mirror of
https://github.com/ClassiCube/ClassiCube.git
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232 lines
7.5 KiB
C#
232 lines
7.5 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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namespace ClassicalSharp.Gui {
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public class FpsScreen : Screen {
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Font font, posFont;
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StringBuffer text;
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public FpsScreen( Game game ) : base( game ) {
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text = new StringBuffer( 128 );
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}
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TextWidget fpsTextWidget, hackStatesWidget;
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Texture posTexture;
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public override void Render( double delta ) {
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UpdateFPS( delta );
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if( game.HideGui || !game.ShowFPS ) return;
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graphicsApi.Texturing = true;
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fpsTextWidget.Render( delta );
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if( !game.ClassicMode && game.activeScreen == null ) {
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UpdateHackState( false );
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DrawPosition();
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hackStatesWidget.Render( delta );
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}
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graphicsApi.Texturing = false;
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}
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double accumulator, maxDelta;
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int fpsCount, totalSeconds;
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int oldMinutes = -1;
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void UpdateFPS( double delta ) {
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fpsCount++;
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maxDelta = Math.Max( maxDelta, delta );
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accumulator += delta;
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if( accumulator >= 1 ) {
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int index = 0;
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totalSeconds++;
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if( game.ClassicMode ) {
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text.Clear()
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.AppendNum( ref index, (int)(fpsCount / accumulator) ).Append( ref index, " fps, " )
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.AppendNum( ref index, game.ChunkUpdates ).Append( ref index, " chunk updates" );
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} else {
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text.Clear()
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.Append( ref index, "FPS: " ).AppendNum( ref index, (int)(fpsCount / accumulator) )
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.Append( ref index, " (min " ).AppendNum( ref index, (int)(1f / maxDelta) )
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.Append( ref index, "), chunks/s: " ).AppendNum( ref index, game.ChunkUpdates )
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.Append( ref index, ", vertices: " ).AppendNum( ref index, game.Vertices );
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}
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int minutes = totalSeconds / 60;
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if( minutes != oldMinutes && game.ShowClock ) {
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oldMinutes = minutes;
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TimeSpan span = TimeSpan.FromMinutes( minutes );
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string format = null;
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if( span.TotalDays > 1 )
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format = "&eBeen playing for {2} day" + Q( span.Days ) + ", {1} hour" + Q( span.Hours ) + ", {0} min" + Q( span.Minutes );
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else if( span.TotalHours > 1 )
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format = "&eBeen playing for {1} hour" + Q( span.Hours ) + ", {0} mins" + Q( span.Minutes );
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else
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format = "&eBeen playing for {0} min" + Q( span.Minutes );
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string spanText = String.Format( format, span.Minutes, span.Hours, span.Days );
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game.Chat.Add( spanText, MessageType.ClientClock );
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}
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string textString = text.GetString();
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fpsTextWidget.SetText( textString );
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maxDelta = 0;
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accumulator = 0;
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fpsCount = 0;
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game.ChunkUpdates = 0;
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}
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}
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string Q( int value ) { return value == 1 ? "" : "s"; }
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public override void Init() {
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font = new Font( game.FontName, 13 );
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posFont = new Font( game.FontName, 12, FontStyle.Italic );
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game.Events.ChatFontChanged += ChatFontChanged;
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fpsTextWidget = new ChatTextWidget( game, font );
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fpsTextWidget.XOffset = 2;
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fpsTextWidget.YOffset = 2;
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fpsTextWidget.Init();
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string fpsText = text.Length > 0 ? text.GetString() :
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"FPS: no data yet";
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fpsTextWidget.SetText( fpsText );
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MakePosTextWidget();
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hackStatesWidget = new ChatTextWidget( game, posFont );
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hackStatesWidget.XOffset = 2;
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hackStatesWidget.YOffset = fpsTextWidget.Height + posHeight + 2;
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hackStatesWidget.Init();
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UpdateHackState( true );
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}
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public override void Dispose() {
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font.Dispose();
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posFont.Dispose();
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fpsTextWidget.Dispose();
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graphicsApi.DeleteTexture( ref posTexture );
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game.Events.ChatFontChanged -= ChatFontChanged;
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}
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void ChatFontChanged( object sender, EventArgs e ) { Recreate(); }
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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}
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void DrawPosition() {
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int index = 0;
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TextureRec xy = new TextureRec( 2, posTexture.Y1, baseWidth, posTexture.Height );
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TextureRec uv = new TextureRec( 0, 0, posTexture.U2, posTexture.V2 );
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IGraphicsApi.Make2DQuad( xy, uv, game.ModelCache.vertices, ref index );
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Vector3I pos = Vector3I.Floor( game.LocalPlayer.Position );
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curX = baseWidth + 2;
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AddChar( 13, ref index );
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AddInt( pos.X, ref index, true );
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AddInt( pos.Y, ref index, true );
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AddInt( pos.Z, ref index, false );
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AddChar( 14, ref index );
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graphicsApi.BindTexture( posTexture.ID );
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graphicsApi.UpdateDynamicIndexedVb( DrawMode.Triangles,
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game.ModelCache.vb, game.ModelCache.vertices, index, index * 6 / 4 );
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}
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bool speeding, halfSpeeding, noclip, fly;
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int lastZoomFov;
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void UpdateHackState( bool force ) {
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LocalPlayer p = game.LocalPlayer;
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if( force || p.speeding != speeding || p.halfSpeeding != halfSpeeding || p.noClip != noclip ||
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p.flying != fly || game.ZoomFieldOfView != lastZoomFov ) {
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speeding = p.speeding; halfSpeeding = p.halfSpeeding; noclip = p.noClip; fly = p.flying;
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lastZoomFov = game.ZoomFieldOfView;
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int index = 0;
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text.Clear();
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int defFov = Options.GetInt( OptionsKey.FieldOfView, 1, 150, 70 );
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if( lastZoomFov != defFov ) text.Append( ref index, "Zoom fov " )
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.AppendNum( ref index, lastZoomFov ).Append( ref index, " " );
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if( fly ) text.Append( ref index, "Fly ON " );
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if( speeding || halfSpeeding ) text.Append( ref index, "Speed ON " );
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if( noclip ) text.Append( ref index, "Noclip ON " );
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hackStatesWidget.SetText( text.GetString() );
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}
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}
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const string possibleChars = "0123456789-, ()";
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int[] widths = new int[possibleChars.Length];
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int baseWidth, curX, posHeight;
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float texWidth;
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void MakePosTextWidget() {
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DrawTextArgs args = new DrawTextArgs( "", posFont, true );
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for( int i = 0; i < possibleChars.Length; i++ ) {
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args.Text = new String( possibleChars[i], 1 );
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widths[i] = game.Drawer2D.MeasureChatSize( ref args ).Width;
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}
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using( IDrawer2D drawer = game.Drawer2D ) {
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args.Text = "Feet pos: ";
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Size size = game.Drawer2D.MeasureChatSize( ref args );
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baseWidth = size.Width;
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size.Width += 16 * possibleChars.Length;
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posHeight = size.Height;
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using( Bitmap bmp = IDrawer2D.CreatePow2Bitmap( size ) ) {
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drawer.SetBitmap( bmp );
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drawer.DrawChatText( ref args, 0, 0 );
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for( int i = 0; i < possibleChars.Length; i++ ) {
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args.Text = new String( possibleChars[i], 1 );
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drawer.DrawChatText( ref args, baseWidth + 16 * i, 0 );
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}
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int y = fpsTextWidget.Height + 2;
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posTexture = drawer.Make2DTexture( bmp, size, 0, y );
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posTexture.U2 = (float)baseWidth / bmp.Width;
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posTexture.Width = baseWidth;
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texWidth = bmp.Width;
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}
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}
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}
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void AddChar( int charIndex, ref int index ) {
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int width = widths[charIndex];
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TextureRec xy = new TextureRec( curX, posTexture.Y1, width, posTexture.Height );
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TextureRec uv = new TextureRec( (baseWidth + charIndex * 16) / texWidth, 0, width / texWidth, posTexture.V2 );
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curX += width;
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IGraphicsApi.Make2DQuad( xy, uv, game.ModelCache.vertices, ref index );
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}
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void AddInt( int value, ref int index, bool more ) {
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if( value < 0 )
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AddChar( 10, ref index );
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int count = 0;
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value = Reverse( Math.Abs( value ), out count );
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for( int i = 0; i < count; i++ ) {
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AddChar( value % 10, ref index ); value /= 10;
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}
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if( more )
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AddChar( 11, ref index );
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}
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static int Reverse( int value, out int count ) {
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int orig = value, reversed = 0;
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count = 1; value /= 10;
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while( value > 0 ) {
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count++; value /= 10;
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}
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for( int i = 0; i < count; i++ ) {
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reversed *= 10;
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reversed += orig % 10;
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orig /= 10;
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}
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return reversed;
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}
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}
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}
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