Updated Physics (markdown)

Unkie 2016-05-01 10:21:22 +10:00
parent cc9899409b
commit 846027a0ef

@ -20,6 +20,16 @@ bb.Min.Y -= 0.01f; bb.Max.Y = bb.Min.Y;
if( TouchesAny( bb, b => b == (byte)Block.Ice )
```
***
##### Water bobbing
| Image | Description |
| ------------- | ------------- |
| ![An image](https://docs.google.com/uc?id=0B3-MgrLED0ggVFpPSVN4UTRUX1E) | **ClassiCube** The client will bob up and down between the red circles. <br/> <br/> **ClassicalSharp** Is not 100% same.</p> |
***
##### Lava bobbing
| Image | Description |
| ------------- | ------------- |
| ![An image](https://docs.google.com/uc?id=0B3-MgrLED0ggOXFKWDA0LWRmOVk) | **ClassiCube** The client will bob up and down between the green circles. <br/> <br/> **ClassicalSharp** Is not 100% same.</p> |
***
##### Triple block jumps
(insert screenshot)