ClassiCube/ClassicalSharp
2018-01-01 10:48:08 +11:00
..
2D Add back in None names mode (Thanks Daeslender) 2018-01-01 10:48:08 +11:00
Audio minor code cleanup 2017-12-15 20:04:23 +11:00
Blocks internal const string Block.Names -> public const string Block.RawNames 2017-12-19 14:31:47 +11:00
Commands Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer) 2017-11-25 18:33:09 +11:00
Entities Add back in None names mode (Thanks Daeslender) 2018-01-01 10:48:08 +11:00
Events Add ability to rotate skybox 2017-09-27 10:12:05 +10:00
Game Fix very rare case where placing a block with pushback placing on X = 0 or Z = 0 sides of map would cause you to get stuck outside map. (Thanks 123DMWM) 2017-12-31 13:02:54 +11:00
Generator Implement sprite offseting (Thanks goodlyay) 2017-11-20 15:41:17 +11:00
GraphicsAPI Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Hotkeys Fix TextHotkey extension, accidentally mapping numpad number keys to normal number keys. 2017-10-26 13:47:18 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map fix matrices not being initalised to Identity in d3d9 backend of C client 2017-12-07 18:06:54 +11:00
Math Add TotalMilliseconds() to C DateTime 2017-09-15 21:01:02 +10:00
MeshBuilder Fix rare crashing on some 10 year old GPUs with Direct3D9 2017-12-17 09:23:38 +11:00
Mode Fix spamming G (without having changed held block index) causing arm to constantly move down again and again (Thanks Kingoscargames1) 2017-12-23 22:08:43 +11:00
Network Don't crash if server doesn't send MOTD packet (Thanks ksft) 2017-12-21 09:05:30 +11:00
Particles Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Platform Add /client resolution command. 2017-11-10 22:49:36 +11:00
Properties Release 0.99.9.8 2017-11-14 00:52:00 +11:00
Rendering Fix rare crashing when minimised on some GPUs, fixes #489. 2017-12-18 21:27:44 +11:00
Selections Add a untested hacky workaround, to force OSX to use 32 bit architecture with mono >= 5.2 2017-10-22 00:06:00 +11:00
Singleplayer Server connection always ticks 60 times/second. (Singleplay still ticks physics at 20 times/second) 2017-11-20 16:07:52 +11:00
TexturePack Combine Event.h/Events.h 2017-11-19 04:12:59 +11:00
Utils minor code cleanup 2017-12-15 20:04:23 +11:00
app.config
ClassicalSharp.csproj Remove /client commands (pointless when you can just do /client), have all commands enabled in both multiplayer and singleplayer modes. (But singleplayer only commands will show 'disabled' in multiplayer) 2017-11-25 18:33:09 +11:00
Program.cs Release 0.99.9.8 2017-11-14 00:52:00 +11:00
SharpWave.dll Fix audio failing to play in windows 2000 VM, should hopefully address #463 2017-08-03 21:43:30 +10:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00