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68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
#region --- License ---
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/*
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Copyright (c) 2006 - 2008 The Open Toolkit library.
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Permission is hereby granted, free of charge, to any person obtaining a copy of
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this software and associated documentation files (the "Software"), to deal in
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the Software without restriction, including without limitation the rights to
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use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
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of the Software, and to permit persons to whom the Software is furnished to do
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so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#endregion
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using System;
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using System.Runtime.InteropServices;
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namespace OpenTK {
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[StructLayout(LayoutKind.Sequential)]
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public struct Vector4 : IEquatable<Vector4> {
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public float X, Y, Z, W;
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public static Vector4 UnitX = new Vector4(1, 0, 0, 0);
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public static Vector4 UnitY = new Vector4(0, 1, 0, 0);
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public static Vector4 UnitZ = new Vector4(0, 0, 1, 0);
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public static Vector4 UnitW = new Vector4(0, 0, 0, 1);
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public Vector4(float x, float y, float z, float w) {
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X = x; Y = y; Z = z; W = w;
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}
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public static bool operator == (Vector4 left, Vector4 right) {
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return left.Equals(right);
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}
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public static bool operator != (Vector4 left, Vector4 right) {
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return !left.Equals(right);
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}
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public override int GetHashCode() {
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return X.GetHashCode() ^ Y.GetHashCode() ^ Z.GetHashCode() ^ W.GetHashCode();
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}
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public override bool Equals(object obj) {
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return (obj is Vector4) && Equals((Vector4)obj);
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}
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public bool Equals(Vector4 other) {
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return X == other.X && Y == other.Y && Z == other.Z && W == other.W;
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}
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public override string ToString() {
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return X + " : " + Y + " : " + Z + " : " + W;
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}
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}
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}
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