ClassiCube/ClassicalSharp
2015-12-27 20:47:18 +11:00
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2D Use background noise texture instead of dirt, redesign buttons to look similar to classicube's launcher. 2015-12-27 10:41:51 +11:00
Android Use background noise texture instead of dirt, redesign buttons to look similar to classicube's launcher. 2015-12-27 10:41:51 +11:00
Audio Sounds work now. 2015-12-17 22:08:47 +11:00
Blocks Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
Commands Disable 'hacks setting' screen (as it is pointless to show anyways) when server sends hax/ophax in motd. 2015-12-15 10:05:17 +11:00
Entities Sync sounds with leg animations when applicable. 2015-12-27 20:47:18 +11:00
Game Middle mouse click should change selected index, not swap block (Thanks goodlyay), also clicking on block in hotbar should move to that block in the block select screen (Thanks FabTheZen). 2015-12-25 13:23:59 +11:00
Generator Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110. 2015-12-15 23:32:37 +11:00
GraphicsAPI Use MinBB/MaxBB in place of +0/+1, except for mesh builder. 2015-12-15 13:36:49 +11:00
Hotkeys Start work on rain particles. 2015-11-21 17:44:47 +11:00
Ionic.Zlib Replace local with direct connection tab, store resume information. 2015-10-03 06:24:29 +10:00
Map Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
Model Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299) 2015-12-23 21:16:28 +11:00
Network Middle mouse click should change selected index, not swap block (Thanks goodlyay), also clicking on block in hotbar should move to that block in the block select screen (Thanks FabTheZen). 2015-12-25 13:23:59 +11:00
Particles Now particle block break spawning works properly with non 0 minX/Y/Z and non 1 maxX/Z, also fix client taking focus even when not the foreground window (Thanks Joseph) 2015-12-23 23:05:09 +11:00
Physics Initial work for Android. 2015-12-16 18:16:27 +11:00
Properties Add proper sounds, fix block models, remove vertical water on map edges. 2015-12-03 20:35:40 +11:00
Rendering Combine ClassicubeScreen and MainScreen into one screen. 2015-12-26 23:27:42 +11:00
Selections Selection boxes should expand outward instead of inward to match classicube (Thanks 123DontMessWitMe) 2015-12-22 11:27:29 +11:00
Singleplayer Don't dispose of old screen when changing maps (Thanks WolfgangNS) 2015-12-25 12:01:49 +11:00
TexturePack Initial progress on non 0 minX/Z and non 1 maxX/Z blocks. 2015-12-23 14:20:30 +11:00
Utils Can use air block models, also make noclip sliding configurable. 2015-12-22 07:59:32 +11:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
Program.cs Release 0.98.2 2015-12-18 14:10:30 +11:00
SharpWave.dll Sounds work now. 2015-12-17 22:08:47 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00