ClassiCube/ClassicalSharp
2016-01-31 23:54:45 +11:00
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2D Fix using extended characters after a percent sign crashing the client. (Thanks carversedge) 2016-01-31 11:28:35 +11:00
Audio Touchup launcher a bit and make default height 40 pixels smaller, also fix clicking 'use sounds' multiple times causing the client to crash. 2015-12-31 15:26:04 +11:00
Blocks Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay) 2016-01-28 17:28:41 +11:00
Commands Allow changing jump height and fov again. 2016-01-02 22:51:38 +11:00
Entities Modify GenLevelScreen and MiscOptionsScreen to have nicer buttons, add ClassicOptionsScreen. 2016-01-28 00:02:10 +11:00
Events Quick fix for the last commit. 2016-01-22 00:39:14 +11:00
Game Make menu in 'pure classic mode' more like original classic. 2016-01-30 23:20:03 +11:00
Generator Fix compiler warnings about unused code on Mono, also fix tab moving cursor to middle not end of input widgets. (Thanks FabTheZen) 2016-01-14 09:57:36 +11:00
GraphicsAPI Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
Hotkeys Start work on rain particles. 2015-11-21 17:44:47 +11:00
Ionic.Zlib Replace local with direct connection tab, store resume information. 2015-10-03 06:24:29 +10:00
Map Fix heightmaps sometimes being updated incorrectly. (Thanks goodlyay) 2016-01-28 17:28:41 +11:00
Math Make loading map/generating map screen more like original classic. (Thanks Darky64) 2016-01-30 22:37:54 +11:00
Model Fix isometric blocks/block models sampling from wrong vertical location and fix order of rendering of elements in the hotbar. (Thanks 123DontMessWitMe) 2016-01-17 16:40:14 +11:00
Network Timeout 20 seconds (not 10 seconds) after last packet now, not just ping packet. 2016-01-31 08:19:01 +11:00
Particles Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
Platform Quick fix for the last commit. 2016-01-22 00:39:14 +11:00
Properties Release 0.98.5 2016-01-02 23:50:29 +11:00
Rendering Allow placing blocks off map bedrock sides. (Thanks MrGoober) 2016-01-30 21:43:11 +11:00
Selections Allow placing blocks off map bedrock sides. (Thanks MrGoober) 2016-01-30 21:43:11 +11:00
Singleplayer Make loading map/generating map screen more like original classic. (Thanks Darky64) 2016-01-30 22:37:54 +11:00
TexturePack Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
Utils Don't allocate an object reference to the game class for every particle, instead pass it as an argument. Also use new more organised options key, which are still backwards compatible. 2016-01-31 22:53:42 +11:00
app.config
ClassicalSharp.csproj Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
Program.cs Include username in window title and add rand() to direct connect screen (Thanks Fudgie), also avoid rendering empty translucent batches twice. Improves FPS by 4-5 on 1024^3 maps. 2016-01-04 20:10:14 +11:00
SharpWave.dll Fix crashing when using OpenAL backend (Thanks Vladcosmonaut) 2015-12-28 15:33:03 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00