ClassiCube/OpenTK/Graphics
2015-07-21 18:48:51 +10:00
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OpenGL Combine player rendering functions into Player class, remove D3DX reference since we longer need it. 2015-07-21 18:48:51 +10:00
Color4.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
ColorFormat.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
GraphicsContext.cs Don't keep track of 'CurrentContext', don't pass opengl version to game window constructor as it is unnecessary, don't bother with reflection because we only really need to load 51 delegates. 2015-07-10 07:07:19 +10:00
GraphicsContextBase.cs Remove ContextHandle and just use IntPtr, cache DC in WindowsGLContext, use native platform GetCurrentContext delegate in GraphicsContext. 2015-07-10 06:30:09 +10:00
GraphicsContextException.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
GraphicsExceptions.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
GraphicsMode.cs Remove samples/stereo from GraphicsMode, remove some other unused constructors and exceptions. 2015-07-02 06:33:19 +10:00
GraphicsModeException.cs Integrate OpenTK into the solution. 2015-06-07 08:53:12 +10:00
IGraphicsContext.cs Remove ContextHandle and just use IntPtr, cache DC in WindowsGLContext, use native platform GetCurrentContext delegate in GraphicsContext. 2015-07-10 06:30:09 +10:00
IGraphicsMode.cs Remove samples/stereo from GraphicsMode, remove some other unused constructors and exceptions. 2015-07-02 06:33:19 +10:00