ClassiCube/ClassicalSharp
2015-09-03 18:40:25 +10:00
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2D Proper fix of UnsafeString on windows platforms - should fix input text and block info string. 2015-09-02 19:44:24 +10:00
Blocks Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides. 2015-09-01 16:33:05 +10:00
Commands Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Entities Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse) 2015-09-03 18:40:25 +10:00
Game Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map. 2015-09-01 20:05:53 +10:00
GraphicsAPI Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00
Ionic.Zlib Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
Map Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map. 2015-09-01 20:05:53 +10:00
Model Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse) 2015-09-03 18:40:25 +10:00
Network Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map. 2015-09-01 20:05:53 +10:00
Physics Simplify Vector and Matrix structs. 2015-08-16 10:51:14 +10:00
Properties Minor code cleanup. 2015-08-15 13:51:22 +10:00
Rendering Add support for drawing indexed dynamic VBs - use less memory in WeatherRenderer and can draw more particles in ParticleManager. 2015-09-03 06:32:28 +10:00
Selections Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Singleplayer Make sure we don't overwrite existing map files when saving, because we permanently lose some of the original map's metadata when the client loads a map. 2015-09-01 20:05:53 +10:00
Utils Fix bug with StringBuffer/UnsafeString being drawn way too wide on some Windows versions, fixes #46. (Thanks Cheesse) 2015-09-03 18:40:25 +10:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Proper fix of UnsafeString on windows platforms - should fix input text and block info string. 2015-09-02 19:44:24 +10:00
Program.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00