.. |
2D
|
name now rotates with rotated entity
|
2017-04-14 16:33:29 +10:00 |
Audio
|
Adds proper metal and dig sounds
|
2017-02-18 01:30:45 -06:00 |
Blocks
|
comments
|
2017-02-25 18:44:27 +11:00 |
Commands
|
Fix sitting model with two-layer skins (Thanks Daeslender) and fix sitting model not being in /client models list (Thanks Brett)
|
2017-04-14 08:02:01 +10:00 |
Entities
|
name now rotates with rotated entity
|
2017-04-14 16:33:29 +10:00 |
Events
|
For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
|
2017-02-19 22:29:07 +11:00 |
Game
|
Fix some things in pull request
|
2017-04-06 19:27:26 +10:00 |
Generator
|
Initial work on C stuff
|
2017-04-11 17:51:09 +10:00 |
GraphicsAPI
|
More fixes
|
2017-02-11 17:07:29 +11:00 |
Hotkeys
|
less foreach usage
|
2017-04-10 10:45:41 +10:00 |
Ionic.Zlib
|
Style: Indent catch and switch properly.
|
2016-12-02 15:31:34 +11:00 |
Map
|
Fix incorrect lighting when replacing slab lower with slab upper
|
2017-02-26 23:38:22 +11:00 |
Math
|
Revert last commit, that's not how original classic does it.
|
2017-03-03 19:43:02 +11:00 |
MeshBuilder
|
Remember to offset when checking light
|
2017-02-26 23:24:24 +11:00 |
Mode
|
fix last commit
|
2017-03-01 18:41:05 +11:00 |
Network
|
Fix UpdateUserType packet not resetting ophax permissions (Thanks Vexyl)
|
2017-04-13 07:55:25 +10:00 |
Particles
|
For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch.
|
2017-02-19 22:29:07 +11:00 |
Platform
|
comments
|
2017-02-25 19:11:53 +11:00 |
Properties
|
Release 0.99.6
|
2017-03-05 22:42:33 +11:00 |
Rendering
|
Fix stackoverflow when legacy mode and very large map and view distance, fixes #403. (Thanks lemon)
|
2017-04-08 22:33:56 +10:00 |
Selections
|
Slightly less hardcoding
|
2017-02-01 17:36:09 +11:00 |
Singleplayer
|
Trees should only grow on grass (Thanks McBean56545)
|
2017-03-05 15:21:01 +11:00 |
TexturePack
|
better var names
|
2017-04-09 12:35:31 +10:00 |
Utils
|
less foreach usage
|
2017-04-10 10:45:41 +10:00 |
app.config
|
|
|
ClassicalSharp.csproj
|
Foiled again. It's foliage not foilage
|
2017-02-28 13:36:20 +11:00 |
Program.cs
|
Release 0.99.6
|
2017-03-05 22:42:33 +11:00 |
SharpWave.dll
|
Try to reuse audio devices to avoid expensive device recreating
|
2017-02-17 21:35:07 +11:00 |
SharpWave.dll.config
|
|
|