implement graphical plugins maybe?

This commit is contained in:
Royce551 2021-01-10 14:13:20 -06:00
parent 676f571853
commit 4014eb5de3
14 changed files with 493 additions and 4 deletions

View file

@ -122,6 +122,7 @@
<Compile Include="Handlers\Configuration\ConfigurationFile.cs" />
<Compile Include="Handlers\Notifications\Notification.cs" />
<Compile Include="Handlers\PlaytimeTrackingHandler.cs" />
<Compile Include="Handlers\Plugins\IGraphicalPlugin.cs" />
<Compile Include="Handlers\UpdateHandler.cs" />
<Compile Include="Pages\ImportPage.xaml.cs">
<DependentUpon>ImportPage.xaml</DependentUpon>

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@ -0,0 +1,16 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace FRESHMusicPlayer.Handlers.Plugins
{
public interface IGraphicalPlugin : IPlugin
{
bool HasControlsMenuItem { get; set; }
string ControlsMenuItemName { get; set; }
Page GetControlsMenuItem();
}
}

View file

@ -12,9 +12,20 @@ namespace FRESHMusicPlayer.Handlers.Plugins
public class PluginManager
{
public List<IPlugin> Plugins { get; private set; } = new List<IPlugin>();
public List<IGraphicalPlugin> GraphicalPlugins {
get
{
var graphicalPlugins = new List<IGraphicalPlugin>();
foreach (var plugin in Plugins)
{
var graphicalPlugin = plugin as IGraphicalPlugin;
if (graphicalPlugin != null) graphicalPlugins.Add(graphicalPlugin);
}
return GraphicalPlugins;
} }
private MainWindow window;
private Player player;
private readonly MainWindow window;
private readonly Player player;
public PluginManager(MainWindow window, Player player)
{
this.window = window;
@ -23,7 +34,6 @@ namespace FRESHMusicPlayer.Handlers.Plugins
}
public void LoadPlugins()
{
var assemblies = new[] { typeof(App).GetTypeInfo().Assembly };
var configuration = new ContainerConfiguration().WithAssembly(typeof(App).GetTypeInfo().Assembly);
configuration
.WithAssemblies(

View file

@ -120,6 +120,7 @@ namespace FRESHMusicPlayer
UpdateIntegrations();
ProcessSettings(true);
await UpdateHandler.UpdateApp();
PluginManager = new PluginManager(this, Player);
}
private void Window_Closed(object sender, EventArgs e)
{
@ -192,7 +193,6 @@ namespace FRESHMusicPlayer
ShuffleButton.Fill = new LinearGradientBrush(Color.FromRgb(105, 181, 120), Color.FromRgb(51, 139, 193), 0);
Player.ShuffleQueue();
}
PluginManager = new PluginManager(this, Player);
}
public void RepeatOneMethod()
{

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@ -7,6 +7,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FRESHMusicPlayer", "FRESHMu
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestPlugin", "TestPlugin\TestPlugin.csproj", "{9631C4B6-5309-4494-8248-0853E8FE4D41}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TestUIPlugin", "TestUIPlugin\TestUIPlugin.csproj", "{FDA01207-104C-4629-B42E-B7B461D090C6}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -26,6 +28,12 @@ Global
{9631C4B6-5309-4494-8248-0853E8FE4D41}.Release|Any CPU.Build.0 = Release|Any CPU
{9631C4B6-5309-4494-8248-0853E8FE4D41}.ReleasePackageUpdater|Any CPU.ActiveCfg = Release|Any CPU
{9631C4B6-5309-4494-8248-0853E8FE4D41}.ReleasePackageUpdater|Any CPU.Build.0 = Release|Any CPU
{FDA01207-104C-4629-B42E-B7B461D090C6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FDA01207-104C-4629-B42E-B7B461D090C6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FDA01207-104C-4629-B42E-B7B461D090C6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FDA01207-104C-4629-B42E-B7B461D090C6}.Release|Any CPU.Build.0 = Release|Any CPU
{FDA01207-104C-4629-B42E-B7B461D090C6}.ReleasePackageUpdater|Any CPU.ActiveCfg = Release|Any CPU
{FDA01207-104C-4629-B42E-B7B461D090C6}.ReleasePackageUpdater|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,36 @@
using FRESHMusicPlayer;
using FRESHMusicPlayer.Handlers.Plugins;
using System;
using System.Collections.Generic;
using System.Composition;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
namespace TestUIPlugin
{
[Export(typeof(IPlugin))]
public class Plugin : IGraphicalPlugin
{
public bool HasControlsMenuItem { get; set; } = true;
public string ControlsMenuItemName { get; set; } = "Open test graphical plugin";
public string Name { get; set; } = "My test graphical plugin";
public string Description { get; set; } = "I hope this works!";
public string Author { get; set; } = "Squid Grill";
public MainWindow Window { get; set; }
public Player Player { get; set; }
public Page GetControlsMenuItem() => new TestControlsMenuItem();
public void Load()
{
}
public void Unload()
{
}
}
}

View file

@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TestUIPlugin")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("TestUIPlugin")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
//In order to begin building localizable applications, set
//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
//inside a <PropertyGroup>. For example, if you are using US english
//in your source files, set the <UICulture> to en-US. Then uncomment
//the NeutralResourceLanguage attribute below. Update the "en-US" in
//the line below to match the UICulture setting in the project file.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly:ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,62 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TestUIPlugin.Properties {
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TestUIPlugin.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TestUIPlugin.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,21 @@
<Page x:Class="TestUIPlugin.TestControlsMenuItem"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:TestUIPlugin"
mc:Ignorable="d"
d:DesignHeight="450" d:DesignWidth="800"
Title="TestControlsMenuItem">
<Grid>
<Grid.Background>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="Black" Offset="0"/>
<GradientStop Color="White" Offset="1"/>
</LinearGradientBrush>
</Grid.Background>
<Label Content="Hello from the plugin!" HorizontalAlignment="Left" Margin="187,216,0,0" VerticalAlignment="Top" Foreground="#FF1FE615" FontSize="36"/>
</Grid>
</Page>

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace TestUIPlugin
{
/// <summary>
/// Interaction logic for TestControlsMenuItem.xaml
/// </summary>
public partial class TestControlsMenuItem : Page
{
public TestControlsMenuItem()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,98 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{FDA01207-104C-4629-B42E-B7B461D090C6}</ProjectGuid>
<OutputType>library</OutputType>
<RootNamespace>TestUIPlugin</RootNamespace>
<AssemblyName>TestUIPlugin</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="FRESHMusicPlayer.Core">
<HintPath>..\..\..\..\Desktop\stuff on desktop\Squid Repositories\FRESHMusicPlayer-Core\FRESHMusicPlayer.Player\FRESHMusicPlayer.Player\bin\Release\netstandard2.0\FRESHMusicPlayer.Core.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="TestControlsMenuItem.xaml.cs">
<DependentUpon>TestControlsMenuItem.xaml</DependentUpon>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<Page Include="TestControlsMenuItem.xaml">
<SubType>Designer</SubType>
<Generator>MSBuild:Compile</Generator>
</Page>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FRESHMusicPlayer-WPF-UI-Test\FRESHMusicPlayer.csproj">
<Project>{7c89a964-e4d9-46a5-a36f-a283d3b1f55e}</Project>
<Name>FRESHMusicPlayer</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="System.Composition">
<Version>1.4.1</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>