mirror of
https://github.com/riperiperi/FSOMonoGame.git
synced 2025-01-22 08:11:46 -05:00
Revert some nuget changes
This commit is contained in:
parent
4bb70efa50
commit
61c12dfee4
2 changed files with 23 additions and 7 deletions
|
@ -3,8 +3,19 @@
|
|||
<description>Default Ion Automated Build script</description>
|
||||
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
|
||||
|
||||
<target name="build" description="Build Nuget Templates">
|
||||
<exec program="msbuild" commandline=" MonoGame.Templates.csproj /t:Clean /p:Configuration=Release" />
|
||||
<exec program="msbuild" commandline=" MonoGame.Templates.csproj /t:Build /p:Configuration=Release" />
|
||||
<target name="checkos" description="check the operating system">
|
||||
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}"/>
|
||||
<if test="${os == 'Unix'}">
|
||||
<if test="${directory::exists('/Applications') and directory::exists('/Library')}">
|
||||
<property name="os" value="MacOS"/>
|
||||
</if>
|
||||
</if>
|
||||
<echo message="Detected : ${os}"/>
|
||||
</target>
|
||||
<target name="build" description="Build Nuget Templates" depends="checkos">
|
||||
<if test="${os == 'MacOS'}">
|
||||
<exec program="msbuild" commandline=" MonoGame.Templates.csproj /t:Clean /p:Configuration=Release" />
|
||||
<exec program="msbuild" commandline=" MonoGame.Templates.csproj /t:Build /p:Configuration=Release" />
|
||||
</if>
|
||||
</target>
|
||||
</project>
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
|
||||
<property name="msbuild12dir" value="C:\Program Files (x86)\MSBuild\12.0\Bin" />
|
||||
<property name="msbuild14dir" value="C:\Program Files (x86)\MSBuild\14.0\Bin" />
|
||||
<property name="msbuild15dir" value="C:\Program Files (x86)\MSBuild\15.0\Bin" />
|
||||
|
||||
<!-- Helper default target. -->
|
||||
<target name="build"
|
||||
|
@ -174,9 +173,15 @@
|
|||
<if test="${file::exists('c:\Program Files (x86)\MSBuild\Microsoft\WindowsXaml\v14.0\Microsoft.Windows.UI.Xaml.CSharp.targets')}">
|
||||
<exec program="Protobuild" commandline="-generate WindowsUniversal" />
|
||||
|
||||
<exec program="${msbuild15dir}\msbuild.exe " commandline='MonoGame.Framework.WindowsUniversal.sln /t:Restore /p:Configuration=Release /p:Platform="Any CPU"' />
|
||||
<exec program="${msbuild15dir}\msbuild.exe " commandline='MonoGame.Framework.WindowsUniversal.sln /t:Clean /p:Configuration=Release /p:Platform="Any CPU"' />
|
||||
<exec program="${msbuild15dir}\msbuild.exe " commandline='MonoGame.Framework.WindowsUniversal.sln /t:Build /p:Configuration=Release /p:Platform="Any CPU"' />
|
||||
<!--
|
||||
Currently MSBuild doesn't restore the nuget packages like buiding from the
|
||||
IDE does. So we have to do it ourselves using the recommended work around.
|
||||
-->
|
||||
<exec program="${nuget3path}\nuget.exe " commandline='restore MonoGame.Framework\MonoGame.Framework.WindowsUniversal.project.json -NonInteractive' />
|
||||
<exec program="${nuget3path}\nuget.exe " commandline='restore MonoGame.Framework\MonoGame.Framework.Net.WindowsUniversal.project.json -NonInteractive' />
|
||||
|
||||
<exec program="${msbuild14dir}\msbuild.exe " commandline='MonoGame.Framework.WindowsUniversal.sln /t:Clean /p:Configuration=Release /p:Platform="Any CPU"' />
|
||||
<exec program="${msbuild14dir}\msbuild.exe " commandline='MonoGame.Framework.WindowsUniversal.sln /t:Build /p:Configuration=Release /p:Platform="Any CPU"' />
|
||||
|
||||
</if>
|
||||
</if>
|
||||
|
|
Loading…
Reference in a new issue