ClassiCube/ClassicalSharp/Commands/SinglePlayerCommands.cs

115 lines
3.5 KiB
C#

// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
using System;
using System.Collections.Generic;
using System.Text;
using ClassicalSharp.Events;
using ClassicalSharp.Renderers;
using OpenTK.Input;
namespace ClassicalSharp.Commands {
public sealed class ModelCommand : Command {
public ModelCommand() {
Name = "Model";
Help = new [] {
"&a/client model [name]",
"&bnames: &echibi, chicken, creeper, human, pig, sheep",
"&e skeleton, spider, zombie, <numerical block id>",
};
}
public override void Execute( CommandReader reader ) {
string name = reader.Next();
if( String.IsNullOrEmpty( name ) ) {
game.Chat.Add( "&e/client model: &cYou didn't specify a model name." );
} else {
game.LocalPlayer.SetModel( name );
}
}
}
public sealed class CuboidCommand : Command {
public CuboidCommand() {
Name = "Cuboid";
Help = new [] {
"&a/client cuboid [block] [persist]",
"&eFills the 3D rectangle between two points with [block].",
"&eIf no block is given, uses your currently held block.",
"&e If persist is given and is \"yes\", then the command",
"&e will repeatedly cuboid, without needing to be typed in again.",
};
}
byte block = 0xFF;
Vector3I mark1, mark2;
bool persist = false;
public override void Execute( CommandReader reader ) {
game.UserEvents.BlockChanged -= BlockChanged;
block = 0xFF;
mark1 = new Vector3I( int.MaxValue );
mark2 = new Vector3I( int.MaxValue );
persist = false;
if( !ParseBlock( reader ) ) return;
string arg = reader.Next();
if( arg != null && Utils.CaselessEquals( arg, "yes" ) )
persist = true;
game.Chat.Add( "&eCuboid: &fPlace or delete a block.", MessageType.ClientStatus3 );
game.UserEvents.BlockChanged += BlockChanged;
}
bool ParseBlock( CommandReader reader ) {
string id = reader.Next();
if( id == null ) return true;
if( Utils.CaselessEquals( id, "yes" ) ) { persist = true; return true; }
byte blockID = 0;
if( !byte.TryParse( id, out blockID ) ) {
game.Chat.Add( "&eCuboid: &c\"" + id + "\" is not a valid block id." ); return false;
}
if( blockID >= BlockInfo.CpeCount && game.BlockInfo.Name[blockID] == "Invalid" ) {
game.Chat.Add( "&eCuboid: &cThere is no block with id \"" + id + "\"." ); return false;
}
block = blockID;
return true;
}
void BlockChanged( object sender, BlockChangedEventArgs e ) {
if( mark1.X == int.MaxValue ) {
mark1 = e.Coords;
game.UpdateBlock( mark1.X, mark1.Y, mark1.Z, e.OldBlock );
game.Chat.Add( "&eCuboid: &fMark 1 placed at (" + e.Coords + "), place mark 2.",
MessageType.ClientStatus3 );
} else {
mark2 = e.Coords;
DoCuboid();
game.Chat.Add( null, MessageType.ClientStatus3 );
if( !persist ) {
game.UserEvents.BlockChanged -= BlockChanged;
} else {
mark1 = new Vector3I( int.MaxValue );
game.Chat.Add( "&eCuboid: &fPlace or delete a block.", MessageType.ClientStatus3 );
}
}
}
void DoCuboid() {
Vector3I min = Vector3I.Min( mark1, mark2 );
Vector3I max = Vector3I.Max( mark1, mark2 );
if( !game.World.IsValidPos( min ) || !game.World.IsValidPos( max ) ) return;
byte id = block;
if( id == 0xFF ) id = (byte)game.Inventory.HeldBlock;
for( int y = min.Y; y <= max.Y; y++ )
for( int z = min.Z; z <= max.Z; z++ )
for( int x = min.X; x <= max.X; x++ )
{
game.UpdateBlock( x, y, z, id );
}
}
}
}