formatting fix

Alex Mulkerrin 2015-12-03 12:03:41 +00:00
parent 4e8a3e90dc
commit b0a0c8e5ee

@ -97,7 +97,8 @@ For each cave:
Let cavePos be a random point (x,y,z) within the (width,height,depth) space.
Let caveLength be randomFloat() * randomFloat() * 200
//cave direction is given by two angles and corresponding rate of change in those angles, spherical coordinates perhaps?
//cave direction is given by two angles and corresponding rate of change in those angles,
//spherical coordinates perhaps?
Let theta be randomFloat() * Pi * 2
Let deltaTheta be 0
Let phi be randomFloat() * Pi * 2
@ -116,7 +117,8 @@ for len in caveLength {
set deltaPhi to (previous value * 0.75) + randomFloat() - randomFloat()
if randomFloat >= 0.25 {
Let centerPos be a new point with each component equal to cavePos.n + (randomInteger(4) - 2) * 0.2
Let centerPos be a new point with each component equal to
cavePos.n + (randomInteger(4) - 2) * 0.2
// eg. centerPos.x = cavePos.x + (randomInteger(4) - 2) * 0.2
Let radius be (height - centerPos.y) / height
@ -167,10 +169,10 @@ for len in veinLength {
set theta to deltaTheta * 0.2
set deltaTheta to (previous value * 0.9) + randomFloat() - randomFloat()
set phi to previous value/2 + deltaPhi/4
// note unlike deltaPhi for caves, previous value is multiplied by 0.9 instead of 0.75
// unlike deltaPhi for caves, previous value is multiplied by 0.9 instead of 0.75
set deltaPhi to (previous value * 0.9) + randomFloat() - randomFloat()
// simpler derivation of radius here then for caves
// simpler derivation of radius here than for caves
Let radius be abundance * sin(len * Pi / veinLength) + 1
fillOblateSpheroid( veinPos, radius, oreBlockID)