ClassiCube/ClassicalSharp/Rendering
2017-07-24 11:00:01 +10:00
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Env Fix skybox being clipped by near plane with 150 FOV, fixes #457. (Thanks goodlyay) 2017-07-11 17:23:28 +10:00
ChunkSorter.cs More porting of ChunkUpdater to C. 2017-06-13 15:00:19 +10:00
ChunkUpdater.cs Implement more of ChunkUpdater in C, remove a few redundant bits of code. 2017-06-16 15:02:13 +10:00
FrustumCulling.cs Fix a missing space in a comment. 2017-07-08 23:52:18 +10:00
HeldBlockAnimation.cs Don't bother allocating a vertex buffer when map sides/edges is a gas draw type block such as air. Fixes #406 2017-06-25 15:24:29 +10:00
HeldBlockRenderer.cs Port skeleton model to C. 2017-07-24 11:00:01 +10:00
MapRenderer.cs Store global 1D part counts separately for normal and translucent parts. allows globally skipping 1D batches with no translucent parts, for faster performance 2017-06-08 12:19:08 +10:00
MapRenderer.Occlusion.cs External code can refresh particular chunks now. 2017-04-22 13:49:15 +10:00