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170 lines
4.9 KiB
C#
170 lines
4.9 KiB
C#
// ClassicalSharp copyright 2014-2016 UnknownShadow200 | Licensed under MIT
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using System;
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using System.Drawing;
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using ClassicalSharp.GraphicsAPI;
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using OpenTK.Input;
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namespace ClassicalSharp.Gui {
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public class HudScreen : Screen, IGameComponent {
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public HudScreen( Game game ) : base( game ) { }
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ChatScreen chat;
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internal BlockHotbarWidget hotbar;
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PlayerListWidget playerList;
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Font playerFont;
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public void Init( Game game ) { }
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public void Ready( Game game) { Init(); }
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public void Reset( Game game ) { }
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public void OnNewMap( Game game ) { }
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public void OnNewMapLoaded( Game game ) { }
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public override void Render( double delta ) {
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if( game.HideGui ) return;
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bool showMinimal = game.ActiveScreen.BlocksWorld;
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if( chat.HandlesAllInput && !game.PureClassic )
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chat.RenderBackground();
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api.Texturing = true;
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if( !showMinimal ) hotbar.Render( delta );
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chat.Render( delta );
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if( playerList != null && game.ActiveScreen == this ) {
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playerList.Render( delta );
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// NOTE: Should usually be caught by KeyUp, but just in case.
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if( !game.IsKeyDown( KeyBind.PlayerList ) ) {
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playerList.Dispose();
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playerList = null;
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}
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}
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api.Texturing = false;
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if( playerList == null && !showMinimal )
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DrawCrosshairs();
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}
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const int chExtent = 16, chWeight = 2;
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static TextureRec chRec = new TextureRec( 0, 0, 16/256f, 16/256f );
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void DrawCrosshairs() {
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int cenX = game.Width / 2, cenY = game.Height / 2;
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if( game.IconsTex > 0 ) {
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api.Texturing = true;
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int extent = (int)(chExtent * game.Scale( game.Height / 480f ) );
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Texture chTex = new Texture( game.IconsTex, cenX - extent,
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cenY - extent, extent * 2, extent * 2, chRec );
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chTex.Render( api );
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api.Texturing = false;
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return;
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}
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int curCol = 150 + (int)(50 * Math.Abs( Math.Sin( game.accumulator ) ));
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FastColour col = new FastColour( curCol, curCol, curCol );
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api.Draw2DQuad( cenX - chExtent, cenY - chWeight, chExtent * 2, chWeight * 2, col );
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api.Draw2DQuad( cenX - chWeight, cenY - chExtent, chWeight * 2, chExtent * 2, col );
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}
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public override void Dispose() {
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playerFont.Dispose();
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chat.Dispose();
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hotbar.Dispose();
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if( playerList != null )
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playerList.Dispose();
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}
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public void GainFocus() {
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game.CursorVisible = false;
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game.Camera.RegrabMouse();
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}
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public void LoseFocus() {
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game.CursorVisible = true;
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}
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public override void OnResize( int oldWidth, int oldHeight, int width, int height ) {
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PlayerListWidget widget = playerList;
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game.RefreshHud();
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if( widget != null )
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CreatePlayerListWidget();
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}
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public override void Init() {
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int size = game.Drawer2D.UseBitmappedChat ? 16 : 11;
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playerFont = new Font( game.FontName, size );
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chat = new ChatScreen( game );
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chat.Init();
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hotbar = new BlockHotbarWidget( game );
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hotbar.Init();
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game.WorldEvents.OnNewMap += OnNewMap;
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}
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void OnNewMap( object sender, EventArgs e ) {
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if( playerList != null )
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playerList.Dispose();
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playerList = null;
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}
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public override bool HandlesAllInput { get { return chat.HandlesAllInput; } }
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public override bool HandlesKeyPress( char key ) {
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return chat.HandlesKeyPress( key );
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}
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public override bool HandlesKeyDown( Key key ) {
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Key playerListKey = game.Mapping( KeyBind.PlayerList );
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bool handles = playerListKey != Key.Tab || !game.TabAutocomplete || !chat.HandlesAllInput;
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if( key == playerListKey && handles ) {
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if( playerList == null && !game.Network.IsSinglePlayer )
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CreatePlayerListWidget();
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return true;
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}
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if( chat.HandlesKeyDown( key ) )
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return true;
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return hotbar.HandlesKeyDown( key );
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}
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void CreatePlayerListWidget() {
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if( game.UseClassicTabList ) {
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playerList = new ClassicPlayerListWidget( game, playerFont );
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} else if( game.Network.UsingExtPlayerList ) {
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playerList = new ExtPlayerListWidget( game, playerFont );
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} else {
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playerList = new NormalPlayerListWidget( game, playerFont );
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}
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playerList.Init();
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playerList.MoveTo( playerList.X, game.Height / 4 );
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}
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public override bool HandlesKeyUp( Key key ) {
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if( key == game.Mapping( KeyBind.PlayerList ) ) {
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if( playerList != null ) {
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playerList.Dispose();
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playerList = null;
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return true;
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}
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}
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return false;
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}
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public void OpenTextInputBar( string text ) {
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chat.OpenTextInputBar( text );
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}
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public override bool HandlesMouseScroll( int delta ) {
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return chat.HandlesMouseScroll( delta );
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}
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public override bool HandlesMouseClick( int mouseX, int mouseY, MouseButton button ) {
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if( button != MouseButton.Left || !HandlesAllInput ) return false;
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string name;
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if( playerList == null || (name = playerList.GetNameUnder( mouseX, mouseY )) == null )
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return chat.HandlesMouseClick( mouseX, mouseY, button );
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chat.AppendTextToInput( name + " " );
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return true;
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}
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}
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}
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