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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
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namespace ClassicalSharp.Entities {
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public sealed class TabList : IGameComponent {
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public static TabListEntry[] Entries = new TabListEntry[256];
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void IGameComponent.Init(Game game) { }
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void IGameComponent.Ready(Game game) { }
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void IGameComponent.OnNewMapLoaded(Game game) { }
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void IDisposable.Dispose() { }
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void IGameComponent.OnNewMap(Game game) { }
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void IGameComponent.Reset(Game game) {
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for (int i = 0; i < Entries.Length; i++)
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Entries[i] = null;
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}
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}
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public sealed class TabListEntry {
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/// <summary> Plain name of the player for autocompletion, etc. </summary>
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public string PlayerName;
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/// <summary> Formatted name for display in the player list. </summary>
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public string ListName;
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public string ListNameColourless;
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/// <summary> Name of the group this player is in. </summary>
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public string Group;
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/// <summary> Player's rank within the group. (0 is highest) </summary>
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/// <remarks> Multiple players can share the same rank, so this is not a unique identifier. </remarks>
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public byte GroupRank;
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public TabListEntry(string playerName, string listName,
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string groupName, byte groupRank) {
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PlayerName = Utils.StripColours(playerName);
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ListName = listName;
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ListNameColourless = Utils.StripColours(listName);
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Group = groupName;
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GroupRank = groupRank;
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}
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}
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}
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