ClassiCube/OpenTK
2015-09-22 20:20:58 +10:00
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Graphics Reorganise BlockInfo, more work on BlockDefinitions. 2015-09-22 16:48:04 +10:00
Input Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
Math Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
Platform Remove WindowBorder from OpenTK, simplify a little bit in X11 API. 2015-09-22 20:20:58 +10:00
Properties Minor code cleanup. 2015-08-15 13:51:22 +10:00
SharpDX Implement ability to perform partial update of textures on both graphics api backends. Partially addresses #44. 2015-09-02 18:33:13 +10:00
SharpDX.Direct3D More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75. 2015-09-17 18:16:34 +10:00
AutoGeneratedAttribute.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
BindingsBase.cs Major rewrite of graphics APIs: Use SharpDX instead of Managed DirectX (64 bit works now), rewrite OpenTK GL class to use calli instructions. 2015-07-28 06:53:22 +10:00
Debug.cs Print to console when DEBUG_OPENTK is defined instead of using System.Diagnostics.Debug, fixes crashing on Mono and fixes #63. 2015-09-10 13:48:21 +10:00
DisplayDevice.cs Reorganise BlockInfo, more work on BlockDefinitions. 2015-09-22 16:48:04 +10:00
DisplayResolution.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
FrameEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
GameWindow.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
GameWindowFlags.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
IGameWindow.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
INativeWindow.cs Remove WindowBorder since we never used it. 2015-09-20 20:28:51 +10:00
Interop.cs More work on loading .dat, remove unused functions from SharpDX.Direct3d, fix #75. 2015-09-17 18:16:34 +10:00
KeyPressEventArgs.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00
MemUtils.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00
NativeWindow.cs Remove WindowBorder since we never used it. 2015-09-20 20:28:51 +10:00
OpenTK.csproj Remove WindowBorder from OpenTK, simplify a little bit in X11 API. 2015-09-22 20:20:58 +10:00
OpenTK.dll.config Integrate SharpDX into OpenTK. 2015-08-16 10:16:59 +10:00
WindowState.cs Make everything in OpenTK have consistent whitespace, simplified detecting unix kernel, combined INativeWindow and IInputDriver. 2015-08-22 06:50:23 +10:00