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2D
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Merge branch 'master' of github.com:UnknownShadow200/ClassicalSharp
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2017-02-18 18:12:25 +11:00 |
Audio
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Use metal sound enum
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2017-02-18 18:11:43 +11:00 |
Blocks
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Use metal sound enum
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2017-02-18 18:11:43 +11:00 |
Commands
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Fix last few issues
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2017-02-16 16:54:27 +11:00 |
Entities
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Fix block models being wrongly full bright (Thanks goodlyay)
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2017-02-16 17:26:42 +11:00 |
Events
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
Game
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Text and hotbar scale with window by whole integer
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2017-02-16 03:56:41 -08:00 |
Generator
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Fix last few issues
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2017-02-16 16:54:27 +11:00 |
GraphicsAPI
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More fixes
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2017-02-11 17:07:29 +11:00 |
Hotkeys
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fix licensing
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2017-01-20 09:12:04 +11:00 |
Ionic.Zlib
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Style: Indent catch and switch properly.
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2016-12-02 15:31:34 +11:00 |
Map
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
Math
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Fix compile errors
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2017-02-16 16:32:53 +11:00 |
MeshBuilder
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
Mode
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
Network
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Use metal sound enum
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2017-02-18 18:11:43 +11:00 |
Particles
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
Platform
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Don't error when cannot open icon. I assume this fixes #283
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2017-02-02 19:41:00 +11:00 |
Properties
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Release 0.99.5
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2017-02-11 23:02:02 +11:00 |
Rendering
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Try to reuse audio devices to avoid expensive device recreating
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2017-02-17 21:35:07 +11:00 |
Selections
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Slightly less hardcoding
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2017-02-01 17:36:09 +11:00 |
Singleplayer
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Fix leftover issues
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2017-02-16 16:42:50 +11:00 |
TexturePack
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More fixes II
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2017-02-11 17:39:27 +11:00 |
Utils
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Add ForceOpenal to options.
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2017-02-18 01:23:41 -06:00 |
app.config
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ClassicalSharp.csproj
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better mob AI
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2017-02-09 23:28:36 +11:00 |
Program.cs
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Release 0.99.5
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2017-02-11 23:02:02 +11:00 |
SharpWave.dll
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Try to reuse audio devices to avoid expensive device recreating
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2017-02-17 21:35:07 +11:00 |
SharpWave.dll.config
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Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static.
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2015-11-28 09:59:25 +11:00 |