mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 01:21:57 -05:00
9 lines
No EOL
638 B
Text
9 lines
No EOL
638 B
Text
Shaders on the PS Vita use the proprietary .gxp binary format
|
|
|
|
To compile CG shaders to .gxp you need to use
|
|
1) Extract libshacccg.suprx - see https://cimmerian.gitbook.io/vita-troubleshooting-guide/shader-compiler/extract-libshacccg.suprx
|
|
2) Use vitaShaRK to compile the CG shader (see sample 3 in https://github.com/Rinnegatamante/vitaShaRK for some reference)
|
|
|
|
You can then use compiled gxp_to_c to convert all the .gxp shaders into .h files, which src/Graphics_PSVita.c can then include
|
|
|
|
Note that you only need to perform these steps if you want to compile modified shaders - you don't need libshacccg.suprx to run ClassiCube |