ClassiCube/ClassicalSharp/Game/Game.Init.cs

259 lines
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9.1 KiB
C#

// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Net;
using ClassicalSharp.Audio;
using ClassicalSharp.Commands;
using ClassicalSharp.Entities;
using ClassicalSharp.GraphicsAPI;
using ClassicalSharp.Gui.Screens;
using ClassicalSharp.Map;
using ClassicalSharp.Model;
using ClassicalSharp.Network;
using ClassicalSharp.Particles;
using ClassicalSharp.Renderers;
using ClassicalSharp.Selections;
using ClassicalSharp.Textures;
#if ANDROID
using Android.Graphics;
#endif
using PathIO = System.IO.Path; // Android.Graphics.Path clash otherwise
using BlockID = System.UInt16;
namespace ClassicalSharp {
public partial class Game : IDisposable {
internal void OnLoad() {
#if ANDROID
Graphics = new OpenGLESApi();
#elif !USE_DX
Graphics = new OpenGLApi(window);
#else
Graphics = new Direct3D9Api(window);
#endif
Graphics.MakeApiInfo();
ErrorHandler.ExtraInfo = Graphics.ApiInfo;
#if ANDROID
Drawer2D = new CanvasDrawer2D(Graphics);
#else
Drawer2D = new GdiPlusDrawer2D(Graphics);
#endif
UpdateClientSize();
Entities = new EntityList(this);
TextureCache.Init();
#if SURVIVAL_TEST
if (Options.GetBool(OptionsKey.SurvivalMode, false)) {
Mode = new SurvivalGameMode();
} else {
Mode = new CreativeGameMode();
}
#endif
Input = new InputHandler(this);
ParticleManager = new ParticleManager(); Components.Add(ParticleManager);
TabList = new TabList(); Components.Add(TabList);
LoadOptions();
LoadGuiOptions();
Chat = new Chat(); Components.Add(Chat);
Events.OnNewMap += OnNewMapCore;
Events.OnNewMapLoaded += OnNewMapLoadedCore;
Events.TextureChanged += TextureChangedCore;
Events.LowVRAMDetected += OnLowVRAMDetected;
BlockInfo.Allocate(256);
BlockInfo.Init();
ModelCache = new ModelCache(this);
ModelCache.InitCache();
Downloader = new AsyncDownloader(Drawer2D); Components.Add(Downloader);
Lighting = new BasicLighting(); Components.Add(Lighting);
Drawer2D.UseBitmappedChat = ClassicMode || !Options.GetBool(OptionsKey.UseChatFont, false);
Drawer2D.BlackTextShadows = Options.GetBool(OptionsKey.BlackText, false);
Graphics.Mipmaps = Options.GetBool(OptionsKey.Mipmaps, false);
Atlas1D.game = this;
Atlas2D.game = this;
Animations = new Animations(); Components.Add(Animations);
Inventory = new Inventory(); Components.Add(Inventory);
Inventory.Map = new BlockID[BlockInfo.Count];
BlockInfo.SetDefaultPerms();
World = new World(this);
LocalPlayer = new LocalPlayer(this); Components.Add(LocalPlayer);
Entities.List[EntityList.SelfID] = LocalPlayer;
MapRenderer = new MapRenderer(this);
ChunkUpdater = new ChunkUpdater(this);
EnvRenderer = new EnvRenderer(); Components.Add(EnvRenderer);
MapBordersRenderer = new MapBordersRenderer(); Components.Add(MapBordersRenderer);
string renType = Options.Get(OptionsKey.RenderType, "normal");
int flags = CalcRenderType(renType);
if (flags == -1) flags = 0;
MapBordersRenderer.legacy = (flags & 1) != 0;
EnvRenderer.legacy = (flags & 1) != 0;
EnvRenderer.minimal = (flags & 2) != 0;
if (IPAddress == null) {
Server = new Singleplayer.SinglePlayerServer(this);
} else {
Server = new Network.NetworkProcessor(this);
}
Components.Add(Server);
Graphics.LostContextFunction = Server.Tick;
Cameras.Add(new FirstPersonCamera(this));
Cameras.Add(new ThirdPersonCamera(this, false));
Cameras.Add(new ThirdPersonCamera(this, true));
Camera = Cameras[0];
UpdateProjection();
Gui = new GuiInterface(this); Components.Add(Gui);
CommandList = new CommandList(); Components.Add(CommandList);
SelectionManager = new SelectionManager(); Components.Add(SelectionManager);
WeatherRenderer = new WeatherRenderer(); Components.Add(WeatherRenderer);
HeldBlockRenderer = new HeldBlockRenderer(); Components.Add(HeldBlockRenderer);
Graphics.DepthTest = true;
Graphics.DepthTestFunc(CompareFunc.LessEqual);
//Graphics.DepthWrite = true;
Graphics.AlphaBlendFunc(BlendFunc.SourceAlpha, BlendFunc.InvSourceAlpha);
Graphics.AlphaTestFunc(CompareFunc.Greater, 0.5f);
Culling = new FrustumCulling();
Picking = new PickedPosRenderer(); Components.Add(Picking);
AudioPlayer = new AudioPlayer(); Components.Add(AudioPlayer);
AxisLinesRenderer = new AxisLinesRenderer(); Components.Add(AxisLinesRenderer);
SkyboxRenderer = new SkyboxRenderer(); Components.Add(SkyboxRenderer);
List<string> nonLoaded = PluginLoader.LoadAll(this);
for (int i = 0; i < Components.Count; i++)
Components[i].Init(this);
ExtractInitialTexturePack();
for (int i = 0; i < Components.Count; i++)
Components[i].Ready(this);
InitScheduledTasks();
if (nonLoaded != null) {
for (int i = 0; i < nonLoaded.Count; i++) {
Overlay warning = new PluginOverlay(this, nonLoaded[i]);
Gui.ShowOverlay(warning, false);
}
}
LoadIcon();
string connectString = "Connecting to " + IPAddress + ":" + Port + "..";
if (Graphics.WarnIfNecessary(Chat)) {
MapBordersRenderer.UseLegacyMode(true);
EnvRenderer.UseLegacyMode(true);
}
Gui.SetNewScreen(new LoadingScreen(this, connectString, ""));
Server.BeginConnect();
}
void ExtractInitialTexturePack() {
defTexturePack = Options.Get(OptionsKey.DefaultTexturePack, "default.zip");
TexturePack.ExtractZip("default.zip", this);
// in case the user's default texture pack doesn't have all required textures
string texPack = DefaultTexturePack;
if (!Utils.CaselessEq(texPack, "default.zip")) {
TexturePack.ExtractZip(texPack, this);
}
}
void LoadOptions() {
ClassicMode = Options.GetBool(OptionsKey.ClassicMode, false);
ClassicHacks = Options.GetBool(OptionsKey.ClassicHacks, false);
AllowCustomBlocks = Options.GetBool(OptionsKey.CustomBlocks, true);
UseCPE = Options.GetBool(OptionsKey.CPE, true);
SimpleArmsAnim = Options.GetBool(OptionsKey.SimpleArmsAnim, false);
ChatLogging = Options.GetBool(OptionsKey.ChatLogging, true);
ClassicArmModel = Options.GetBool(OptionsKey.ClassicArmModel, ClassicMode);
ViewBobbing = Options.GetBool(OptionsKey.ViewBobbing, true);
FpsLimitMethod method = Options.GetEnum(OptionsKey.FpsLimit, FpsLimitMethod.LimitVSync);
SetFpsLimit(method);
ViewDistance = Options.GetInt(OptionsKey.ViewDist, 16, 4096, 512);
UserViewDistance = ViewDistance;
SmoothLighting = Options.GetBool(OptionsKey.SmoothLighting, false);
DefaultFov = Options.GetInt(OptionsKey.FieldOfView, 1, 150, 70);
Fov = DefaultFov;
ZoomFov = DefaultFov;
BreakableLiquids = !ClassicMode && Options.GetBool(OptionsKey.ModifiableLiquids, false);
CameraClipping = Options.GetBool(OptionsKey.CameraClipping, true);
MaxChunkUpdates = Options.GetInt(OptionsKey.MaxChunkUpdates, 4, 1024, 30);
AllowServerTextures = Options.GetBool(OptionsKey.ServerTextures, true);
MouseSensitivity = Options.GetInt(OptionsKey.Sensitivity, 1, 100, 30);
ShowBlockInHand = Options.GetBool(OptionsKey.ShowBlockInHand, true);
InvertMouse = Options.GetBool(OptionsKey.InvertMouse, false);
bool skipSsl = Options.GetBool("skip-ssl-check", false);
if (skipSsl) {
ServicePointManager.ServerCertificateValidationCallback = delegate { return true; };
Options.Set("skip-ssl-check", false);
}
}
void LoadGuiOptions() {
ChatLines = Options.GetInt(OptionsKey.ChatLines, 0, 30, 12);
ClickableChat = Options.GetBool(OptionsKey.ClickableChat, false);
InventoryScale = Options.GetFloat(OptionsKey.InventoryScale, 0.25f, 5f, 1f);
HotbarScale = Options.GetFloat(OptionsKey.HotbarScale, 0.25f, 5f, 1f);
ChatScale = Options.GetFloat(OptionsKey.ChatScale, 0.35f, 5f, 1f);
ShowFPS = Options.GetBool(OptionsKey.ShowFPS, true);
UseClassicGui = Options.GetBool(OptionsKey.ClassicGui, true) || ClassicMode;
UseClassicTabList = Options.GetBool(OptionsKey.ClassicTabList, false) || ClassicMode;
UseClassicOptions = Options.GetBool(OptionsKey.ClassicOptions, false) || ClassicMode;
TabAutocomplete = Options.GetBool(OptionsKey.TabAutocomplete, false);
FontName = Options.Get(OptionsKey.FontName, "Arial");
if (ClassicMode) FontName = "Arial";
try {
using (Font f = new Font(FontName, 16)) { }
} catch (Exception) {
FontName = "Arial";
Options.Set(OptionsKey.FontName, "Arial");
}
}
ScheduledTask entTask;
void InitScheduledTasks() {
const double defTicks = 1.0 / 20;
const double netTicks = 1.0 / 60;
AddScheduledTask(30, Downloader.PurgeOldEntriesTask);
AddScheduledTask(netTicks, Server.Tick);
entTask = AddScheduledTask(defTicks, Entities.Tick);
AddScheduledTask(defTicks, ParticleManager.Tick);
AddScheduledTask(defTicks, Animations.Tick);
}
void LoadIcon() {
string launcherFile = "Launcher2.exe";
if (!Platform.FileExists(launcherFile)) {
launcherFile = "Launcher.exe";
}
if (!Platform.FileExists(launcherFile)) return;
try {
window.Icon = Icon.ExtractAssociatedIcon(launcherFile);
} catch (Exception ex) {
ErrorHandler.LogError("Game.LoadIcon()", ex);
}
}
}
}