ClassiCube/ClassicalSharp/Rendering
2017-09-16 20:30:05 +10:00
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Env For consistency, always use verticesCount in 3D graphics APIs, instead of mixing vertices and indices count 2017-09-16 20:30:05 +10:00
ChunkSorter.cs More porting of ChunkUpdater to C. 2017-06-13 15:00:19 +10:00
ChunkUpdater.cs ChunkPartInfo is now 12 bytes less in size 2017-09-13 14:20:11 +10:00
FrustumCulling.cs Fix a missing space in a comment. 2017-07-08 23:52:18 +10:00
HeldBlockRenderer.cs get rid of implicit matrix operator usage to avoid a copy 2017-09-07 10:18:54 +10:00
MapRenderer.cs ChunkPartInfo is now 12 bytes less in size 2017-09-13 14:20:11 +10:00
MapRenderer.Occlusion.cs External code can refresh particular chunks now. 2017-04-22 13:49:15 +10:00