ClassiCube/ClassicalSharp
2017-02-10 11:27:04 +11:00
..
2D fix tinting 2017-02-07 16:33:39 +11:00
Audio some micro optimisations 2017-02-07 22:53:54 +11:00
Blocks fix sprites having wrong selection bounds 2017-02-02 15:03:19 +11:00
Commands initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
Entities Better crash dialog message 2017-02-10 11:13:46 +11:00
Events Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
Game don't tie mouse updates to 60 FPS 2017-02-07 20:23:21 +11:00
Generator Inline Raw() call in JavaRandom to shave about a second off generating 512^3 maps with profiler attached. 2017-02-06 09:32:31 +11:00
GraphicsAPI Better context lost/restored logging 2017-02-10 11:27:04 +11:00
Hotkeys fix licensing 2017-01-20 09:12:04 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
Math camera should not clip when NoClip is on 2017-02-09 12:27:26 +11:00
MeshBuilder some micro optimisations 2017-02-07 22:53:54 +11:00
Mode hud now displays blocks count 2017-01-20 13:55:51 +11:00
Network Add Initial SetEntityProperty 2017-02-06 17:54:39 +11:00
Particles fix licensing 2017-01-20 09:12:04 +11:00
Platform Don't error when cannot open icon. I assume this fixes #283 2017-02-02 19:41:00 +11:00
Properties Release 0.99.4 2016-10-18 11:13:49 +11:00
Rendering Add exp fog (thanks goodlyay) 2017-02-06 11:56:22 +11:00
Selections Slightly less hardcoding 2017-02-01 17:36:09 +11:00
Singleplayer initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
TexturePack Better crash dialog message 2017-02-10 11:13:46 +11:00
Utils Better crash dialog message 2017-02-10 11:13:46 +11:00
app.config
ClassicalSharp.csproj better mob AI 2017-02-09 23:28:36 +11:00
Program.cs fix licensing 2017-01-20 09:12:04 +11:00
SharpWave.dll Update SharpWave.dll with more extensive OpenAL logging 2017-02-03 22:54:57 +11:00
SharpWave.dll.config