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Updated Physics (markdown)
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Physics.md
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Physics.md
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@ -20,6 +20,16 @@ bb.Min.Y -= 0.01f; bb.Max.Y = bb.Min.Y;
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if( TouchesAny( bb, b => b == (byte)Block.Ice )
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```
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***
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##### Water bobbing
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| Image | Description |
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| ------------- | ------------- |
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| ![An image](https://docs.google.com/uc?id=0B3-MgrLED0ggVFpPSVN4UTRUX1E) | **ClassiCube** The client will bob up and down between the red circles. <br/> <br/> **ClassicalSharp** Is not 100% same.</p> |
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***
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##### Lava bobbing
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| Image | Description |
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| ------------- | ------------- |
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| ![An image](https://docs.google.com/uc?id=0B3-MgrLED0ggOXFKWDA0LWRmOVk) | **ClassiCube** The client will bob up and down between the green circles. <br/> <br/> **ClassicalSharp** Is not 100% same.</p> |
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***
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##### Triple block jumps
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(insert screenshot)
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