ClassiCube/ClassicalSharp/Utils
UnknownShadow200 c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
..
Camera.cs Optimise adv mesh builder 2017-02-07 21:46:46 +11:00
ErrorHandler.cs Better crash dialog message 2017-02-10 11:13:46 +11:00
MathUtils.cs Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations. 2016-08-15 20:00:57 +10:00
Options.cs Fix float options not loading properly when , used for decimal point 2017-02-10 22:32:13 +11:00
ReadOnlyStream.cs fix licensing 2017-01-20 09:12:04 +11:00
Respawn.cs Use BlockID typedef instead of hardcoding byte everywhere. 2017-02-16 16:31:17 +11:00
StringBuffer.cs fix licensing 2017-01-20 09:12:04 +11:00
TextureRectangle.cs fix licensing 2017-01-20 09:12:04 +11:00
Utils.cs fix licensing 2017-01-20 09:12:04 +11:00
Utils.Math.cs better mob AI 2017-02-09 23:28:36 +11:00
Vector3I.cs fix licensing 2017-01-20 09:12:04 +11:00
WrappableStringBuffer.cs fix licensing 2017-01-20 09:12:04 +11:00