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2D
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Fix using extended characters after a percent sign crashing the client. (Thanks carversedge)
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2016-01-31 11:28:35 +11:00 |
Audio
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Touchup launcher a bit and make default height 40 pixels smaller, also fix clicking 'use sounds' multiple times causing the client to crash.
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2015-12-31 15:26:04 +11:00 |
Blocks
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Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay)
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2016-01-28 17:28:41 +11:00 |
Commands
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Allow changing jump height and fov again.
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2016-01-02 22:51:38 +11:00 |
Entities
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Modify GenLevelScreen and MiscOptionsScreen to have nicer buttons, add ClassicOptionsScreen.
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2016-01-28 00:02:10 +11:00 |
Events
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Quick fix for the last commit.
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2016-01-22 00:39:14 +11:00 |
Game
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Make menu in 'pure classic mode' more like original classic.
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2016-01-30 23:20:03 +11:00 |
Generator
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Fix compiler warnings about unused code on Mono, also fix tab moving cursor to middle not end of input widgets. (Thanks FabTheZen)
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2016-01-14 09:57:36 +11:00 |
GraphicsAPI
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
Hotkeys
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Start work on rain particles.
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2015-11-21 17:44:47 +11:00 |
Ionic.Zlib
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Replace local with direct connection tab, store resume information.
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2015-10-03 06:24:29 +10:00 |
Map
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Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay)
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2016-01-28 17:28:41 +11:00 |
Math
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Make loading map/generating map screen more like original classic. (Thanks Darky64)
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2016-01-30 22:37:54 +11:00 |
Model
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Fix isometric blocks/block models sampling from wrong vertical location and fix order of rendering of elements in the hotbar. (Thanks 123DontMessWitMe)
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2016-01-17 16:40:14 +11:00 |
Network
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Timeout 20 seconds (not 10 seconds) after last packet now, not just ping packet.
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2016-01-31 08:19:01 +11:00 |
Particles
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
Platform
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Quick fix for the last commit.
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2016-01-22 00:39:14 +11:00 |
Properties
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Release 0.98.5
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2016-01-02 23:50:29 +11:00 |
Rendering
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Allow placing blocks off map bedrock sides. (Thanks MrGoober)
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2016-01-30 21:43:11 +11:00 |
Selections
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Allow placing blocks off map bedrock sides. (Thanks MrGoober)
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2016-01-30 21:43:11 +11:00 |
Singleplayer
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Make loading map/generating map screen more like original classic. (Thanks Darky64)
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2016-01-30 22:37:54 +11:00 |
TexturePack
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
Utils
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Don't allocate an object reference to the game class for every particle, instead pass it as an argument. Also use new more organised options key, which are still backwards compatible.
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2016-01-31 22:53:42 +11:00 |
app.config
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ClassicalSharp.csproj
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Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram.
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2016-01-31 23:54:45 +11:00 |
Program.cs
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Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps.
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2016-01-04 20:10:14 +11:00 |
SharpWave.dll
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Fix crashing when using OpenAL backend (Thanks Vladcosmonaut)
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2015-12-28 15:33:03 +11:00 |
SharpWave.dll.config
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Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static.
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2015-11-28 09:59:25 +11:00 |