ClassiCube/ClassicalSharp
2015-08-30 06:48:53 +10:00
..
2D Minor code cleanup. 2015-08-15 13:51:22 +10:00
Blocks More code XML comments. 2015-08-29 11:54:55 +10:00
Commands More code XML comments. 2015-08-29 11:54:55 +10:00
Entities More code XML comments. 2015-08-29 11:54:55 +10:00
Game More code XML comments. 2015-08-29 11:54:55 +10:00
GraphicsAPI Fix Direct3D9Api not building, print graphics info in more concise way and print adapter description for Direct3D 9. Fixes chunk visibility not being recalculated after terrain atlas size changes, closes #34. 2015-08-30 06:48:53 +10:00
Ionic.Zlib Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
Map Some stylistic cleanup in BlockInfo.Culling, use TileSide.Sides instead of an apparent magical constant, minor simplifications in mesh building code. 2015-08-29 08:16:49 +10:00
Model Try to minimise api overhead with MapRenderer. 2015-08-23 09:13:28 +10:00
Network Minor code cleanup. 2015-08-15 13:51:22 +10:00
Physics Simplify Vector and Matrix structs. 2015-08-16 10:51:14 +10:00
Properties Minor code cleanup. 2015-08-15 13:51:22 +10:00
Rendering Fix Direct3D9Api not building, print graphics info in more concise way and print adapter description for Direct3D 9. Fixes chunk visibility not being recalculated after terrain atlas size changes, closes #34. 2015-08-30 06:48:53 +10:00
Selections Optimise even further, fix bug with sky drawing with OpenGL api. 2015-08-04 11:35:57 +10:00
Utils More code XML comments. 2015-08-29 11:54:55 +10:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Try to minimise api overhead with MapRenderer. 2015-08-23 09:13:28 +10:00
Program.cs Minor code cleanup. 2015-08-15 13:51:22 +10:00