ClassiCube/ClassicalSharp
2017-02-25 19:41:40 +11:00
..
2D comments 2017-02-25 18:44:27 +11:00
Audio Adds proper metal and dig sounds 2017-02-18 01:30:45 -06:00
Blocks comments 2017-02-25 18:44:27 +11:00
Commands For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
Entities comments 2017-02-25 19:11:53 +11:00
Events For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
Game comments 2017-02-25 18:44:27 +11:00
Generator comments 2017-02-25 19:11:53 +11:00
GraphicsAPI More fixes 2017-02-11 17:07:29 +11:00
Hotkeys fix licensing 2017-01-20 09:12:04 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map comments 2017-02-25 19:11:53 +11:00
Math For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
MeshBuilder Compare light colour instead of isLit, allows for custom lighting implementations. 2017-02-25 19:41:40 +11:00
Mode remove 'playing single player' message 2017-02-25 12:30:30 +11:00
Network Skip inside faces for all opaque blocks, even those that are not a full solid block. 2017-02-21 08:27:09 +11:00
Particles For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
Platform comments 2017-02-25 19:11:53 +11:00
Properties Release 0.99.5 2017-02-11 23:02:02 +11:00
Rendering Fix blocks on map border/horizon not being tinted. (Thanks joshim4) 2017-02-24 20:29:16 +11:00
Selections Slightly less hardcoding 2017-02-01 17:36:09 +11:00
Singleplayer For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
TexturePack More fixes II 2017-02-11 17:39:27 +11:00
Utils comments 2017-02-25 18:44:27 +11:00
app.config
ClassicalSharp.csproj Skip inside faces for all opaque blocks, even those that are not a full solid block. 2017-02-21 08:27:09 +11:00
Program.cs Release 0.99.5 2017-02-11 23:02:02 +11:00
SharpWave.dll Try to reuse audio devices to avoid expensive device recreating 2017-02-17 21:35:07 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00