ClassiCube/ClassicalSharp/Particles
2015-12-23 23:05:09 +11:00
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CollidableParticle.cs Particles now work with non 0 min and non 1 max. 2015-12-23 15:30:34 +11:00
Particle.cs Add rain particles, use particle pooling. 2015-12-17 18:35:05 +11:00
ParticleManager.cs Now particle block break spawning works properly with non 0 minX/Y/Z and non 1 maxX/Z, also fix client taking focus even when not the foreground window (Thanks Joseph) 2015-12-23 23:05:09 +11:00
RainParticle.cs Add rain particles, use particle pooling. 2015-12-17 18:35:05 +11:00
TerrainParticle.cs Add rain particles, use particle pooling. 2015-12-17 18:35:05 +11:00