ClassiCube/ClassicalSharp
2016-10-27 21:38:34 +11:00
..
2D Style: Much cleanup of InputWidget. 2016-10-27 21:38:34 +11:00
Audio Better indentation 2016-08-30 12:49:24 +10:00
Blocks Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
Commands Client: Fix /client without any args (Thanks Fam0r) 2016-10-18 19:45:14 +11:00
Entities Survival: add basic structure for a healthbar 2016-10-20 16:52:37 +11:00
Events Better indentation 2016-08-30 12:49:24 +10:00
Game OpenTK: Make Key enum much more concise 2016-10-19 16:39:55 +11:00
Generator Rename INetworkProcessor to the more descriptive IServerConnection, since it does not necessarily actually use the network. 2016-09-11 12:52:00 +10:00
GraphicsAPI Survival: add basic structure for a healthbar 2016-10-20 16:52:37 +11:00
Hotkeys Android: don't bother compiling hotkeys code. 2016-09-15 12:15:58 +10:00
Ionic.Zlib Fix case where if uncompressed map size was longer than actual map volume, would cause the client to Mono to infinitely loop. (Thanks mhsjlw) 2016-08-20 10:38:33 +10:00
Map Client: Fix 'always yes' not working (Thanks Daeslender), fix sprite blocks loading wrongly from .cw files. 2016-10-19 07:52:18 +11:00
Math Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
MeshBuilder Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures 2016-10-17 17:15:24 +11:00
Network Client: Fix 'always yes' not working (Thanks Daeslender), fix sprite blocks loading wrongly from .cw files. 2016-10-19 07:52:18 +11:00
Particles Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code. 2016-10-12 19:28:00 +11:00
Platform Fix skybox orientation in forward third person camera (Thanks goodlyay). 2016-07-14 16:15:36 +10:00
Properties Release 0.99.4 2016-10-18 11:13:49 +11:00
Rendering Client: Fix issue with backface of water not being drawn when below water horizon outside the map, closes #268. 2016-10-19 17:06:50 +11:00
Selections Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code. 2016-10-12 19:28:00 +11:00
Singleplayer Core: Fix mushroom and flower physics in singleplayer. (Thanks McBean56545) 2016-10-20 12:42:37 +11:00
TexturePack Style: Remove CommandReader class, move stuff from ClassicalSharp.TexturePack to ClassicalSharp.Textures 2016-10-17 17:15:24 +11:00
Utils Start modularising chat input widget out. 2016-10-27 21:07:59 +11:00
app.config
ClassicalSharp.csproj Style: Much cleanup of InputWidget. 2016-10-27 21:38:34 +11:00
Program.cs Release 0.99.4 2016-10-18 11:13:49 +11:00
SharpWave.dll More robustly handle audio device creation errors. Fixes #136. 2016-03-26 00:15:29 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00