Added Basic standalone templates
1
.gitignore
vendored
|
@ -89,6 +89,7 @@ Test/*.csproj
|
|||
#Mac Package Files
|
||||
*.pkg
|
||||
*.mpack
|
||||
**/packages
|
||||
|
||||
#Nuget Packages
|
||||
**/*.nupkg
|
||||
|
|
|
@ -5,6 +5,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.IDE.VisualStudioFo
|
|||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TemplateWizard", "TemplateWizard\TemplateWizard.csproj", "{3D843AC8-1694-4CAA-BDE3-0FBC32B0A59F}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Templates", "..\ProjectTemplates\DotNetTemplate\MonoGame.Templates.csproj", "{01CCC19F-CEF9-4A47-9931-3F5AEF008BB1}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -19,5 +21,9 @@ Global
|
|||
{3D843AC8-1694-4CAA-BDE3-0FBC32B0A59F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3D843AC8-1694-4CAA-BDE3-0FBC32B0A59F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3D843AC8-1694-4CAA-BDE3-0FBC32B0A59F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{01CCC19F-CEF9-4A47-9931-3F5AEF008BB1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{01CCC19F-CEF9-4A47-9931-3F5AEF008BB1}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{01CCC19F-CEF9-4A47-9931-3F5AEF008BB1}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{01CCC19F-CEF9-4A47-9931-3F5AEF008BB1}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace TemplateWizard
|
|||
public enum CodeSharing {
|
||||
None, // Why?
|
||||
SharedProject,
|
||||
PortableClassLibrary,
|
||||
NetStandardLibrary,
|
||||
}
|
||||
|
||||
public enum ReferenceVia {
|
||||
|
|
|
@ -1,11 +1,38 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="gtk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
|
||||
<Reference Include="glib-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
|
||||
<Reference Include="gdk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
|
||||
<Reference Include="pango-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
|
||||
<Reference Include="atk-sharp, Version=2.12.0.0, Culture=neutral, PublicKeyToken=35e10195dab3c99f" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoDevelop.Addins" Version="0.4.1" />
|
||||
<PackageReference Include="Eto.Forms" Version="2.3.0" />
|
||||
<PackageReference Include="Eto.Platform.Gtk" Version="2.3.0" />
|
||||
<PackageReference Include="Eto.Platform.XamMac2" Version="2.3.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\TemplateWizard\TemplateWizard.csproj" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Templates\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="monogame-project-32.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="monogame-project-32.png">
|
||||
<LogicalName>monogame-project-32.png</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AddinFile Include="..\..\ProjectTemplates\DotNetTemplate\bin\MonoGame.Templates.nupkg">
|
||||
<Link>Templates\MonoGame.Templates.nupkg</Link>
|
||||
</AddinFile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
57
IDE/VisualStudioForMac/MonoGameTemplateWizard.cs
Normal file
|
@ -0,0 +1,57 @@
|
|||
using System;
|
||||
using Eto;
|
||||
using Eto.Forms;
|
||||
using MonoDevelop.Core.Assemblies;
|
||||
using MonoDevelop.Ide.Templates;
|
||||
|
||||
namespace MonoGame.IDE.VisualStudioForMac
|
||||
{
|
||||
public class MonoGameTemplateWizard : MonoDevelop.Ide.Templates.TemplateWizard
|
||||
{
|
||||
public override string Id => "MonoGame.IDE.VisualStudioForMac.TemplateWizard";
|
||||
|
||||
public override WizardPage GetPage(int pageNumber)
|
||||
{
|
||||
return new MonoGameTemplateWizardPage (this);
|
||||
}
|
||||
|
||||
static MonoGameTemplateWizard()
|
||||
{
|
||||
EtoInitializer.Initialize();
|
||||
}
|
||||
|
||||
public override void ItemsCreated(System.Collections.Generic.IEnumerable<MonoDevelop.Projects.IWorkspaceFileObject> items)
|
||||
{
|
||||
base.ItemsCreated(items);
|
||||
}
|
||||
}
|
||||
|
||||
public static class EtoInitializer
|
||||
{
|
||||
static readonly string AddinPlatform = Eto.Platforms.Gtk2;
|
||||
|
||||
public static void Initialize()
|
||||
{
|
||||
if (Platform.Instance == null)
|
||||
{
|
||||
try
|
||||
{
|
||||
new Eto.Forms.Application(AddinPlatform).Attach();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine($"{ex}");
|
||||
}
|
||||
if (EtoEnvironment.Platform.IsMac)
|
||||
{
|
||||
var plat = Platform.Instance;
|
||||
if (!plat.IsMac)
|
||||
{
|
||||
// use some Mac handlers even when using Gtk platform as base
|
||||
plat.Add<Cursor.IHandler>(() => new Eto.Mac.Forms.CursorHandler());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
44
IDE/VisualStudioForMac/MonoGameTemplateWizardPage.cs
Normal file
|
@ -0,0 +1,44 @@
|
|||
using System;
|
||||
using Eto;
|
||||
using Eto.Forms;
|
||||
|
||||
namespace MonoGame.IDE.VisualStudioForMac
|
||||
{
|
||||
public class MonoGameTemplateWizardPage : MonoDevelop.Ide.Templates.WizardPage
|
||||
{
|
||||
public override string Title => "Configure your MonoGame Project";
|
||||
|
||||
readonly MonoGameTemplateWizard wizard;
|
||||
TemplateWizard.ProjectSelectionPanel view;
|
||||
|
||||
public MonoGameTemplateWizardPage(MonoGameTemplateWizard wizard)
|
||||
{
|
||||
this.wizard = wizard;
|
||||
}
|
||||
|
||||
protected override object CreateNativeWidget<T>()
|
||||
{
|
||||
if (view == null)
|
||||
{
|
||||
view = new TemplateWizard.ProjectSelectionPanel();
|
||||
view.OnUpdateOptions += (s, e) => {
|
||||
wizard.Parameters["Flags"] = ((int)view.Flags).ToString();
|
||||
wizard.Parameters["CodeSharing"] = ((int)view.CodeSharingOption).ToString();
|
||||
wizard.Parameters["ReferenceOption"] = ((int)view.ReferenceOption).ToString();
|
||||
};
|
||||
}
|
||||
if (Platform.Instance.IsMac)
|
||||
return XamMac2Helpers.ToNative(view, true);
|
||||
else
|
||||
return Gtk2Helpers.ToNative(view, true);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (view != null)
|
||||
{
|
||||
view.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -29,7 +29,7 @@ using Mono.Addins.Description;
|
|||
|
||||
[assembly: Addin(
|
||||
"MonoGame_IDE_VisualStudioForMac",
|
||||
Namespace = "MonoGame_IDE_VisualStudioForMac",
|
||||
Namespace = "MonoDevelop",
|
||||
Version = "1.0"
|
||||
)]
|
||||
|
||||
|
@ -37,3 +37,5 @@ using Mono.Addins.Description;
|
|||
[assembly: AddinCategory("Game Development")]
|
||||
[assembly: AddinDescription("VisualStudio for Mac extension for MonoGame")]
|
||||
[assembly: AddinAuthor("@MonoGameTeam")]
|
||||
//[assembly: AddinDependency("Core", MonoDevelop.BuildInfo.Version)]
|
||||
//[assembly: AddinDependency("Ide", MonoDevelop.BuildInfo.Version)]
|
||||
|
|
|
@ -12,23 +12,51 @@
|
|||
</Category>
|
||||
</Category>
|
||||
</Extension>
|
||||
<Extension path="/MonoDevelop/Ide/ProjectTemplateWizards">
|
||||
<Class id="MonoGame.IDE.VisualStudioForMac.TemplateWizard" class="MonoGame.IDE.VisualStudioForMac.MonoGameTemplateWizard" />
|
||||
</Extension>
|
||||
<Extension path="/MonoDevelop/Ide/Templates">
|
||||
<!--
|
||||
Use the same Template/@id for both the 1.x and 2.0 templates to prevent duplicate items
|
||||
in the recent templates list in the New Project dialog.
|
||||
-->
|
||||
<Condition id="DotNetCoreSdkInstalled" sdkVersion="1.*">
|
||||
<Template
|
||||
id="Microsoft.Common.Console.CSharp"
|
||||
_overrideName="MonoGame Solution/Project"
|
||||
_overrideDescription="Creates a new MonoGame project or solution."
|
||||
path="Templates/MonoGame.Templates.0.0.1.nupkg"
|
||||
id="MonoGame.BlankApp.DesktopGL.CSharp"
|
||||
path="Templates/MonoGame.Templates.nupkg"
|
||||
icon="md-monogame-project"
|
||||
imageId="md-monogame-project"
|
||||
supportedParameters="CreateAndroidProject;CreateiOSProject;CreateUWPProject;CreateWindowsProject;CreateDesktopProject;CreateSharedProject;CreateNetStandardProject;NoCodeSharing"
|
||||
wizard="MonoDevelop.DotNetCore.ProjectTemplateWizard"
|
||||
condition="UseNetCore1x=true"
|
||||
category="monogame/app/general"/>
|
||||
</Condition>
|
||||
<Template
|
||||
id="MonoGame.BlankApp.iOS.CSharp"
|
||||
path="Templates/MonoGame.Templates.nupkg"
|
||||
icon="md-monogame-project"
|
||||
imageId="md-monogame-project"
|
||||
category="monogame/app/general"/>
|
||||
<Template
|
||||
id="MonoGame.BlankApp.Android.CSharp"
|
||||
path="Templates/MonoGame.Templates.nupkg"
|
||||
icon="md-monogame-project"
|
||||
imageId="md-monogame-project"
|
||||
category="monogame/app/general"/>
|
||||
<Template
|
||||
id="MonoGame.BlankApp.Windows.CSharp"
|
||||
path="Templates/MonoGame.Templates.nupkg"
|
||||
icon="md-monogame-project"
|
||||
imageId="md-monogame-project"
|
||||
category="monogame/app/general"/>
|
||||
<Template
|
||||
id="MonoGame.BlankApp.Shared.CSharp"
|
||||
path="Templates/MonoGame.Templates.nupkg"
|
||||
icon="md-monogame-project"
|
||||
imageId="md-monogame-project"
|
||||
category="monogame/library/general"/>
|
||||
<Template
|
||||
id="MonoGame.BlankApp.NetStandard.CSharp"
|
||||
path="Templates/MonoGame.Templates.nupkg"
|
||||
icon="md-monogame-project"
|
||||
imageId="md-monogame-project"
|
||||
category="monogame/library/general"/>
|
||||
</Extension>
|
||||
<Extension path="/MonoDevelop/Ide/TemplateImages">
|
||||
<Image id="md-monogame-project" resource="monogame-project-32.png" />
|
||||
</Extension>
|
||||
<Extension path="/MonoDevelop/Core/StockIcons">
|
||||
<StockIcon stockid="md-monogame-project" resource="monogame-project-32.png" size="Dnd" />
|
||||
</Extension>
|
||||
</ExtensionModel>
|
BIN
IDE/VisualStudioForMac/monogame-project-32.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
|
@ -1,17 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata>
|
||||
<id>MonoGame.Templates</id>
|
||||
<title>MonoGame BlankApp Template Pack</title>
|
||||
<version>0.0.1</version>
|
||||
<authors>MonoGameTeam</authors>
|
||||
<description>Templates for building Cross Platform, iOS, Android, Windows and Universal Windows Platform (UWP) Game with MonoGame.</description>
|
||||
<projectUrl>https://www.monogame.net/</projectUrl>
|
||||
<licenseUrl>https://github.com/mono/MonoGame/blob/develop/LICENSE.txt</licenseUrl>
|
||||
<iconUrl>https://pbs.twimg.com/profile_images/487954549441691649/O3KsHAsb_400x400.png</iconUrl>
|
||||
<copyright>Copyright 2013-2017</copyright>
|
||||
<packageTypes>
|
||||
<packageType name="Template" />
|
||||
</packageTypes>
|
||||
</metadata>
|
||||
</package>
|
18
ProjectTemplates/DotNetTemplate/MonoGame.Templates.csproj
Normal file
|
@ -0,0 +1,18 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<Description>Project templates for MonoDevelop extensions</Description>
|
||||
<PackageId>MonoGame.Templates</PackageId>
|
||||
<PackageVersion>0.1.2</PackageVersion>
|
||||
<Authors>Mikayla Hutchinson</Authors>
|
||||
<TargetFramework>net461</TargetFramework>
|
||||
<EnableDefaultItems>False</EnableDefaultItems>
|
||||
<PackOnBuild>true</PackOnBuild>
|
||||
<PackageTargetPath>bin\$(PackageId).nupkg</PackageTargetPath>
|
||||
<IncludeOutputsInPackage>false</IncludeOutputsInPackage>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NuGet.Build.Packaging" Version="0.2.0" PrivateAssets="All" />
|
||||
<PackageFile Include="content\**\*" Exclude="content\**\.DS_Store;content\**\bin;content\**\obj" PackagePath="%(RelativeDir)%(Filename)%(Extension)" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"author": "MonoGameTeam",
|
||||
"classifications": [ "MonoGame" ],
|
||||
"name": "MonoGame Android Application",
|
||||
"groupIdentity": "MonoGame.BlankApp.Android",
|
||||
"identity": "MonoGame.BlankApp.Android.CSharp",
|
||||
"shortName": "monogame-android-blank",
|
||||
"tags": {
|
||||
"language": "C#",
|
||||
"type": "project"
|
||||
},
|
||||
"primaryOutputs": [
|
||||
{
|
||||
"path": "BlankApp.Android.csproj"
|
||||
},
|
||||
],
|
||||
"sourceName": "BlankApp",
|
||||
"preferNameDirectory" : "true"
|
||||
}
|
27
ProjectTemplates/DotNetTemplate/content/BlankApp.Android/Activity1.cs
Executable file
|
@ -0,0 +1,27 @@
|
|||
using Android.App;
|
||||
using Android.Content.PM;
|
||||
using Android.OS;
|
||||
using Android.Views;
|
||||
|
||||
namespace BlankApp.Android
|
||||
{
|
||||
[Activity(Label = "BlankApp.Android"
|
||||
, MainLauncher = true
|
||||
, Icon = "@drawable/icon"
|
||||
, Theme = "@style/Theme.Splash"
|
||||
, AlwaysRetainTaskState = true
|
||||
, LaunchMode = Android.Content.PM.LaunchMode.SingleInstance
|
||||
, ScreenOrientation = ScreenOrientation.FullUser
|
||||
, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.Keyboard | ConfigChanges.KeyboardHidden | ConfigChanges.ScreenSize)]
|
||||
public class Activity1 : Microsoft.Xna.Framework.AndroidGameActivity
|
||||
{
|
||||
protected override void OnCreate(Bundle bundle)
|
||||
{
|
||||
base.OnCreate(bundle);
|
||||
var g = new Game1();
|
||||
SetContentView((View)g.Services.GetService(typeof(View)));
|
||||
g.Run();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,19 @@
|
|||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories) and given a Build Action of "AndroidAsset".
|
||||
|
||||
These files will be deployed with you package and will be accessible using Android's
|
||||
AssetManager, like this:
|
||||
|
||||
public class ReadAsset : Activity
|
||||
{
|
||||
protected override void OnCreate (Bundle bundle)
|
||||
{
|
||||
base.OnCreate (bundle);
|
||||
|
||||
InputStream input = Assets.Open ("my_asset.txt");
|
||||
}
|
||||
}
|
||||
|
||||
Additionally, some Android functions will automatically load asset files:
|
||||
|
||||
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
|
|
@ -0,0 +1,85 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{410C0262-131C-4D0E-910D-D01B4F7143E0}</ProjectGuid>
|
||||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>BlankApp.Android</RootNamespace>
|
||||
<AssemblyName>BlankApp.Android</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AndroidApplication>true</AndroidApplication>
|
||||
<AndroidResgenFile>Resources\Resource.Designer.cs</AndroidResgenFile>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<AndroidSupportedAbis>armeabi-v7a%3bx86</AndroidSupportedAbis>
|
||||
<AndroidStoreUncompressedFileExtensions>.m4a</AndroidStoreUncompressedFileExtensions>
|
||||
<MandroidI18n />
|
||||
<TargetFrameworkVersion>v7.1</TargetFrameworkVersion>
|
||||
<MonoGamePlatform>Android</MonoGamePlatform>
|
||||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
|
||||
<AndroidUseLatestPlatformSdk>True</AndroidUseLatestPlatformSdk>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;ANDROID</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>None</AndroidLinkMode>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;ANDROID</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Mono.Android" />
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Android\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Activity1.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Resources\Resource.Designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="Assets\AboutAssets.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Resources\Layout\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\Values\Strings.xml" />
|
||||
<AndroidResource Include="Resources\Drawable\Icon.png" />
|
||||
<AndroidResource Include="Resources\Drawable\Splash.png" />
|
||||
<AndroidResource Include="Resources\Values\Styles.xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<ItemGroup>
|
||||
<None Include="Properties\AndroidManifest.xml" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Novell\Novell.MonoDroid.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Android
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
88
ProjectTemplates/DotNetTemplate/content/BlankApp.Android/Game1.cs
Executable file
|
@ -0,0 +1,88 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace BlankApp.Android
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
|
||||
graphics.IsFullScreen = true;
|
||||
graphics.PreferredBackBufferWidth = 800;
|
||||
graphics.PreferredBackBufferHeight = 480;
|
||||
graphics.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// game-specific content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="BlankApp.Android" android:versionCode="1" android:versionName="1.0">
|
||||
<uses-sdk />
|
||||
<application android:label="BlankApp.Android"></application>
|
||||
</manifest>
|
|
@ -0,0 +1,41 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BlankApp.Android")]
|
||||
[assembly: AssemblyProduct("BlankApp.Android")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("6f377592-2266-4c47-855e-6260ff75e1f4")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
// Add some common permissions, these can be removed if not needed
|
||||
[assembly: UsesPermission(Android.Manifest.Permission.Internet)]
|
||||
[assembly: UsesPermission(Android.Manifest.Permission.WriteExternalStorage)]
|
|
@ -0,0 +1,44 @@
|
|||
Images, layout descriptions, binary blobs and string dictionaries can be included
|
||||
in your application as resource files. Various Android APIs are designed to
|
||||
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
||||
directly.
|
||||
|
||||
For example, a sample Android app that contains a user interface layout (Main.xml),
|
||||
an internationalization string table (Strings.xml) and some icons (drawable/Icon.png)
|
||||
would keep its resources in the "Resources" directory of the application:
|
||||
|
||||
Resources/
|
||||
Drawable/
|
||||
Icon.png
|
||||
|
||||
Layout/
|
||||
Main.axml
|
||||
|
||||
Values/
|
||||
Strings.xml
|
||||
|
||||
In order to get the build system to recognize Android resources, the build action should be set
|
||||
to "AndroidResource". The native Android APIs do not operate directly with filenames, but
|
||||
instead operate on resource IDs. When you compile an Android application that uses resources,
|
||||
the build system will package the resources for distribution and generate a class called
|
||||
"Resource" that contains the tokens for each one of the resources included. For example,
|
||||
for the above Resources layout, this is what the Resource class would expose:
|
||||
|
||||
public class Resource {
|
||||
public class Drawable {
|
||||
public const int Icon = 0x123;
|
||||
}
|
||||
|
||||
public class Layout {
|
||||
public const int Main = 0x456;
|
||||
}
|
||||
|
||||
public class String {
|
||||
public const int FirstString = 0xabc;
|
||||
public const int SecondString = 0xbcd;
|
||||
}
|
||||
}
|
||||
|
||||
You would then use Resource.Drawable.Icon to reference the Drawable/Icon.png file, or
|
||||
Resource.Layout.Main to reference the Layout/Main.axml file, or Resource.String.FirstString
|
||||
to reference the first string in the dictionary file Values/Strings.xml.
|
After Width: | Height: | Size: 24 KiB |
After Width: | Height: | Size: 33 KiB |
99
ProjectTemplates/DotNetTemplate/content/BlankApp.Android/Resources/Resource.Designer.cs
generated
Executable file
|
@ -0,0 +1,99 @@
|
|||
#pragma warning disable 1591
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: global::Android.Runtime.ResourceDesignerAttribute("BlankApp.Android.Resource", IsApplication=true)]
|
||||
|
||||
namespace BlankApp.Android
|
||||
{
|
||||
|
||||
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
|
||||
public partial class Resource
|
||||
{
|
||||
|
||||
static Resource()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
public static void UpdateIdValues()
|
||||
{
|
||||
}
|
||||
|
||||
public partial class Attribute
|
||||
{
|
||||
|
||||
static Attribute()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Attribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Drawable
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f020000
|
||||
public const int Icon = 2130837504;
|
||||
|
||||
// aapt resource value: 0x7f020001
|
||||
public const int Splash = 2130837505;
|
||||
|
||||
static Drawable()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Drawable()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class String
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f030001
|
||||
public const int ApplicationName = 2130903041;
|
||||
|
||||
// aapt resource value: 0x7f030000
|
||||
public const int Hello = 2130903040;
|
||||
|
||||
static String()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private String()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Style
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f040000
|
||||
public const int Theme_Splash = 2130968576;
|
||||
|
||||
static Style()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Style()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning restore 1591
|
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<string name="Hello">Hello World, Click Me!</string>
|
||||
<string name="ApplicationName">BlankApp.Android</string>
|
||||
</resources>
|
|
@ -0,0 +1,7 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<style name="Theme.Splash" parent="android:Theme">
|
||||
<item name="android:windowBackground">@drawable/splash</item>
|
||||
<item name="android:windowNoTitle">true</item>
|
||||
</style>
|
||||
</resources>
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"author": "MonoGameTeam",
|
||||
"classifications": [ "MonoGame" ],
|
||||
"name": "MonoGame Cross Platform Desktop Application",
|
||||
"groupIdentity": "MonoGame.BlankApp.DesktopGL",
|
||||
"identity": "MonoGame.BlankApp.DesktopGL.CSharp",
|
||||
"shortName": "monogame-desktopgl-blank",
|
||||
"tags": {
|
||||
"language": "C#",
|
||||
"type": "project"
|
||||
},
|
||||
"primaryOutputs": [
|
||||
{
|
||||
"path": "BlankApp.Desktop.csproj"
|
||||
},
|
||||
],
|
||||
"sourceName": "BlankApp",
|
||||
"preferNameDirectory" : "true"
|
||||
}
|
|
@ -0,0 +1,106 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">Any CPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>905b6b3b-33b1-49fb-b691-ae30f88cb4f5</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>BlankApp.Desktop</RootNamespace>
|
||||
<AssemblyName>BlankApp.Desktop</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>DesktopGL</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|Any CPU'">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;LINUX</DefineConstants>
|
||||
<DebugType>full</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|Any CPU'">
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;LINUX</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico" />
|
||||
<EmbeddedResource Include="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\SDL2.dll">
|
||||
<Link>x86\SDL2.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\SDL2.dll">
|
||||
<Link>x64\SDL2.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\soft_oal.dll">
|
||||
<Link>x86\soft_oal.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\soft_oal.dll">
|
||||
<Link>x64\soft_oal.dll</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libSDL2-2.0.so.0">
|
||||
<Link>x86\libSDL2-2.0.so.0</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libSDL2-2.0.so.0">
|
||||
<Link>x64\libSDL2-2.0.so.0</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x86\libopenal.so.1">
|
||||
<Link>x86\libopenal.so.1</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\x64\libopenal.so.1">
|
||||
<Link>x64\libopenal.so.1</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libSDL2-2.0.0.dylib">
|
||||
<Link>libSDL2-2.0.0.dylib</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\libopenal.1.dylib">
|
||||
<Link>libopenal.1.dylib</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
<None Include="$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll.config">
|
||||
<Link>MonoGame.Framework.dll.config</Link>
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:DesktopGL
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
83
ProjectTemplates/DotNetTemplate/content/BlankApp.DesktopGL/Game1.cs
Executable file
|
@ -0,0 +1,83 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace BlankApp.Desktop
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// game-specific content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
BIN
ProjectTemplates/DotNetTemplate/content/BlankApp.DesktopGL/Icon.bmp
Executable file
After Width: | Height: | Size: 256 KiB |
BIN
ProjectTemplates/DotNetTemplate/content/BlankApp.DesktopGL/Icon.ico
Executable file
After Width: | Height: | Size: 144 KiB |
20
ProjectTemplates/DotNetTemplate/content/BlankApp.DesktopGL/Program.cs
Executable file
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
|
||||
namespace BlankApp.Desktop
|
||||
{
|
||||
/// <summary>
|
||||
/// The main class.
|
||||
/// </summary>
|
||||
public static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
using (var game = new Game1())
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BlankApp.Desktop")]
|
||||
[assembly: AssemblyProduct("BlankApp.Desktop")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7a791e2e-d318-4695-bd8d-4187ef29d8ba")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"author": "MonoGameTeam",
|
||||
"classifications": [ "MonoGame" ],
|
||||
"name": "MonoGame NetStandard Library",
|
||||
"groupIdentity": "MonoGame.BlankApp.NetStandard",
|
||||
"identity": "MonoGame.BlankApp.NetStandard.CSharp",
|
||||
"shortName": "monogame-metstandard-blank",
|
||||
"tags": {
|
||||
"language": "C#",
|
||||
"type": "project"
|
||||
},
|
||||
"primaryOutputs": [
|
||||
{
|
||||
"path": "BlankApp.csproj"
|
||||
},
|
||||
],
|
||||
"sourceName": "BlankApp",
|
||||
"preferNameDirectory" : "true"
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.Portable" Version="3.6.0.1625" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
84
ProjectTemplates/DotNetTemplate/content/BlankApp.NetStandard/Game1.cs
Executable file
|
@ -0,0 +1,84 @@
|
|||
#region Using Statements
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Storage;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace BlackApp
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
graphics.IsFullScreen = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
//TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// For Mobile devices, this logic will close the Game when the Back button is pressed
|
||||
// Exit() is obsolete on iOS
|
||||
#if !__IOS__ && !__TVOS__
|
||||
if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit ();
|
||||
}
|
||||
#endif
|
||||
// TODO: Add your update logic here
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
//TODO: Add your drawing code here
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"author": "MonoGameTeam",
|
||||
"classifications": [ "MonoGame" ],
|
||||
"name": "MonoGame Shared Project",
|
||||
"groupIdentity": "MonoGame.BlankApp.Shared",
|
||||
"identity": "MonoGame.BlankApp.Shared.CSharp",
|
||||
"shortName": "monogame-shared-blank",
|
||||
"tags": {
|
||||
"language": "C#",
|
||||
"type": "project"
|
||||
},
|
||||
"primaryOutputs": [
|
||||
{
|
||||
"path": "BlankApp.shproj"
|
||||
},
|
||||
],
|
||||
"sourceName": "BlankApp",
|
||||
"preferNameDirectory" : "true"
|
||||
}
|
21
ProjectTemplates/DotNetTemplate/content/BlankApp.Shared/BlankApp.projitems
Executable file
|
@ -0,0 +1,21 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>6efba8a9-a407-4029-bdd0-651d22a87386</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>BlankApp</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Game1.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="$(MSBuildThisFileDirectory)Content\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="$(MSBuildThisFileDirectory)Content\Content.mgcb" />
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
</Project>
|
12
ProjectTemplates/DotNetTemplate/content/BlankApp.Shared/BlankApp.shproj
Executable file
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>a0cdbd0e-3a41-42b7-9425-a838bc2c7383</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="BlankApp.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
15
ProjectTemplates/DotNetTemplate/content/BlankApp.Shared/Content/Content.mgcb
Executable file
|
@ -0,0 +1,15 @@
|
|||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
84
ProjectTemplates/DotNetTemplate/content/BlankApp.Shared/Game1.cs
Executable file
|
@ -0,0 +1,84 @@
|
|||
#region Using Statements
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Storage;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace BlackApp
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
graphics.IsFullScreen = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
//TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// For Mobile devices, this logic will close the Game when the Back button is pressed
|
||||
// Exit() is obsolete on iOS
|
||||
#if !__IOS__ && !__TVOS__
|
||||
if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit ();
|
||||
}
|
||||
#endif
|
||||
// TODO: Add your update logic here
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
//TODO: Add your drawing code here
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"author": "MonoGameTeam",
|
||||
"classifications": [ "MonoGame" ],
|
||||
"name": "MonoGame Windows Application",
|
||||
"groupIdentity": "MonoGame.BlankApp.Windows",
|
||||
"identity": "MonoGame.BlankApp.Windows.CSharp",
|
||||
"shortName": "monogame-windows-blank",
|
||||
"tags": {
|
||||
"language": "C#",
|
||||
"type": "project"
|
||||
},
|
||||
"primaryOutputs": [
|
||||
{
|
||||
"path": "BlankApp.Windows.csproj"
|
||||
},
|
||||
],
|
||||
"sourceName": "BlankApp",
|
||||
"preferNameDirectory" : "true"
|
||||
}
|
|
@ -0,0 +1,71 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{0D8FE56C-CC1F-438D-8472-D5A6A17AEA26}</ProjectGuid>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>BlankApp.Windows</RootNamespace>
|
||||
<AssemblyName>BlankApp.Windows</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<MonoGamePlatform>Windows</MonoGamePlatform>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
|
||||
<PlatformTarget>x86</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(MonoGamePlatform)\$(Platform)\$(Configuration)\</OutputPath>
|
||||
<DefineConstants>TRACE;WINDOWS</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="Icon.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
<None Include="app.manifest" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
83
ProjectTemplates/DotNetTemplate/content/BlankApp.Windows/Game1.cs
Executable file
|
@ -0,0 +1,83 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace BlankApp.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
// TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// UnloadContent will be called once per game and is the place to unload
|
||||
/// game-specific content.
|
||||
/// </summary>
|
||||
protected override void UnloadContent()
|
||||
{
|
||||
// TODO: Unload any non ContentManager content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
Exit();
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
// TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
BIN
ProjectTemplates/DotNetTemplate/content/BlankApp.Windows/Icon.ico
Executable file
After Width: | Height: | Size: 144 KiB |
20
ProjectTemplates/DotNetTemplate/content/BlankApp.Windows/Program.cs
Executable file
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
|
||||
namespace BlankApp.Windows
|
||||
{
|
||||
/// <summary>
|
||||
/// The main class.
|
||||
/// </summary>
|
||||
public static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
using (var game = new Game1())
|
||||
game.Run();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,36 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BlankApp.Windows")]
|
||||
[assembly: AssemblyProduct("BlankApp.Windows")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("4231a526-f3e8-4e67-9f5b-ef55108d40ed")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
42
ProjectTemplates/DotNetTemplate/content/BlankApp.Windows/app.manifest
Executable file
|
@ -0,0 +1,42 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="BlankApp.Windows"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
|
@ -0,0 +1,3 @@
|
|||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"author": "MonoGameTeam",
|
||||
"classifications": [ "MonoGame" ],
|
||||
"name": "MonoGame iPhone/iPad Application",
|
||||
"groupIdentity": "MonoGame.BlankApp.iOS",
|
||||
"identity": "MonoGame.BlankApp.iOS.CSharp",
|
||||
"shortName": "monogame-ios-blank",
|
||||
"tags": {
|
||||
"language": "C#",
|
||||
"type": "project"
|
||||
},
|
||||
"primaryOutputs": [
|
||||
{
|
||||
"path": "BlankApp.iOS.csproj"
|
||||
},
|
||||
],
|
||||
"sourceName": "BlankApp",
|
||||
"preferNameDirectory" : "true"
|
||||
}
|
129
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/BlankApp.iOS.csproj
Executable file
|
@ -0,0 +1,129 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
|
||||
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<ProjectGuid>{CA7AB65C-57DE-412C-AF42-E7E6EDDF2D5F}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>BlankApp.iOS</RootNamespace>
|
||||
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
|
||||
<AssemblyName>BlankApp.iOS</AssemblyName>
|
||||
<MonoGamePlatform>iOS</MonoGamePlatform>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchArch>i386, x86_64</MtouchArch>
|
||||
<MtouchLink>None</MtouchLink>
|
||||
<MtouchUseRefCounting>true</MtouchUseRefCounting>
|
||||
<MtouchUseSGen>true</MtouchUseSGen>
|
||||
<MtouchFastDev>true</MtouchFastDev>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchArch>i386, x86_64</MtouchArch>
|
||||
<MtouchLink>None</MtouchLink>
|
||||
<MtouchUseRefCounting>true</MtouchUseRefCounting>
|
||||
<MtouchUseSGen>true</MtouchUseSGen>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
|
||||
<DefineConstants>DEBUG;</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
|
||||
<DeviceSpecificBuild>true</DeviceSpecificBuild>
|
||||
<MtouchDebug>true</MtouchDebug>
|
||||
<MtouchUseSGen>true</MtouchUseSGen>
|
||||
<MtouchUseRefCounting>true</MtouchUseRefCounting>
|
||||
<MtouchProfiling>true</MtouchProfiling>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
|
||||
<MtouchUseSGen>true</MtouchUseSGen>
|
||||
<MtouchUseRefCounting>true</MtouchUseRefCounting>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<CodesignKey>iPhone Developer</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Ad-Hoc|iPhone' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>False</ConsolePause>
|
||||
<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
|
||||
<MtouchUseRefCounting>true</MtouchUseRefCounting>
|
||||
<MtouchUseSGen>true</MtouchUseSGen>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<BuildIpa>True</BuildIpa>
|
||||
<CodesignProvision>Automatic:AdHoc</CodesignProvision>
|
||||
<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'AppStore|iPhone' ">
|
||||
<DebugType>none</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>False</ConsolePause>
|
||||
<MtouchArch>ARMv7, ARMv7s, ARM64</MtouchArch>
|
||||
<MtouchUseSGen>true</MtouchUseSGen>
|
||||
<MtouchUseRefCounting>true</MtouchUseRefCounting>
|
||||
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
|
||||
<CodesignProvision>Automatic:AppStore</CodesignProvision>
|
||||
<CodesignKey>iPhone Distribution</CodesignKey>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Xamarin.iOS" />
|
||||
<Reference Include="MonoGame.Framework">
|
||||
<HintPath>$(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\iOS\MonoGame.Framework.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Game1.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Entitlements.plist" />
|
||||
<None Include="Info.plist" />
|
||||
<MonoGameContentReference Include="Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<BundleResource Include="Default.png" />
|
||||
<BundleResource Include="GameThumbnail.png" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
|
||||
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
|
||||
</Project>
|
13
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/Content/Content.mgcb
Executable file
|
@ -0,0 +1,13 @@
|
|||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:iOS
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
BIN
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/Default.png
Executable file
After Width: | Height: | Size: 26 KiB |
6
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/Entitlements.plist
Executable file
|
@ -0,0 +1,6 @@
|
|||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
</dict>
|
||||
</plist>
|
84
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/Game1.cs
Executable file
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace BlankApp.iOS
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
graphics.IsFullScreen = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
//TODO: Use Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// For Mobile devices, this logic will close the Game when the Back button is pressed.
|
||||
// Exit() is obsolete on iOS
|
||||
#if !__IOS__ && !__TVOS__
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit();
|
||||
}
|
||||
#endif
|
||||
|
||||
// TODO: Add your update logic here
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
graphics.GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
//TODO: Add your drawing code here
|
||||
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
BIN
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/GameThumbnail.png
Executable file
After Width: | Height: | Size: 15 KiB |
23
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/Info.plist
Executable file
|
@ -0,0 +1,23 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>BlankApp.iOS</string>
|
||||
<key>CFBundleIconFiles</key>
|
||||
<array>
|
||||
<string>GameThumbnail.png</string>
|
||||
</array>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>project.MonoGame.BlankApp.iOS</string>
|
||||
<key>MinimumOSVersion</key>
|
||||
<string>7.0</string>
|
||||
<key>UISupportedInterfaceOrientations</key>
|
||||
<array>
|
||||
<string>UIInterfaceOrientationPortrait</string>
|
||||
<string>UIInterfaceOrientationPortraitUpsideDown</string>
|
||||
<string>UIInterfaceOrientationLandscapeLeft</string>
|
||||
<string>UIInterfaceOrientationLandscapeRight</string>
|
||||
</array>
|
||||
</dict>
|
||||
</plist>
|
31
ProjectTemplates/DotNetTemplate/content/BlankApp.iOS/Program.cs
Executable file
|
@ -0,0 +1,31 @@
|
|||
using System;
|
||||
using Foundation;
|
||||
using UIKit;
|
||||
|
||||
namespace BlankApp.iOS
|
||||
{
|
||||
[Register("AppDelegate")]
|
||||
class Program : UIApplicationDelegate
|
||||
{
|
||||
private static Game1 game;
|
||||
|
||||
internal static void RunGame()
|
||||
{
|
||||
game = new Game1();
|
||||
game.Run();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
static void Main(string[] args)
|
||||
{
|
||||
UIApplication.Main(args, null, "AppDelegate");
|
||||
}
|
||||
|
||||
public override void FinishedLaunching(UIApplication app)
|
||||
{
|
||||
RunGame();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,34 @@
|
|||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("BlankApp.iOS")]
|
||||
[assembly: AssemblyProduct("BlankApp.iOS")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2017")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
// The following attributes are used to specify the signing key for the assembly,
|
||||
// if desired. See the Mono documentation for more information about signing.
|
||||
|
||||
//[assembly: AssemblyDelaySign(false)]
|
||||
//[assembly: AssemblyKeyFile("")]
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,21 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
|
||||
<HasSharedItems>true</HasSharedItems>
|
||||
<SharedGUID>6efba8a9-a407-4029-bdd0-651d22a87386</SharedGUID>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration">
|
||||
<Import_RootNamespace>BlankApp</Import_RootNamespace>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="$(MSBuildThisFileDirectory)Game1.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="$(MSBuildThisFileDirectory)Content\" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<MonoGameContentReference Include="$(MSBuildThisFileDirectory)Content\Content.mgcb" />
|
||||
<None Include="$(MSBuildThisFileDirectory)Content\Content.mgcb" />
|
||||
</ItemGroup>
|
||||
</Project>
|
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>a0cdbd0e-3a41-42b7-9425-a838bc2c7383</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
|
||||
<PropertyGroup />
|
||||
<Import Project="BlankApp.projitems" Label="Shared" />
|
||||
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
|
||||
</Project>
|
|
@ -0,0 +1,15 @@
|
|||
|
||||
#----------------------------- Global Properties ----------------------------#
|
||||
|
||||
/outputDir:bin/$(Platform)
|
||||
/intermediateDir:obj/$(Platform)
|
||||
/platform:Windows
|
||||
/config:
|
||||
/profile:Reach
|
||||
/compress:False
|
||||
|
||||
#-------------------------------- References --------------------------------#
|
||||
|
||||
|
||||
#---------------------------------- Content ---------------------------------#
|
||||
|
|
@ -0,0 +1,84 @@
|
|||
#region Using Statements
|
||||
using System;
|
||||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Storage;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
#endregion
|
||||
|
||||
namespace BlackApp
|
||||
{
|
||||
/// <summary>
|
||||
/// This is the main type for your game.
|
||||
/// </summary>
|
||||
public class Game1 : Game
|
||||
{
|
||||
GraphicsDeviceManager graphics;
|
||||
SpriteBatch spriteBatch;
|
||||
|
||||
public Game1()
|
||||
{
|
||||
graphics = new GraphicsDeviceManager(this);
|
||||
Content.RootDirectory = "Content";
|
||||
graphics.IsFullScreen = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to perform any initialization it needs to before starting to run.
|
||||
/// This is where it can query for any required services and load any non-graphic
|
||||
/// related content. Calling base.Initialize will enumerate through any components
|
||||
/// and initialize them as well.
|
||||
/// </summary>
|
||||
protected override void Initialize()
|
||||
{
|
||||
// TODO: Add your initialization logic here
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// LoadContent will be called once per game and is the place to load
|
||||
/// all of your content.
|
||||
/// </summary>
|
||||
protected override void LoadContent()
|
||||
{
|
||||
// Create a new SpriteBatch, which can be used to draw textures.
|
||||
spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||
|
||||
//TODO: use this.Content to load your game content here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Allows the game to run logic such as updating the world,
|
||||
/// checking for collisions, gathering input, and playing audio.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
// For Mobile devices, this logic will close the Game when the Back button is pressed
|
||||
// Exit() is obsolete on iOS
|
||||
#if !__IOS__ && !__TVOS__
|
||||
if (GamePad.GetState (PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||
{
|
||||
Exit ();
|
||||
}
|
||||
#endif
|
||||
// TODO: Add your update logic here
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is called when the game should draw itself.
|
||||
/// </summary>
|
||||
/// <param name="gameTime">Provides a snapshot of timing values.</param>
|
||||
protected override void Draw(GameTime gameTime)
|
||||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
//TODO: Add your drawing code here
|
||||
base.Draw(gameTime);
|
||||
}
|
||||
}
|
||||
}
|