ClassiCube/ClassicalSharp/Utils
2016-09-11 11:14:54 +10:00
..
Camera.cs Move gui code to a separate class. 2016-07-25 12:11:55 +10:00
ErrorHandler.cs Avoid foreach wherever possible. 2016-08-15 12:57:25 +10:00
MathUtils.cs Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations. 2016-08-15 20:00:57 +10:00
Options.cs Avoid dictionary usage. 2016-09-11 11:14:54 +10:00
StringBuffer.cs Less code duplication in Chibi model. 2016-09-06 11:57:08 +10:00
TextureRectangle.cs Remove Block enum. 2016-06-11 15:29:45 +10:00
Utils.cs In SinglePlayer, you should be able to use commands without /client. (E.g. /cuboid will act the same as /client cuboid) 2016-09-09 09:07:27 +10:00
Utils.Math.cs Split up Utils.cs into Utils.cs and Utils.Math.cs, also use our own ToLower() method that does not make any extra memory allocations. 2016-08-15 20:00:57 +10:00
Vector3I.cs Remove Block enum. 2016-06-11 15:29:45 +10:00
WrappableStringBuffer.cs Use named StringLength constant instead of hardcoding 64 everywhere, replace StringBuilder with StringBuffer. 2016-08-15 18:33:37 +10:00