ClassiCube/ClassicalSharp
2015-12-28 08:34:07 +11:00
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2D Fix servers in servers list in launcher on OSX/Linux not being clipped properly. 2015-12-28 08:34:07 +11:00
Android Use background noise texture instead of dirt, redesign buttons to look similar to classicube's launcher. 2015-12-27 10:41:51 +11:00
Audio Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now. 2015-12-27 22:51:26 +11:00
Blocks Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
Commands Disable 'hacks setting' screen (as it is pointless to show anyways) when server sends hax/ophax in motd. 2015-12-15 10:05:17 +11:00
Entities Play sounds of gas/liquid blocks intersecting with before solid blocks underneath (Thanks 123DontMessWitMe), don't italic classical in the launcher. 2015-12-27 21:12:02 +11:00
Game Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now. 2015-12-27 22:51:26 +11:00
Generator Fix not being able to slide up small blocks with height < slab height (Thanks Empy), now use actual model's collision size instead of the default humanoid collision size, closes #110. 2015-12-15 23:32:37 +11:00
GraphicsAPI Use MinBB/MaxBB in place of +0/+1, except for mesh builder. 2015-12-15 13:36:49 +11:00
Hotkeys
Ionic.Zlib
Map Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
Model Make arms swing less high and closer to the body to match classicube more closely. (Thanks azmi2299) 2015-12-23 21:16:28 +11:00
Network Middle mouse click should change selected index, not swap block (Thanks goodlyay), also clicking on block in hotbar should move to that block in the block select screen (Thanks FabTheZen). 2015-12-25 13:23:59 +11:00
Particles Now particle block break spawning works properly with non 0 minX/Y/Z and non 1 maxX/Z, also fix client taking focus even when not the foreground window (Thanks Joseph) 2015-12-23 23:05:09 +11:00
Physics Initial work for Android. 2015-12-16 18:16:27 +11:00
Properties Add proper sounds, fix block models, remove vertical water on map edges. 2015-12-03 20:35:40 +11:00
Rendering Combine ClassicubeScreen and MainScreen into one screen. 2015-12-26 23:27:42 +11:00
Selections Selection boxes should expand outward instead of inward to match classicube (Thanks 123DontMessWitMe) 2015-12-22 11:27:29 +11:00
Singleplayer Don't dispose of old screen when changing maps (Thanks WolfgangNS) 2015-12-25 12:01:49 +11:00
TexturePack Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now. 2015-12-27 22:51:26 +11:00
Utils Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now. 2015-12-27 22:51:26 +11:00
app.config
ClassicalSharp.csproj Fix lighting for non 0 minX/Y/Z and non 1 maxX/Z blocks. 2015-12-24 12:43:56 +11:00
Program.cs Use absolute instead of relative paths, launching ClassicalSharp from terminal works properly now. 2015-12-27 22:51:26 +11:00
SharpWave.dll Sounds work now. 2015-12-17 22:08:47 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00