ClassiCube/ClassicalSharp
2015-09-01 19:58:21 +10:00
..
2D Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Blocks Slightly optimise ChunkMeshBuilder, fix lava not being fully lit on all tile sides. 2015-09-01 16:33:05 +10:00
Commands Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Entities Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Game Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
GraphicsAPI Add basic singleplayer support. Generates a flatgrass map, but has no support for saving. Partially addresses #40. 2015-09-01 06:50:20 +10:00
Ionic.Zlib
Map Partial support for saving and loading maps. 2015-09-01 19:58:21 +10:00
Model Try to minimise api overhead with MapRenderer. 2015-08-23 09:13:28 +10:00
Network Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00
Physics Simplify Vector and Matrix structs. 2015-08-16 10:51:14 +10:00
Properties Minor code cleanup. 2015-08-15 13:51:22 +10:00
Rendering Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Selections Consistency of Game/Window - now just use game. Start work on adding crosshairs. 2015-09-01 18:03:36 +10:00
Singleplayer Partial support for saving and loading maps. 2015-09-01 19:58:21 +10:00
Utils More code XML comments. 2015-08-29 11:54:55 +10:00
app.config
ClassicalSharp.csproj Partial support for saving and loading maps. 2015-09-01 19:58:21 +10:00
Program.cs Add proper singleplayer support. Can generate new flatgrass worlds with /client gen, also the client starts singleplayer when no arguments are provided. 2015-09-01 17:24:01 +10:00