ClassiCube/OpenTK/SharpDX.Direct3D/PresentParameters.cs
2015-08-16 10:16:59 +10:00

56 lines
2.2 KiB
C#

// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.Runtime.InteropServices;
namespace SharpDX.Direct3D9 {
[StructLayout(LayoutKind.Sequential)]
public struct PresentParameters {
public int BackBufferWidth;
public int BackBufferHeight;
public Format BackBufferFormat;
public int BackBufferCount;
public int MultiSampleType;
public int MultiSampleQuality;
public SwapEffect SwapEffect;
public IntPtr DeviceWindowHandle;
public RawBool Windowed;
public RawBool EnableAutoDepthStencil;
public Format AutoDepthStencilFormat;
public PresentFlags PresentFlags;
public int FullScreenRefreshRateInHz;
public PresentInterval PresentationInterval;
public void InitDefaults() {
AutoDepthStencilFormat = Format.D24X8;
BackBufferWidth = 800;
BackBufferHeight = 600;
BackBufferFormat = Format.X8R8G8B8;
BackBufferCount = 1;
DeviceWindowHandle = IntPtr.Zero;
EnableAutoDepthStencil = true;
PresentFlags = PresentFlags.None;
PresentationInterval = PresentInterval.Immediate;
SwapEffect = SwapEffect.Discard;
Windowed = true;
}
}
}