ClassiCube/ClassicalSharp/Utils/Utils.cs

253 lines
No EOL
7.9 KiB
C#

using System;
using System.Drawing;
using System.Text;
using OpenTK;
namespace ClassicalSharp {
// NOTE: These delegates should be removed when using versions later than NET 2.0.
// ################################################################
public delegate void Action();
public delegate void Action<T1, T2>( T1 arg1, T2 arg2 );
public delegate void Action<T1, T2, T3>( T1 arg1, T2 arg2, T3 arg3 );
public delegate void Action<T1, T2, T3, T4>( T1 arg1, T2 arg2, T3 arg3, T4 arg4 );
public delegate TResult Func<TResult>();
public delegate TResult Func<T1, TResult>( T1 arg1 );
public delegate TResult Func<T1, T2, TResult>( T1 arg1, T2 arg2 );
public delegate bool TryParseFunc<T>( string s, out T value );
// ################################################################
public static class Utils {
public static string AppName = "ClassicalSharp 0.8";
public static void Clamp( ref float value, float min, float max ) {
if( value < min ) value = min;
if( value > max ) value = max;
}
public static void Clamp( ref int value, int min, int max ) {
if( value < min ) value = min;
if( value > max ) value = max;
}
public static int NextPowerOf2( int value ) {
int next = 1;
while( value > next ) {
next <<= 1;
}
return next;
}
public static bool IsPowerOf2( int value ) {
return value != 0 && ( value & ( value - 1 ) ) == 0;
}
public static bool IsUrl( string value ) {
return value.StartsWith( "http://" ) || value.StartsWith( "https://" );
}
public static string StripColours( string value ) {
if( value.IndexOf( '&' ) == -1 ) {
return value;
}
char[] output = new char[value.Length];
int usedChars = 0;
for( int i = 0; i < value.Length; i++ ) {
char token = value[i];
if( token == '&' ) {
i++; // Skip over the following colour code.
} else {
output[usedChars++] = token;
}
}
return new String( output, 0, usedChars );
}
public static bool CaselessEquals( string a, string b ) {
return a.Equals( b, StringComparison.OrdinalIgnoreCase );
}
public static bool CaselessStarts( string a, string b ) {
return a.StartsWith( b, StringComparison.OrdinalIgnoreCase );
}
public static string ToHexString( byte[] array ) {
int len = array.Length;
char[] hexadecimal = new char[len * 2];
for( int i = 0; i < array.Length; i++ ) {
int value = array[i];
int index = i << 1;
int upperNibble = value >> 4;
int lowerNibble = value & 0x0F;
hexadecimal[index] = upperNibble < 10 ? (char)( upperNibble + 48 ) : (char)( upperNibble + 55 ); // 48 = index of 0, 55 = index of (A - 10).
hexadecimal[index + 1] = lowerNibble < 10 ? (char)( lowerNibble + 48 ) : (char)( lowerNibble + 55 );
}
return new String( hexadecimal );
}
public static int ParseHex( char value ) {
if( value >= '0' && value <= '9' ) {
return (int)( value - '0' );
} else if( value >= 'a' && value <= 'f' ) {
return (int)( value - 'a' ) + 10;
} else if( value >= 'A' && value <= 'F' ) {
return (int)( value - 'A' ) + 10;
} else {
throw new FormatException( "Invalid hex code given: " + value );
}
}
public static double DegreesToRadians( double degrees ) {
return degrees * Math.PI / 180.0;
}
public static double RadiansToDegrees( double radians ) {
return radians * 180.0 / Math.PI;
}
public static int DegreesToPacked( double degrees, int period ) {
return (int)( degrees * period / 360.0 ) % period;
}
public static double PackedToDegrees( byte packed ) {
return packed * 360.0 / 256.0;
}
public static Vector3 RotateY( Vector3 v, float angle ) {
float cosA = (float)Math.Cos( angle );
float sinA = (float)Math.Sin( angle );
return new Vector3( cosA * v.X - sinA * v.Z, v.Y, sinA * v.X + cosA * v.Z );
}
public static Vector3 RotateY( float x, float y, float z, float angle ) {
float cosA = (float)Math.Cos( angle );
float sinA = (float)Math.Sin( angle );
return new Vector3( cosA * x - sinA * z, y, sinA * x + cosA * z );
}
public static float DistanceSquared( Vector3 p1, Vector3 p2 ) {
float dx = p2.X - p1.X;
float dy = p2.Y - p1.Y;
float dz = p2.Z - p1.Z;
return dx * dx + dy * dy + dz * dz;
}
public static float DistanceSquared( float x1, float y1, float z1, float x2, float y2, float z2 ) {
float dx = x2 - x1;
float dy = y2 - y1;
float dz = z2 - z1;
return dx * dx + dy * dy + dz * dz;
}
public static int DistanceSquared( int x1, int y1, int z1, int x2, int y2, int z2 ) {
int dx = x2 - x1;
int dy = y2 - y1;
int dz = z2 - z1;
return dx * dx + dy * dy + dz * dz;
}
public static Vector3 GetDirVector( double yawRad, double pitchRad ) {
double x = -Math.Cos( pitchRad ) * -Math.Sin( yawRad );
double y = -Math.Sin( pitchRad );
double z = -Math.Cos( pitchRad ) * Math.Cos( yawRad );
return new Vector3( (float)x, (float)y, (float)z );
}
public static void Log( string text ) {
Console.WriteLine( text );
}
public static void Log( string text, params object[] args ) {
Log( String.Format( text, args ) );
}
public static void LogWarning( string text ) {
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine( text );
Console.ResetColor();
}
public static void LogWarning( string text, params object[] args ) {
LogWarning( String.Format( text, args ) );
}
public static void LogError( string text ) {
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine( text );
Console.ResetColor();
}
public static void LogError( string text, params object[] args ) {
LogError( String.Format( text, args ) );
}
public static void LogDebug( string text ) {
#if DEBUG
Console.ForegroundColor = ConsoleColor.DarkGray;
Console.WriteLine( text );
Console.ResetColor();
#endif
}
public static void LogDebug( string text, params object[] args ) {
#if DEBUG
LogDebug( String.Format( text, args ) );
#endif
}
public static int Floor( float value ) {
return value >= 0 ? (int)value : (int)value - 1;
}
public static float Lerp( float a, float b, float t ) {
return a + ( b - a ) * t;
}
internal static int CountIndices( int axis1Len, int axis2Len, int axisSize ) {
int cellsAxis1 = axis1Len / axisSize + ( axis1Len % axisSize != 0 ? 1 : 0 );
int cellsAxis2 = axis2Len / axisSize + ( axis2Len % axisSize != 0 ? 1 : 0 );
return cellsAxis1 * cellsAxis2 * 6;
}
public static float InterpAngle( float leftAngle, float rightAngle, float t ) {
// we have to cheat a bit for angles here.
// Consider 350* --> 0*, we only want to travel 10*,
// but without adjusting for this case, we would interpolate back the whole 350* degrees.
bool invertLeft = leftAngle > 270 && rightAngle < 90;
bool invertRight = rightAngle > 270 && leftAngle < 90;
if( invertLeft ) leftAngle = 360 - leftAngle;
if( invertRight ) rightAngle = 360 - rightAngle;
return Lerp( leftAngle, rightAngle, t );
}
public static SkinType GetSkinType( Bitmap bmp ) {
if( bmp.Width == bmp.Height * 2 ) {
return SkinType.Type64x32;
} else if( bmp.Width == bmp.Height ) {
// Minecraft alex skins have this particular pixel with alpha of 0.
if( bmp.Width >= 64 ) {
bool isNormal = bmp.GetPixel( 54, 20 ).A >= 127;
return isNormal ? SkinType.Type64x64 : SkinType.Type64x64Slim;
} else {
return SkinType.Type64x64;
}
} else {
throw new NotSupportedException( "unsupported skin dimensions: " + bmp.Width + ", " + bmp.Height );
}
}
internal unsafe static void MovePortion( int srcX, int srcY, int dstX, int dstY, FastBitmap src, FastBitmap dst, int size ) {
for( int y = 0; y < size; y++ ) {
int* srcRow = src.GetRowPtr( srcY + y );
int* dstRow = dst.GetRowPtr( dstY + y );
for( int x = 0; x < size; x++ ) {
dstRow[dstX + x] = srcRow[srcX + x];
}
}
}
}
}