ClassiCube/FastBitmap.cs
UnknownShadow200 423d365267 Add everything.
2014-12-17 14:47:17 +11:00

164 lines
No EOL
5.2 KiB
C#

using System;
using System.Drawing;
using System.Drawing.Imaging;
namespace ClassicalSharp {
/// <summary> Represents a wrapper around a bitmap. Provides
/// a fast implementation for getting and setting pixels in that bitmap. </summary>
public class FastBitmap : IDisposable {
unsafe abstract class PixelAccessor {
public byte* scan0;
public int stride;
public abstract int GetPixel( int x, int y );
public abstract void SetPixel( int x, int y, int col );
}
unsafe class _32bppARGBAccessor : PixelAccessor {
public override int GetPixel( int x, int y ) {
// row + ( x << 2 ) points to the B part of the pixel at (x, bottomY/row)
// casting to Int* then returning the value is a cheap way of
// doing the bitwise arithmetic that would otherwise be used.
// TODO: Does this work with big-endian systems? I don't know.
int* row = (int*)( scan0 + ( y * stride ) );
return row[x]; // b g r a
}
public override void SetPixel( int x, int y, int col ) {
int* row = (int*)( scan0 + ( y * stride ) );
row[x] = col;
}
}
unsafe class _32bppRGBAccessor : PixelAccessor {
public override int GetPixel( int x, int y ) {
int* row = (int*)( scan0 + ( y * stride ) );
return row[x] & 0xFFFFFF;
}
public override void SetPixel( int x, int y, int col ) {
int* row = (int*)( scan0 + ( y * stride ) );
row[x] = col & 0xFFFFFF;
}
}
// TODO: test this actually works correctly.
unsafe class _24bppRGBAccessor : PixelAccessor {
public override int GetPixel( int x, int y ) {
byte* row = scan0 + ( y * stride );
int i = x * 3; // b g r
return row[i] | row[i + 1] << 8 | row[i + 2] << 16 | 255 << 24;
}
public override void SetPixel( int x, int y, int col ) {
byte* row = scan0 + ( y * stride );
int i = x * 3;
row[i] = (byte)( col & 0xFF );
row[i + 1] = (byte)( ( col & 0xFF00 ) >> 8 );
row[i + 2] = (byte)( ( col & 0xFF0000 ) >> 16 );
}
}
/// <summary> Constructs a new FastBitmap wrapped around the specified Bitmap. </summary>
/// <param name="bmp"> Bitmap which is wrapped. </param>
/// <param name="lockBits"> Whether to immediately lock the bits of the bitmap,
/// so that get and set pixel operations can be performed immediately after construction.</param>
public FastBitmap( Bitmap bmp, bool lockBits ) {
Bitmap = bmp;
if( lockBits ) {
LockBits();
}
}
public Bitmap Bitmap;
BitmapData data;
PixelAccessor accessor;
public bool IsLocked {
get { return data != null; }
}
/// <summary> Gets the address of the first pixel in this bitmap. </summary>
public IntPtr Scan0 {
get { return data.Scan0; }
}
/// <summary> Gets the stride width/scan width of the bitmap.
/// (i.e. the actual size of each scanline, including padding) </summary>
public int Stride {
get { return data.Stride; }
}
/// <summary> Gets the width of this bitmap, in pixels. </summary>
public int Width {
get { return data.Width; }
}
/// <summary> Gets the height of this bitmap, in pixels. </summary>
public int Height {
get { return data.Height; }
}
/// <summary> Locks the wrapped bitmap into system memory,
/// so that fast get/set pixel operations can be performed. </summary>
/// <remarks> Only 24 and 32 bit bitmap formats are supported. </remarks>
public unsafe void LockBits() {
if( Bitmap == null ) throw new InvalidOperationException( "Bmp is null." );
if( data != null ) {
Bitmap.UnlockBits( data );
}
PixelFormat format = Bitmap.PixelFormat;
if( format == PixelFormat.Format32bppArgb ) {
accessor = new _32bppARGBAccessor();
} else if( format == PixelFormat.Format32bppRgb ) {
accessor = new _32bppRGBAccessor();
} else if( format == PixelFormat.Format24bppRgb ) {
accessor = new _24bppRGBAccessor();
} else {
throw new NotSupportedException( "Unsupported bitmap pixel format:" + format );
}
Rectangle rec = new Rectangle( 0, 0, Bitmap.Width, Bitmap.Height );
data = Bitmap.LockBits( rec, ImageLockMode.ReadWrite, format );
accessor.scan0 = (byte*)data.Scan0;
accessor.stride = data.Stride;
}
public void Dispose() {
UnlockBits();
}
public void UnlockBits() {
if( data != null ) {
Bitmap.UnlockBits( data );
data = null;
accessor = null;
}
}
/// <summary> Gets the colour of the pixel at the specified coordinates. </summary>
/// <param name="x">X coordinate of the pixel.</param>
/// <param name="bottomY">Y coordinate of the pixel.</param>
/// <remarks>Does *not* perform bounds checking for performance reasons. </remarks>
/// <returns>The colour at that pixel, in ARGB form. (A is highest 24 bits)</returns>
public int GetPixel( int x, int y ) {
return accessor.GetPixel( x, y );
}
/// <summary> Sets the colour of the pixel at the specified coordinates. </summary>
/// <param name="x">X coordinate of the pixel.</param>
/// <param name="bottomY">Y coordinate of the pixel.</param>
/// <param name="col">The new colour of the pixel, in ARGB form. (A is highest 8 bits)</param>
/// <remarks>Does *not* perform bounds checking for performance reasons. </remarks>
public void SetPixel( int x, int y, int col ) {
accessor.SetPixel( x, y, col );
}
}
}