mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-22 17:12:25 -05:00
22 lines
1.5 KiB
Text
22 lines
1.5 KiB
Text
* Goodlyay - many suggestions, and being a great second pairs of eyes for issues and
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improvements with character modelling, animating, and view bobbing. Also designed the icons.
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Also designed all the textures in the web client. Big thanks!
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* AndrewPH - Advice on how to improve ui of both client and launcher, multiple
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suggestions, and hosting the automatic build bot for ClassiCube.
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* 123DMWM - many suggestions, and assistance in identifying bugs and their causes.
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* video_error - Allowing remote use of an macOS machine, pointing out many flaws in the plugin API.
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The macOS port would not have been possible without you, thanks!
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* Jerralish - reverse engineering and documenting the original classic map generation algorithm.
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* Cybertoon - Adding water animation, better metal step/dig sounds, identifying multiple flaws
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* Cheesse - multiple suggestions, testing ClassicalSharp on AMD graphics cards.
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* Hemsindor - testing ClassicalSharp on macOS.
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* headshotnoby - developing the Switch port.
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* Beyond_5D - identifying many differences from original Classic
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And a big thanks to everyone else in the ClassiCube community (who I didn't mention here),
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who in the past have provided many suggestions and assisted in identifying bugs.
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* Portions of the FreeType project (https://www.freetype.org/) are used for text rendering
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Some functionality has been removed compared to original FreeType source code.
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Additionally, the base .c files have an #ifdef to disable compiling for emscripten
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The source code of FreeType is otherwise unmodified.
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