cg
textured_v.gxp
textured_v.h

Shaders on the PS Vita use the proprietary .gxp binary format

To compile CG shaders to .gxp you need to use
1) Extract libshacccg.suprx - see https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx
2) Use vitaShaRK to compile the CG shader (see sample 3 in https://github.com/Rinnegatamante/vitaShaRK for some reference)

You can then use compiled gxp_to_c to convert all the .gxp shaders into .h files, which src/Graphics_PSVita.c can then include

Note that you only need to perform these steps if you want to compile modified shaders - you don't need libshacccg.suprx to run ClassiCube