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2D
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
Audio
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Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.'
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2016-04-19 10:17:24 +10:00 |
Blocks
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Use same block names as classicube for wools, only show 'block name' in classic mode. (Thanks FrostFox) Fixes #147.
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2016-04-09 07:29:20 +10:00 |
Commands
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
Entities
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
Events
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Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
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2016-04-19 18:58:01 +10:00 |
Game
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
Generator
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
GraphicsAPI
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Make GenerateLevel menu description widgets match indention.
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2016-04-19 11:54:46 +10:00 |
Hotkeys
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Add copyright notices to every source file.
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2016-03-26 13:51:42 +11:00 |
Ionic.Zlib
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Replace local with direct connection tab, store resume information.
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2015-10-03 06:24:29 +10:00 |
Map
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Occlusion code does not work currently and was disabled, therefore there is no need to include it in the output binary.
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2016-04-20 07:37:30 +10:00 |
Math
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Modularise LocalPlayer.Physics into separate PhysicsComponent.
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2016-03-31 21:25:25 +11:00 |
Model
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Fix players with default skins being messed up when they switch to a texture pack that has a different default skin type. (e.g. 64x32 --> 64x64)
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2016-04-19 18:58:01 +10:00 |
Network
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
Particles
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Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox)
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2016-04-16 22:56:31 +10:00 |
Platform
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Copy/Paste should work on OSX now. (Thanks AndrewPH)
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2016-04-16 14:17:24 +10:00 |
Properties
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Release 0.98.9
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2016-04-24 09:31:39 +10:00 |
Rendering
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
Selections
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Initial work on adding Reset method to IGameComponent. (To reset state for reconnection to a server)
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2016-04-24 23:13:29 +10:00 |
Singleplayer
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2016-04-21 08:04:51 +10:00 |
TexturePack
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Fix clicking 'updates' in launcher when not connected to the internet crashing the launcher.
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2016-04-21 07:42:42 +10:00 |
Utils
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Allow camera to go 0.15 degrees closer to truly vertical (Thanks 123DMWM), also read code page instead of ascii strings for 'disconnect packets' and block names in 'DefineBlock'.
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2016-04-26 11:42:08 +10:00 |
app.config
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Cleanup the solution - move the client's files and folders into their own folder.
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2015-07-25 06:45:14 +10:00 |
ClassicalSharp.csproj
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Revert debugging code from previous commit.
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2016-04-24 13:58:19 +10:00 |
Program.cs
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Release 0.98.9
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2016-04-24 09:31:39 +10:00 |
SharpWave.dll
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More robustly handle audio device creation errors. Fixes #136.
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2016-03-26 00:15:29 +11:00 |
SharpWave.dll.config
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Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static.
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2015-11-28 09:59:25 +11:00 |