ClassiCube/ClassicalSharp
2016-04-26 11:42:08 +10:00
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2D Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server) 2016-04-24 23:13:29 +10:00
Audio Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.' 2016-04-19 10:17:24 +10:00
Blocks Use same block names as classicube for wools, only show 'block name' in classic mode. (Thanks FrostFox) Fixes #147. 2016-04-09 07:29:20 +10:00
Commands Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server) 2016-04-24 23:13:29 +10:00
Entities Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'. 2016-04-26 11:42:08 +10:00
Events Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64) 2016-04-19 18:58:01 +10:00
Game Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server) 2016-04-24 23:13:29 +10:00
Generator Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'. 2016-04-26 11:42:08 +10:00
GraphicsAPI Make GenerateLevel menu description widgets match indention. 2016-04-19 11:54:46 +10:00
Hotkeys Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
Ionic.Zlib Replace local with direct connection tab, store resume information. 2015-10-03 06:24:29 +10:00
Map Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary. 2016-04-20 07:37:30 +10:00
Math Modularise LocalPlayer.Physics into separate PhysicsComponent. 2016-03-31 21:25:25 +11:00
Model Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64) 2016-04-19 18:58:01 +10:00
Network Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'. 2016-04-26 11:42:08 +10:00
Particles Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
Platform Copy/Paste should work on OSX now. (Thanks AndrewPH) 2016-04-16 14:17:24 +10:00
Properties Release 0.98.9 2016-04-24 09:31:39 +10:00
Rendering Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server) 2016-04-24 23:13:29 +10:00
Selections Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server) 2016-04-24 23:13:29 +10:00
Singleplayer Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp 2016-04-21 08:04:51 +10:00
TexturePack Fix clicking 'updates' in launcher when not connected to the internet crashing the launcher. 2016-04-21 07:42:42 +10:00
Utils Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'. 2016-04-26 11:42:08 +10:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00
ClassicalSharp.csproj Revert debugging code from previous commit. 2016-04-24 13:58:19 +10:00
Program.cs Release 0.98.9 2016-04-24 09:31:39 +10:00
SharpWave.dll More robustly handle audio device creation errors. Fixes #136. 2016-03-26 00:15:29 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00