mirror of
https://github.com/ClassiCube/ClassiCube.git
synced 2025-01-23 09:34:35 -05:00
70c2665c69
Also fix chat shadow offset.
170 lines
5.1 KiB
C#
170 lines
5.1 KiB
C#
// Copyright 2014-2017 ClassicalSharp | Licensed under BSD-3
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using System;
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using System.Drawing;
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using ClassicalSharp.Entities;
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using ClassicalSharp.GraphicsAPI;
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using ClassicalSharp.Gui.Widgets;
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#if ANDROID
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using Android.Graphics;
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#endif
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namespace ClassicalSharp.Gui.Screens {
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public class FpsScreen : Screen, IGameComponent {
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Font font, posFont;
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StringBuffer text;
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public FpsScreen(Game game) : base(game) {
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text = new StringBuffer(128);
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}
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public void Init(Game game) { }
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public void Ready(Game game) { Init(); }
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public void Reset(Game game) { }
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public void OnNewMap(Game game) { }
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public void OnNewMapLoaded(Game game) { }
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TextWidget fpsText, hackStates;
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TextAtlas posAtlas;
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public override void Render(double delta) {
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UpdateFPS(delta);
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if (game.HideGui || !game.ShowFPS) return;
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gfx.Texturing = true;
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fpsText.Render(delta);
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if (!game.ClassicMode && game.Gui.activeScreen == null) {
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UpdateHackState(false);
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DrawPosition();
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hackStates.Render(delta);
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}
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gfx.Texturing = false;
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}
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double accumulator;
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int frames, totalSeconds;
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void UpdateFPS(double delta) {
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frames++;
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accumulator += delta;
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if (accumulator < 1) return;
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int index = 0;
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totalSeconds++;
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int fps = (int)(frames / accumulator);
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text.Clear()
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.AppendNum(ref index, fps).Append(ref index, " fps, ");
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if (game.ClassicMode) {
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text.AppendNum(ref index, game.ChunkUpdates).Append(ref index, " chunk updates");
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} else {
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text.AppendNum(ref index, game.ChunkUpdates).Append(ref index, " chunks/s, ")
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.AppendNum(ref index, game.Vertices).Append(ref index, " vertices");
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}
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string textString = text.ToString();
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fpsText.SetText(textString);
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accumulator = 0;
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frames = 0;
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game.ChunkUpdates = 0;
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}
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string Q(int value) { return value == 1 ? "" : "s"; }
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public override void Init() {
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font = new Font(game.FontName, 16);
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posFont = new Font(game.FontName, 16, FontStyle.Italic);
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ContextRecreated();
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game.Events.ChatFontChanged += ChatFontChanged;
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gfx.ContextLost += ContextLost;
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gfx.ContextRecreated += ContextRecreated;
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}
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protected override void ContextLost() {
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fpsText.Dispose();
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posAtlas.Dispose();
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hackStates.Dispose();
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}
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protected override void ContextRecreated() {
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fpsText = new TextWidget(game, font)
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.SetLocation(Anchor.LeftOrTop, Anchor.LeftOrTop, 2, 2);
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fpsText.ReducePadding = true;
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fpsText.Init();
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string msg = text.Length > 0 ? text.ToString() : "FPS: no data yet";
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fpsText.SetText(msg);
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posAtlas = new TextAtlas(game);
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posAtlas.Pack("0123456789-, ()", posFont, "Feet pos: ");
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posAtlas.tex.Y = (short)(fpsText.Height + 2);
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int yOffset = fpsText.Height + posAtlas.tex.Height + 2;
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hackStates = new TextWidget(game, posFont)
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.SetLocation(Anchor.LeftOrTop, Anchor.LeftOrTop, 2, yOffset);
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hackStates.ReducePadding = true;
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hackStates.Init();
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UpdateHackState(true);
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}
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public override void Dispose() {
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font.Dispose();
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posFont.Dispose();
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ContextLost();
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game.Events.ChatFontChanged -= ChatFontChanged;
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gfx.ContextLost -= ContextLost;
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gfx.ContextRecreated -= ContextRecreated;
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}
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void ChatFontChanged(object sender, EventArgs e) { Recreate(); }
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public override void OnResize(int width, int height) { }
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void DrawPosition() {
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int index = 0;
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Texture tex = posAtlas.tex;
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tex.X1 = 2; tex.Width = (short)posAtlas.offset;
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IGraphicsApi.Make2DQuad(ref tex, FastColour.WhitePacked,
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game.ModelCache.vertices, ref index);
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Vector3I pos = Vector3I.Floor(game.LocalPlayer.Position);
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posAtlas.curX = posAtlas.offset + 2;
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VertexP3fT2fC4b[] vertices = game.ModelCache.vertices;
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posAtlas.Add(13, vertices, ref index);
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posAtlas.AddInt(pos.X, vertices, ref index);
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posAtlas.Add(11, vertices, ref index);
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posAtlas.AddInt(pos.Y, vertices, ref index);
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posAtlas.Add(11, vertices, ref index);
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posAtlas.AddInt(pos.Z, vertices, ref index);
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posAtlas.Add(14, vertices, ref index);
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gfx.BindTexture(posAtlas.tex.ID);
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gfx.UpdateDynamicIndexedVb(DrawMode.Triangles,
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game.ModelCache.vb, game.ModelCache.vertices, index);
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}
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bool speeding, halfSpeeding, noclip, fly;
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int lastFov;
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void UpdateHackState(bool force) {
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HacksComponent hacks = game.LocalPlayer.Hacks;
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if (force || hacks.Speeding != speeding || hacks.HalfSpeeding != halfSpeeding || hacks.Noclip != noclip ||
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hacks.Flying != fly || game.Fov != lastFov) {
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speeding = hacks.Speeding; halfSpeeding = hacks.HalfSpeeding; noclip = hacks.Noclip; fly = hacks.Flying;
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lastFov = game.Fov;
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int index = 0;
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text.Clear();
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if (game.Fov != game.DefaultFov) text.Append(ref index, "Zoom fov ")
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.AppendNum(ref index, lastFov).Append(ref index, " ");
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if (fly) text.Append(ref index, "Fly ON ");
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bool speed = (speeding || halfSpeeding) &&
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(hacks.CanSpeed || hacks.MaxSpeedMultiplier > 1);
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if (speed) text.Append(ref index, "Speed ON ");
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if (noclip) text.Append(ref index, "Noclip ON ");
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hackStates.SetText(text.ToString());
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}
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}
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}
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}
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