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2D
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Use background noise texture instead of dirt, redesign buttons to look similar to classicube's launcher.
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2015-12-27 10:41:51 +11:00 |
Android
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Use background noise texture instead of dirt, redesign buttons to look similar to classicube's launcher.
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2015-12-27 10:41:51 +11:00 |
Audio
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Sounds work now.
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2015-12-17 22:08:47 +11:00 |
Blocks
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Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks.
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2015-12-24 12:43:56 +11:00 |
Commands
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Disable 'hacks setting' screen (as it is pointless to show anyways) when server sends hax/ophax in motd.
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2015-12-15 10:05:17 +11:00 |
Entities
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Sync sounds with leg animations when applicable.
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2015-12-27 20:47:18 +11:00 |
Game
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Middle mouse click should change selected index, not swap block (Thanks goodlyay), also clicking on block in hotbar should move to that block in the block select screen (Thanks FabTheZen).
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2015-12-25 13:23:59 +11:00 |
Generator
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Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110.
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2015-12-15 23:32:37 +11:00 |
GraphicsAPI
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Use MinBB/MaxBB in place of +0/+1, except for mesh builder.
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2015-12-15 13:36:49 +11:00 |
Hotkeys
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Start work on rain particles.
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2015-11-21 17:44:47 +11:00 |
Ionic.Zlib
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Replace local with direct connection tab, store resume information.
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2015-10-03 06:24:29 +10:00 |
Map
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Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks.
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2015-12-24 12:43:56 +11:00 |
Model
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Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299)
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2015-12-23 21:16:28 +11:00 |
Network
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Middle mouse click should change selected index, not swap block (Thanks goodlyay), also clicking on block in hotbar should move to that block in the block select screen (Thanks FabTheZen).
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2015-12-25 13:23:59 +11:00 |
Particles
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Now particle block break spawning works properly with non 0 minX/Y/Z and non 1 maxX/Z, also fix client taking focus even when not the foreground window (Thanks Joseph)
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2015-12-23 23:05:09 +11:00 |
Physics
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Initial work for Android.
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2015-12-16 18:16:27 +11:00 |
Properties
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Add proper sounds, fix block models, remove vertical water on map edges.
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2015-12-03 20:35:40 +11:00 |
Rendering
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Combine ClassicubeScreen and MainScreen into one screen.
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2015-12-26 23:27:42 +11:00 |
Selections
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Selection boxes should expand outward instead of inward to match classicube (Thanks 123DontMessWitMe)
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2015-12-22 11:27:29 +11:00 |
Singleplayer
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Don't dispose of old screen when changing maps (Thanks WolfgangNS)
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2015-12-25 12:01:49 +11:00 |
TexturePack
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Initial progress on non 0 minX/Z and non 1 maxX/Z blocks.
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2015-12-23 14:20:30 +11:00 |
Utils
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Can use air block models, also make noclip sliding configurable.
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2015-12-22 07:59:32 +11:00 |
app.config
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
ClassicalSharp.csproj
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Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks.
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2015-12-24 12:43:56 +11:00 |
Program.cs
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Release 0.98.2
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2015-12-18 14:10:30 +11:00 |
SharpWave.dll
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Sounds work now.
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2015-12-17 22:08:47 +11:00 |
SharpWave.dll.config
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Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static.
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2015-11-28 09:59:25 +11:00 |