ClassiCube/ClassicalSharp/2D/Screens
2016-05-16 19:07:14 +10:00
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Inventory Use same block ordering as vanilla in classic mode. 2016-05-16 19:07:14 +10:00
Menu Don't show CPE blocks unless the server supports them. 2016-05-16 18:04:42 +10:00
ChatScreen.cs More work on EnvMapAppearance v3. 2016-05-12 16:13:08 +10:00
ClickableScreen.cs Fix performance drop in gui introduced several commits ago. 2016-04-19 11:27:39 +10:00
ErrorScreen.cs Reset all blocks on disconnection from server. 2016-05-08 00:20:28 +10:00
FilesScreen.cs Separate 'hotkeys list' code from 'edit hotkey' gui code. 2016-05-14 23:21:21 +10:00
FpsScreen.cs Make ParticleManager an IGameComponent, remember to release native textures. 2016-05-13 16:26:31 +10:00
HudScreen.cs Use icons.png crosshairs if given, partially addresses #187. 2016-05-12 16:56:13 +10:00
LoadingMapScreen.cs Use bitflags instead of booleans for hidden so it can better fit in cache. 2016-05-06 13:43:25 +10:00
Screen.cs Organise most things into namespaces. 2016-03-27 09:33:51 +11:00
WarningScreen.cs Also store ETags for 'If-None-Match' type cache methods (such as dropbox), fixes #180. 2016-05-02 16:51:40 +10:00